There was no hesitation now. “Make myself invisible,” he said. “Make myself to appear to be different than I am. Make others think they are seeing things that aren’t there.” He was growing excited. “Just about anything that I want if it’s not for too long and not too extended. It’s just illusion, you understand.”
She walked away from him, paced into the trees close by and stopped. She stood there in the shadows, lost in thought. Par waited where he was, feeling the cool night air brush his skin in a sudden breath of wind, listening to the silence that spread across the city like the waters of an ocean across its floor. He could almost swim through that silence, drifting away to better times and places. There was fear in him that he could not suppress—fear at the thought of returning for his friends, fear at the thought of failing in the attempt. But to attempt nothing at all was unthinkable.
Still, what could they do—just this slip of a girl and himself?
As if reading his mind she came back to him then, green eyes intense, seized his arms tightly, and whispered, “I think I know a way, Par.”
He smiled in spite of himself.
“Tell me about it,” he said.
XX
Walker Boh journeyed directly back to Hearthstone after taking leave of the company at the Hadeshorn. He rode his horse east across the Rabb, bypassed Storlock and its Healers, climbed the Wolfsktaag through the Pass of Jade, and worked his way upriver along the Chard Rush until he entered Darklin Reach. Three days later he was home again. He talked with no one on the way, keeping entirely to himself as he traveled, pausing only long enough to eat and sleep. He was not fit company for other men and he knew it. He was obsessed with thoughts of his encounter with the shade of Allanon. He was haunted by them.
The Anar was enveloped by a particularly violent midsummer storm within twenty-four hours of his return, and Walker secluded himself truculently in his cottage home while winds lashed its shaved-board walls and rains beat down upon its shingled roof. The forested valley was deluged, wracked by the crack and flash of lightning, shaken by the long, ominous peals of thunder, pelted and washed. The cadence of the rains obliterated every other sound, and Walker sat amid their constant thrum in brooding silence, wrapped in blankets and a blackness of spirit he would not have thought possible.
He found himself despairing.
It was the inevitability of things that he feared. Walker Boh, whatever name he chose to bear, was nevertheless an Ohmsford by blood, and he knew that Ohmsfords, despite their misgivings, had always been made to take up the Druid cause. It had been so with Shea and Flick, with Wil, and with Brin and Jair before him. Now it was to be his turn. His and Wren’s and Par’s. Par embraced the cause willingly, of course. Par was an incurable romantic, a self-appointed champion of the downtrodden and the abused. Par was a fool.
Or a realist, depending on how you viewed the matter. Because, if history proved an accurate indicator, Par was merely accepting without argument what Walker, too, would be forced to embrace—Allanon’s will, the cause of a dead man. The shade had come to them like some scolding patriarch out of death’s embrace—chiding them for their lack of diligence, scolding them for their misgivings, charging them with missions of madness and self-destruction. Bring back the Druids! Bring back Paranor! Do these things because I say they must be done, because I say they are necessary, because I—a thing of no flesh and dead mind—demand it!
Walker’s mood darkened further as the weight of the matter continued to settle steadily over him, a pall mirroring the oppressiveness of the storms without. Change the whole of the face of the world—that was what the shade was asking of them, of Par, Wren, and himself. Take three hundred years of evolution in the Four Lands and dispense with it in an instant’s time. What else was the shade asking, if not that? A return of the magic, a return of the wielders of that magic, of its shapers, of all the things ended by this same shade those three hundred years past. Madness! They would be playing with lives in the manner of creators—and they were not entitled!
Through the gray haze of his anger and his fear, he could conjure in his mind the features of the shade. Allanon. The last of the Druids, the keeper of the Histories of the Four Lands, the protector of the Races, the dispenser of magic and secrets. His dark form rose up against the years like a cloud against the sun, blocking away the warmth and the light. Everything that had taken place while he lived bore his touch. And before that, it was Bremen, and before that the Druids of the First Council of the Races. Wars of magic, struggles for survival, the battles between light and dark—or grays perhaps—had all been the result of the Druids.
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
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