The taller Druid finished conferring with his companion and looked over. “All right, Pen. We’ll let you speak with Tagwen. But no tricks, please. Anything that suggests you are acting in bad faith will put your Troll friends and your parents at risk. Don’t test our limits. Have your talk, and then do what you know you have to do and surrender yourself to us.”
Pen didn’t know if he would do that or not, but it would help if he could talk with Tagwen about it first. He watched the Dwarf rise on the taller Druid’s command and walk to the head of the bridge. He watched the Druids move back, signaling the Gnome Hunters to do the same. Pen waited until the area in front of the bridge was clear of everyone but the Dwarf, then stepped out onto the stone arch and walked across. He used the darkwand like a walking staff, leaning on it as if he were injured, pretending that was its purpose. Maybe they would let him keep it if they thought he had need of it to walk. Maybe pigs would learn to fly. He kept his eyes open for any unexpected movement, for shadows that didn’t belong or sounds that were out of place. He used his small magic to test for warnings that might alert him to dangers he couldn’t see. But nothing revealed itself. He crossed unimpeded, captives and captors staying back, behind the fire, deeper into the gardens, away from the ravine’s edge.
When he was at the far side, he dropped down into a crouch, using the bridge abutments as shelter. He didn’t think they intended to kill him, but he couldn’t be certain.
Tagwen moved close. “They caught us with our pants down, young Pen. We thought we were watching out for you, but we were looking too hard in the wrong direction.” His bluff face wrinkled with distaste. “They had us under spear and arrow before we could mount a defense. Anything we might have done would have gotten us all killed. I’m sorry.”
Pen put his hand on the Dwarf’s stout shoulder. “You did the best you could, Tagwen. We’ve all done the best we could.”
“Perhaps.” He didn’t sound convinced. His eyes searched the boy’s face. “Are you all right? Were you telling the truth about that thing that was tracking us? Was it really over there with you? I thought we’d lost it once and for all when we entered the mountains. Is it finally dead?”
Pen nodded. “The tanequil killed it. It’s a long story. But anything that crosses this bridge is in real danger. I’m alive because of this.”
He nodded down at the darkwand, which was resting next to him on the bridge, flat against the stone, tucked into the shadows.
The Dwarf peered at it, then caught sight of Pen’s damaged hand and looked up again quickly. “What happened to your fingers?”
“The tree took them in exchange for the staff. Blood for sap, flesh for bark, bones for wood. It was necessary. Don’t think on it.”
“Don’t think on it?” Tagwen was appalled. He glanced quickly over Pen’s shoulder into the darkness of the tanequil’s island. “Where is Cinnaminson?”
Pen hesitated. “Staying behind. Safe, for now. Tagwen, listen to me. I have to do what they want. I have to go with them to Paranor.”
Tagwen stared. “No, Penderrin. You won’t come out of there alive. They don’t intend to let you go. Nor your parents, either. You’re being taken to Shadea a’Ru. She’s behind what’s happened to the Ard Rhys, and once she’s questioned you about what you are doing and you tell her—which you will, make no mistake—you and your parents are finished. Don’t doubt me on this.”
Pen nodded. “I don’t, Tagwen. But look at how things stand. We’re trapped here, all of us. Even without the Druids to deal with, we’re stranded in these ruins, surrounded by Urdas. I have to get out if I’m to help my aunt, and the quicker the better. It’s already been too long. If I don’t get to Paranor and use the darkwand soon, it will be too late. And now I have a way. The Druids will take me faster than I could get there on my own. I know it’s dangerous. I know what they intend for me. And for my parents. But I have to risk it.”
“You’re risking too much!” the Dwarf snapped. “You’ll get there quick enough, all right. And then what? They won’t let you into the chamber of the Ard Rhys. They won’t let you make use of that talisman. Shadea will see you for the threat you are and do away with you before you have a chance to do anything!”
“Maybe. Maybe not.” He looked off into the gardens, into the pale, shifting patterns of color and the dappled shadows cast by the Druids and Gnome Hunters in the firelight’s glow. “In any case, it’s the only choice that makes sense.” He turned back to Tagwen. “If I agree to go with them, will that tall Druid keep his word and let you go? Is his word any good? Is he any better than the rest of them?”
Tagwen thought about it a moment. “Traunt Rowan. He’s not as bad as the other one, Pyson Wence, and certainly not as bad as Shadea. But he joined them in the plot against your aunt.” He shook his head. “She always thought he was principled, if misguided in his antipathy toward her. He might keep his word.”
Pen nodded. “I’ll have to chance it.”
The High Druid of Shannara Trilogy
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene