This phenomenon would not have happened in her own world, where shades were confined to the depths of the Hadeshorn and no trespass into the world of the living was allowed. But in the Forbidding, more latitude seemed to be given to the dead, and though not yet summoned from the afterlife, they were already loose in the valley.
She sensed another aberration, as well. The shades that visited her were not friendly. At best, they were hostile toward all living things, but she sensed a specific antipathy toward herself. She could not determine the reason for that right away. They did not know her personally or possess a specific grudge that would explain their attitude, and yet there was no mistaking it. She felt it prodding at her, small barbs that did not sting so much as scratch. There was disdain and frustration in those scratches; there was outright dislike. Something about her was angering these shades, and although she sought to discover a reason for it, she could not. Shades were difficult to read, their emotions not connected to the physical and therefore not easily understood.
She considered using her magic to push them away, to give herself space in which to breathe. But within the Forbidding, her magic could have unforeseen consequences, and she did not want to risk losing a chance to speak with the shades of the Druids. Her purpose in coming there was to summon them, and she could not afford to be distracted from that effort. The lesser shades were annoying but manageable.
Even so, her journey to the floor of the valley seemed endless. The shades rubbed on her nerves like sandpaper. Their whispers and icy touches left her unsettled and anxious. She felt something of her old self rise in response, an urge to crush them like dried leaves, a desire to scatter them beneath her boot heels. It was what she would have done once upon a time and not given it a second thought. But she was no longer the Ilse Witch, and nothing would ever make her be so again.
She glanced back at Weka Dart. He sat cross-legged on the rise, hands over his ears, face knotted in determination. He was hanging on, but it was taking everything he had to do so.
By the time she reached the edge of the lake, the shadows were draped all about her, frozen scraps of silk burning with death’s chill. The wailing was so pervasive that she could hear nothing else, not even the crunching of her boots on the loose stone. The shades had crowded in from every side, gathering strength in numbers until they had enveloped her. She was being suffocated, punished for ignoring their warning. If she failed to rid herself of them quickly, she would be overwhelmed.
She stared momentarily at the calm waters of the lake, at its columns of steam, fingers of mist risen straight from the netherworld. She knew better than to touch those waters. In her own world, they were deadly to living things, although Druids could survive them. Here, even Druids might be at risk.
Gathering her wits and focusing her determination, she raised her arms and began the weaving motion that would call forth the Druid dead. When the waters of the lake began to stir in response, she added the words that were needed. Slowly, the waters began to churn, the steam columns to geyser, and the lake itself to groan like a sleeping giant come awake. The shades already present fell away, taking with them their wailing and their icy touches, leaving dead space and silence in their wake.
Once rid of her most bothersome distraction, Grianne brought the full force of her power to bear. Using her skills and her experience, she bore down on this other world’s Hadeshorn, manipulating it as she would its twin in the Four Lands, summoning the shades that would serve her cause, beckoning them from the depths to the surface, drawing them with her call. The lake surged and heaved with sudden convulsions, and its greenish waters turned dark and menacing. Waterspouts erupted with booming coughs, angry and violent. The lake hissed and spit like a venomous snake.
Her throat tightened and her mouth went dry. Something was wrong. There was resentment in the lake’s response. There was resistance. That was not the way it was supposed to be. When the gateway to the netherworld was opened properly, there should be a lowering of barriers that invited a joining. The shades sought for it; it was their one chance to touch even briefly on what they had lost. The lake that gave them that chance had no reason to complain. But it was doing so here. It was more than disgruntled; it was enraged.
Had it been so long since a summoning had occurred in that world that the lake failed to recognize it for what it was? Was it possible there had never been a summoning before?
The High Druid of Shannara Trilogy
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene