The Prime Minister strode over wordlessly, wrapped and hooded in a heavy travel cloak, his face concealed in shadow.
The Captain came to attention and saluted. “My lord.”
“Ready, Captain?”
“Yes, my lord.”
“The weapon is in the wagon. Carry it aboard and set it in place. Make sure it is properly tightened down and the swivel mechanism working as it should. Take as much time as you need. Our departure is at dawn. Any questions?”
His guards were already unloading the weapon from the wagon bed and setting it carefully on the ground. “No questions, my lord,” the Captain replied. “We will be ready at dawn.” He paused. “You will be sailing with us?”
“I will.”
“Engineer Orek?”
“Engineer Orek will not be coming back with us. He met with an accident. A fire. His workroom and all of his projects and plans were destroyed. A terrible loss. He was careless, and it cost him dearly. A good lesson for us all. Let’s remember it when we set sail tomorrow. We can’t afford any mistakes on the Prekkendorran.”
“No, Prime Minister, of course.” The Captain didn’t like the way the other’s eyes glinted from within the hood. “There will be no mistakes.”
“I will hold you to your word,” the Moric advised from within the skin of Sen Dunsidan, and turned away.
TWENTY-FOUR
She had intended to close her eyes for only a few moments, but Khyber Elessedil knew she must have fallen asleep for much longer: When she woke her thinking was fuzzy and lethargic and her mouth dry. She was slumped down against the railing where she had taken the reading with the Elfstones some time earlier, and the Stones were still clutched in her hand. She looked around, trying to get her bearings, trying to clear her head, and slowly her memory returned.
The Ard Rhys. Penderrin.
She reached down and touched her wounded side gingerly. The bleeding had stopped, but the entire area burned and throbbed. She tried not to think about what that meant, and instead shoved the Elfstones back in her pocket. Then, using the railing for support, she hauled herself to her feet. She had no idea how much time had passed; inside the furnace room of the Druid’s Keep, there was no change of daylight for night from which to tell. At least no one had discovered her. Perhaps, if she was lucky, no one even knew she had escaped.
But time was slipping away.
She closed her eyes and in her mind retraced the hidden passageway that led to the sleeping chambers of the Ard Rhys. She had to get there quickly if she was to find a way to help Pen and Grianne Ohmsford before they attempted their return from the Forbidding. Whether by warning them or by damaging the triagenel, she must give them a chance to escape the Druids waiting for them.
She looked down at herself and saw rags and dirt and blood. She saw that her hands were shaking. It had taken almost all her energy to get so far. She didn’t have much strength left, and there was still a long way to go. She wanted to go back to sleep, but she knew that if she did, she might not wake up.
She had to get out of there. She had to keep moving.
She looked around the room. Her journey began at the door at the top of the stone stairway behind her. She took a deep breath, tottered from the pit railing to the steps, and began to climb, leaning against the wall on her left as she did so. Climbing made her feel even dizzier, and she was constantly in danger of losing her balance. She stopped at one point and shut her eyes, trying to muster her strength. But closing her eyes just made her feel worse, so she opened them quickly and forced herself to continue on.
At the door, she pulled downward on the handle, but it wouldn’t move. The door was locked.
She paused a moment, then summoned a small bit of her magic to force the lock. A little pressure, carefully applied, would release it from the catch. She heard it open with a sharp snick, pulled down on the handle again to be sure, and was through.
The passageway beyond was dark and musty and narrow. She had to go back out to retrieve a pair of torches from the hallway leading into the furnace room, one to light the way, one to serve as a backup. It took an enormous effort just to do that, and she began to wonder how in the world she was going to muster enough strength to make the climb into the Keep. She wished she had some food and water, but there would be nothing to eat or drink inside these walls.
The High Druid of Shannara Trilogy
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene