A wave of heat suddenly washed over her, surging out of the gloom ahead. Pale light flickered from far down at the end of the narrowing passageway, the glow of the pit fires rising into the furnace room. Her goal was in sight.
Then something slammed into her, low on her right side, spinning her around and filling her with a wash of pain and shock. A dagger jutted from the fleshy part of her side. It felt as if a red-hot poker had been jammed into her, but she couldn’t afford to take time to stop and pull the dagger free. She ran on instead, fighting down her sudden sense of weakness, hardening her resolve to reach the furnace room. Behind her, the Gnome Hunters were running to catch up, grunting from the effort, their breathing quick and heavy.
She reached the furnace just ahead of them, breaking free of the darkness in a rush that carried her right up against the metal railing of the catwalk that encircled the pit. She caught herself just in time, so close to the fires that she felt her hair singe and her lungs burn. She pushed away hurriedly and began to stagger along the catwalk. The fire pit yawned to one side, a deep, glowing chasm within which the earth’s exposed magma burned fiercely, the source of the Keep’s underground heat. Even with the fires dampened and the vents to the chamber open wide, the heat was all but unbearable.
She searched frantically for a way out. Several doors were set in the chamber walls, and across the way a spiral staircase wound upward to another. All were closed. She hurried to the nearest and tried to open it. It refused to budge.
Behind her, the Gnome Hunters stumbled into the chamber and caught sight of her. They hesitated for a moment, then split apart, one circling one way about the catwalk, one circling the other, trapping her between them. She moved quickly to the second door and pulled on the handle. It was locked, as well. The heat from the furnace fires and the loss of blood from her wound were making her dizzy. She felt the sticky dampness of blood all down her back. Her strength was fading.
She was in danger of passing out.
Bracing herself against the chamber wall, she reached back and pulled the dagger free. The pain was excruciating, but she managed to keep from collapsing. She had to get out of there, had to get through one of these doors. Even as she thought of doing so, however, she saw that it was too late. They would see where she had gone and come after her. They would have no choice; they could not afford to let her get away. Telling their Druid masters that they had let her escape would cost them their lives. They had to know that. They would keep coming until either she was dead or they were.
She felt a moment of despair. There was no way out. She was no match for the Gnomes. She was barely able to move; her growing weakness was coupled now with light-headedness and a sense of dislocation.
But she was the only one who knew of the triagenel. She was the only one who could warn Pen and Grianne Ohmsford of the danger.
With an effort, she straightened. She had her magic. She had the dagger.
Don’t let me fail.
She moved ahead as quickly as she could to the stairway that led up to the single closed door at its head, words and gestures forming tendrils of magic like invisible threads. As she reached the stairs, she pretended to stagger—a pretense that was only partially faked—stumbling and reaching out to catch herself. When she righted herself and moved on again, she left the dagger on the sixth step, at head height, point outward, tucked back against the riser where it wouldn’t be seen right away by the Gnome approaching from behind, the one now closest to her. A dozen paces farther on, she turned to face him, her back to the wall, waiting as he crept toward her, his blades glinting wickedly in the glow of the fire pit.
Closer.
When he was even with the step on which the dagger rested, she snapped her hands sideways in a sharp motion that jerked taut the tendrils of magic she had surreptitiously woven and attached and sent the dagger flying off the step and into the Gnome’s throat. The blow wasn’t enough to kill him, but the shock of it caused him to stagger into the railing, dropping both weapons to clutch at the wound. She was on top of him instantly, snatching up his dagger and jamming it into his unprotected chest, then slamming her elbow against his face with such force that he toppled backwards over the railing and was gone.
She hung on the metal stanchion and stared down into the pit, gasping for breath. One left.
The High Druid of Shannara Trilogy
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene