By nightfall, they were at the mouth of the pass, and they camped within a thin copse of alder in the lee of the mountains. It was cool here, farther up on the slopes, but not so cool as to be chill. The rock walls seemed to collect and hold the day’s heat within the pass, perhaps because it dipped sharply into a low valley that spanned the east and west reaches. Eating sparingly, their water supply still good, they rolled into their blankets and slept undisturbed.
At daybreak, they went on. The sunrise poured down into the valley and lit their path with hazy streamers that flashed over the eastern horizon like beacons. Preia Starle led them, scouting several hundred yards forward of the main group, coming back now and again to report, warning of obstacles, advising of smoother paths, keeping them all safe. Tay walked with Jerle, but neither of them said much. They climbed out of the valley through its west end, leaving the shadow of the twin peaks, and promptly found their forward passage blocked by a massive berm that looked to have been formed of vast plates of earth cracked and gathered by a giant’s hands. Ahead, the wall of the Breakline rose skyward, its broken peaks gathered together by those same giant’s hands into bundles, all stacked together in haphazard and incomprehensible fashion, all waiting for someone to sort them out and put them back together again.
Preia returned to take them left along the berm for almost a mile to a trail that wound upward into the jagged rocks. By now, Jerle had exhausted what little there was of his recovered memory, and there was nothing for any of them to do but to press on until something in Bremen’s vision recalled itself. They scrambled onto the berm, avoiding fissures that dropped straight down into blackness, staying back from the thin edges of drops and off the steep crests of slopes where, if you lost your footing, you could slide away forever. Jerle had been right, Tay realized, in leaving the horses behind. They would have been useless here.
At the crest of the berm, they encountered a slender, twisting trail, barely discernible from the land about it, that led through a narrow defile into the larger rocks ahead. They followed it cautiously, Preia going on ahead, the Elf girl stepping lightly through the mix of light and shadows, there one moment and gone completely the next.
When they came upon her again, she stood at the defile’s end, looking out at the mountains beyond. She turned on their approach, and her excitement was palpable. She pointed, and Tay saw at once the cluster of mountains directly left of where they stood, spires jutting skyward at awkward angles, encircled at their base by a broad, high span of collapsed rock.
Like fingers jammed together, crushed into a single mass.
Tay smiled wearily. It was the landmark they were looking for, the ragged gathering of peaks that hid somewhere within their crumpled depths a fortress lost since the time of faerie — a fortress, Bremen’s vision had promised, that concealed the Black Elfstone.
It had been easier than Tay Trefenwyd had expected, finding first the twin peaks in the shape of a V and then the clustered mountains that resembled crushed fingers. Vree Erreden’s recovery of a forgotten memory and Preia Starle’s tracking had brought them to their destination with a speed and efficiency that defied logic. Had it not been for the intrusion of the Gnome Hunters at various points along the way, they would have arrived almost without effort.
But now, just as quickly, things grew difficult. They searched all that day and the next for the entrance to the fortress hidden within the peaks and found nothing. The massed rock, boulders and plates alike, stacked all about the jammed peaks, offered dozens of openings that led nowhere. Slowly, painstakingly, the members of the little company explored each pathway, following it into shadow and cool darkness, tracing it to a slide or cliff face or drop that ended all further approach. The search wore on, extending into the third day, and then the fourth, and still the Elves found nothing.
Tempers grew short. They had come a long way and at great cost, and to now find themselves completely stymied was almost more than they could stand. There was a nagging feeling of time running out, of danger approaching from the east as the Gnomes continued their inevitable search, of expectations losing momentum and disappointment settling in.
Jerle Shannara kept them going. He did not turn dark and moody as Tay expected or revelt to the temper he had displayed toward Vree Erreden after the loss of the Elven Hunters at Baen Draw, but stayed steady and determined and calm. He drove them relentlessly, of course — even Tay. He insisted they press on with their search. He made them retrace their steps. He forced them to look into each opening in the rocks again and again. He refused by strength of will alone to let them lose hope. He was, Tay thought on reflection, quite remarkable in his leadership.
The First King of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene