Caution came to him after he broke off his relationship with the Ilse Witch—betrayed her, in fact—and allied himself with the Morgawr, her warlock mentor. It was the smart thing to do. The Morgawr was the more powerful of the two and the more likely to succeed in their battle to destroy each other. Moreover, the warlock was the one who was willing to give Sen Dunsidan what he wanted most in exchange for his support—a chance at becoming Prime Minister. Two men stood in Sen Dunsidan’s way, and the Morgawr had them killed in what appeared to be for one an accident, and for the other, natural causes.
But what the Morgawr claimed from him in the bargain was much more than he had ever expected to pay. The Morgawr forced Sen Dunsidan to watch as he turned living men into the walking dead, creatures without wills of their own, things that did only as they were told. Worse, he forced Sen Dunsidan to participate in the atrocity, to bring the men to him under false pretenses and to witness their destruction. When it was finished and the Morgawr had gone, Sen Dunsidan was a changed man. Even after becoming Prime Minister, even after gaining enough power that no one dared to challenge him, he never felt safe. Devastated by watching what had been done to those men, by being an accomplice to it, he could not regain the sense of invincibility he had once thought he would never lose. Worse, he could not take any comfort in what he had gained. He could not stop thinking about those men. He became obsessed with his own vulnerability; his need to protect himself against falling victim to what he had witnessed dominated his thinking. Emotions already blunted by his lesser crimes were turned to stone. His heart hardened and his soul shriveled. He no longer felt anything for anyone other than himself, and what he felt for himself was mostly fear.
With the passing of the years, he grew steadily more unsettled, responding to fears he could not control.
Tonight was one of those times.
He sat waiting impatiently in a reading chair that did not face the doorway of the room, but a blank wall. The room itself was in a place he had never thought he would visit. He was at Paranor, a guest of the Druids and, more particularly, of his onetime nemesis, Grianne Ohmsford. Twenty years ago, when she had returned from the airship voyage she had undertaken in search of a lost magic from another time, he had thought himself a dead man. She had destroyed his ally, the Morgawr, and would certainly have determined that he had supplied the Federation ships and men under the warlock’s command. Had she been the Ilse Witch still, had something not happened to change her while she was away, she would have killed him at once. Instead, she had ignored him, retreating to the confines of Paranor, secluded with the shades of dead Druids, and had done nothing.
At first, he had thought she was playing a game with him and had waited stoically for the inevitable. But after a time, he began to hear rumors of a new Druid order and an Ard Rhys who would lead it. He heard that the Ilse Witch had forsaken her name and disclaimed her past, that she was no longer who or what she had been. It was too outlandish to credit seriously, the sort of rumor that invariably proved false. But men and women from all the Races were traveling to Paranor to seek a place in the Third Druid Council, and he began to wonder.
And then the impossible happened. She summoned him to a meeting on neutral ground to discuss their relationship. He went because he saw no reason not to. If she wanted him dead, she would find a way to make him so, and hiding in his compound in Arishaig, or anywhere else in the Four Lands, wasn’t going to save him. To his astonishment, she told him that the past was behind them both and it was time to consider the future. There would be no more dealings of the sort that had taken place before. There would be no recriminations for what was done. She sought instead to open lines of communication between Paranor and the Federation that would facilitate a productive sharing of ideas and solutions to problems of mutual concern—like the war on the Prekkendorran, for instance. She would give him what help she could in his new position as Prime Minister, sharing knowledge that would aid the people he led. In turn, he would help her restore the credibility and effectiveness of the Druids throughout the Four Lands.
The High Druid of Shannara Trilogy
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene