Gnomes. Who would send Gnomes to kill Iridia Eleri? The answer, of course, was obvious. Finding Iridia’s presence at Arishaig and her service to Sen Dunsidan intolerable, Shadea a’Ru had decided to take a hand in matters. The men must have been good at what they did or the Ard Rhys wouldn’t have sent them. Too bad for her she didn’t realize that Iridia was long since dead and that what they were dealing with was something else entirely.
But Shadea was no fool. She would discover that her assassins had failed, and she would take a closer look at what was really going on. She was already suspicious of Iridia’s relationship with the Prime Minister. She would figure out soon enough that something about it was not right. Then she would try again, perhaps coming to do the job herself. The Moric was not afraid of her, but it did not want to become involved in a Druid feud that had nothing to do with its purpose in being in this wretched world in the first place.
What it must do, it decided as it walked away from the dead men, was to put an end to this nonsense. Its disguise had served its purpose, but it was becoming a liability. Its efforts at reaching the Ellcrys and tearing down the Forbidding were running up against obstacles it could not afford to spend time overcoming. Sen Dunsidan was recalcitrant. Shadea a’Ru was vengeful. Everything that lived and breathed in the Four Lands was a potential danger to it. Time, especially, was its enemy.
Its mind made up, the Moric licked a dollop of blood from its fingers as it continued on to its place of sleep. It would have to do something to change things. It would have to do so soon.
TWENTY
When she regained consciousness, Khyber Elessedil was sprawled on the catwalk, her body aching and her clothing soaked with her own blood. She pulled herself into a sitting position, glancing quickly about to be certain that the Gnome Hunter was still dead, lying where she had left him. The furnace room was unbearably hot, the tips of the flames from the pit dancing at the edges of her vision, as if trying to climb out. She felt suddenly dizzy, weakened from loss of blood and fatigue, and took a moment to gather her strength. Then she tore the sleeve of her tunic away, folded it into a compress, slipped it under her clothing, and pressed it against the dagger wound. When she had it in place, she pulled her belt free and used it to bind the compress tightly in place.
The effort took everything she had. She sat staring at the dead man, thinking that she had to move, that staying put was dangerous. Sooner or later, someone would come looking. She did not want to be there when they did.
But where was it that she wanted to be?
It was a question she could not answer easily. She had two choices. She could find her way clear of the Keep and seek help on the outside or she could stay where she was and try to find her way to the chambers of the Ard Rhys. Whichever she did, she had to do something to help Pen and Grianne Ohmsford avoid the triagenel. If she failed, they would be snared and made prisoners and the whole effort to rescue the Ard Rhys would have been for nothing.
She tried to think it through. Getting out of the Keep seemed the safer choice. Put some distance between herself and the rebel Druids and their Gnome Hunter protectors. But what would she do then? What sort of help could she expect to find outside Paranor? There were no communities for miles, no settlements, nothing but the heavy woods that surrounded the Keep. She could not count on Kermadec and his Trolls or Tagwen to find her. She could not even count on them to get free of Stridegate. She had no idea what had become of the Ohmsfords senior; they could be anywhere. And they did not know she was at Paranor in any case.
She knew she could not depend on help from the outside. Staying where she was made better sense, given that she had to come back in any case. But staying inside was also extremely dangerous. Enemies surrounded her. She did not know her way around. Everything about the Keep was a potential trap. No matter how careful she was, sooner or later she would make a mistake.
Either way, she might be done in by her wound, which burned like fire. If she didn’t bleed to death, she ran a good risk of infection. Her compress was already soaked through, sticking to her clothing and flesh both.
She closed her eyes against her dilemma, trying to think it through. She would stay, she decided finally. Getting safely out of the Keep risked as much as trying to remain hidden inside. There was no guarantee of any help no matter which way she went. She might as well stay where she could do some good.
How much time did she have? How long before Pen and the Ard Rhys would come back into Paranor? It couldn’t happen too quickly; he would have to find her first, and they would have to make their way back to the point of entry. But did time pass in the world of the Forbidding at the same speed it did in the Four Lands? What if the Ard Rhys was still at the place where she had entered, and Pen found her right away? It was possible they might come back much more quickly than she imagined.
The High Druid of Shannara Trilogy
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene