“A sailor like yourself, born to the air?” Hatch leaned forward, his fish breath in Pen’s face. “Take the helm, Captain Pen.”
Despite Ahren Elessedil’s warnings about the big man, Pen was desperate to fly the sloop, so he put aside his misgivings. It wouldn’t hurt to accept the offer, he told himself. He was just going to test his skills a bit, try out the controls, and see if he could manage the vessel. He had flown other airships of the same sort, some much bigger. Skatelow couldn’t be that much more difficult.
Gar Hatch backed away, and Pen stepped up to the helm. He glanced down quickly, noting thrusters, lifts, banking levers, and the like, all familiar to him, though located in somewhat different positions than he was used to. The compass was set dead center above the half wheel that managed the keel rudder.
“There you be, young Pen,” the Rover Captain declared cheerfully. “A fine and proper set of controls for a fine and proper young sailor. Give her a try, lad.”
Pen did so, easing into things slowly, carefully, setting trim before taking the airship a little higher with the lifts. She nosed upward, but he felt the tension in her hull, then a slight shaking. He frowned as he worked to steady her. It wasn’t as easy as he had thought. Everything was the same, but the sloop’s responses were less certain than he would have liked. He adjusted the thrusters and felt her shake some more. An effort at resetting trim proved unsuccessful. He eased the power back, glancing over at Gar Hatch.
The Rover’s sharp eyes were glittering. “Not so easy as it looks, is it?” he asked, and Pen could see he wasn’t expecting an argument. “Flying a sloop is not the same as flying a cat-28 or even a warship with pontoons and rams for stability. A sloop needs tender loving care from a master who knows her needs.”
He smiled, but even through the heavy growth of beard Pen could see the teeth behind. He realized with a sinking feeling that Hatch had been testing him. Knowing how difficult it would be for someone unfamiliar with the sloop to sail her, he had enticed Pen into trying so that he could judge the boy’s skills. The Rover was one step ahead of Ahren Elessedil; he knew that Pen had been asked to check up on him, even without having been present at the conversation. Now he had Pen’s measure, and the boy had helped him take it.
Gar Hatch stepped forward and took back the ship’s controls, easing Pen out of the way without seeming to do so.
“You keep in mind, Penderrin,” he said softly, looking over at the boy as he steadied the vessel anew, “that there’s only one Captain on this ship. Do that and we’ll get along fine. Now out of the box you go. Back down on the deck with the others. That’s a good lad.”
Pen left without a word, burning with frustration and shame, so furious with himself that he could have spit. But there was no help for it, and he refused to give Garth Hatch the satisfaction of seeing him react. Fighting to control himself, he stood alone at the starboard rail, his gaze directed resolutely forward even though he could feel the Rover Captain’s eyes on his back. He should have paid better attention to Ahren Elessedil’s warning. But that was water over the dam. What mattered was how well he remembered the lesson he had just been taught. Well enough, he promised himself. The next time Gar Hatch tried to make a fool of him, things would turn out differently.
It was late in the afternoon of that same day when Cinnaminson came on deck. She climbed up through the hatchway leading from the narrow sleeping quarters below, stepping into the crimson light of the sunset like a shade. Pen was sitting with Khyber at the aft rail, still stewing over the way he had let himself be fooled by Gar Hatch, when he saw her. He did not know where she had come from or what she was doing there. He had thought that besides the four who had booked passage there were only Hatch and two crewmen. Now this apparition had appeared. He stopped talking in midsentence, causing Khyber, who had not been paying close attention, to look up from her writing and follow his gaze.
She was only a girl, no older than Pen, younger than Khyber, her slender form wrapped in something soft gray and green that might have been a long robe and shimmered like the sea. She looked to have woken from a deep sleep, her short, sandy blond hair disheveled and her face tilting toward the light as if to make certain of the time. Pen thought her beautiful, although he would later revise that judgment to striking, and sometime later to captivating. Her features were delicate, but unremarkable and not quite perfect. Still, they intrigued him. What mattered more was the way she moved, not looking at anything while seemingly aware of all. She glided rather than walked, the soft whisper of her gown marking her passage as she came toward them.
It was when she had almost reached them that Pen saw her eyes. They were milky white and empty, staring straight ahead at nothing. She was blind.
The High Druid of Shannara Trilogy
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene