He looked about. Mist and shadows chased each other through a twilight world of gathering darkness, night descending quickly now. Small, almost invisible things skipped and jumped through the tall grasses. Ooze sucked and bubbled all about, hidden quagmires surrounding islands of solid earth. Stunted trees and brush defined the landscape, frozen in grotesque poses. Sounds were distant and directionless. Everything seemed and looked the same, a maze without end.
Par took a deep breath to steady himself. He could guess where he was. He had been on Toffer Ridge. His fall had taken him down off the ridge and right into Olden Moor. In his efforts to escape his fate, he had only managed to find it sooner. He had put himself exactly where the Shadowen had threatened to send him—into the domain of the Werebeasts.
He set his jaw and started moving. He was only at the edge of the moor, he told himself—not fully into it yet, not lost. He still had the ridge behind him to serve as a guide. If he could follow it far enough south, he could escape. But he had to be quick.
He could almost feel the Werebeasts watching him.
The stories of the Werebeasts came back to him now, jarred free by the realization of where he was and sharpened by his fear. They were an old magic, monsters who preyed off strayed and lost creatures who wandered into the moor or were sent there, stealing away their strength and spirit and feeding on their lives. The Spider Gnomes were their principal food; the Spider Gnomes believed the Werebeasts were spirits that required appeasement, and they sacrificed themselves accordingly. Par went cold at the thought. That was what the Shadowen had intended for him.
Fatigue slowed him and made him unsteady. He stumbled several times, and once he stepped hip-deep into a quagmire before quickly pulling free. His vision was blurred, and sweat ran down his back. The moor’s heat was stultifying, even at night. He glanced skyward and realized that the last of the light was fading. Soon it would be completely black.
Then he would not be able to see at all.
A massive pool of sludge barred his passage, the wall of the ridge eaten away so that it was impossible to climb past. His only choice was to go around, deeper into the moor. He moved quickly, following the line of the swamp, listening for sounds of pursuit. There were none. The moor was still and empty. He swung back toward the bluff, encountered a maze of gullies with masses of things moving through them, and swung wide again. Steadily, he went on, exhausted, but unable to rest. The darkness deepened. He found the end of the maze and started back again toward the bluff. He walked a long way, circling quagmires and sinkholes, peering expectantly through the gloom.
He could not find Toffer Ridge.
He walked more quickly now, anxious, fighting down the fear that threatened to overwhelm him. He was lost, he realized—but he refused to accept it. He kept searching, unable to believe that he could have mistaken his direction so completely. The base of the ridge had been right there! How could he have become so turned about?
At last he stopped, unable to continue with the charade. There was no point in going on, because the truth of the matter was he had no idea where he was going. He would simply continue to wander about endlessly until either the swamp or the Werebeasts claimed him. It was better that he stand and fight.
It was an odd decision, one brought about less by sound reasoning than by fatigue. After all, what hope was there for him if he didn’t escape the moor and how could he escape the moor if he stopped moving? But he was tired and he didn’t like the idea of running about blindly. And he kept thinking of that child, that Shadowen—shrinking from him, driven back by some shading of his magic that he hadn’t even known existed. He still didn’t understand what it was, but if he could somehow summon it again and master it in even the smallest way, then he had a chance against the Werebeasts and anything else the swamp might send against him.
He glanced about momentarily, then walked to a broad hillock with quagmire on two sides, jutting rocks on a third, and only one way in. Only one way out, as well, he reminded himself as he ascended the rise, but then he wasn’t going anywhere, was he? He found a flat rock and seated himself, facing out into the mist and night. Until it grew light again, this was where he would make his stand.
The minutes slipped away. Night descended, the mist thickened, but there was still light, a sort of curious phosphorescence given off by the sparse vegetation. Its glow was faint and deceptive, but it gave Par the means to distinguish what lay about him and the belief that he could catch sight of anything sneaking up.
Nevertheless, he didn’t see the Shadowen until it was almost on top of him. It was the child again, tall, thin, wasted. She appeared seemingly out of nowhere, no more than a few yards in front of him, and he started with the suddenness of her coming.
“Get back from me!” he warned, coming quickly to his feet. “If you try to touch me . . .”
The Shadowen shimmered into mist and disappeared.
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene