Moon and stars lit their way through the deep shadows, guiding them on toward the Keep. Massive old growth hemmed them about, rising over them like the pillars of a temple. Glades softened by thick grasses and small streams came and went. The night continued still and sleepy about them, empty of sound and movement save for the wind, which had picked up again, blowing past their faces in small, hard gusts, rustling their cloaks and the branches of the trees like shaken bedding. Bremen led them swiftly, steadily on, the pace belying his age and challenging theirs. Kinson and Mareth exchanged glances. The Druid had tapped into a hidden reservoir of strength. He had turned as hard and unyielding as iron.
It was not yet dawn when they reached Paranor. They slowed as the fortress came into view, materializing through breaks in the trees, lifting toward the starlit heavens, a massive black husk. Still, no light shone. Still, there was no sound or movement from within. Bremen stopped the Borderman and the Healer where they were hidden by the forest shadows. Silent, stone-faced, he scanned the walls and parapets of the Keep. Then, staying within the concealment of the woods, he took them left about the castle perimeter. The wind whipped across the battlements and around the spiraling towers in a mournful howl. Within the trees where they crept, it was a giant’s breath that warned of its owner’s approach. Kinson was sweating freely, his nerves on edge, his breathing harsh in his lungs.
They arrived at the main gates and stopped once more. The gates stood open, the portcullis raised, the entry left black and gaping and vaguely reminiscent of a mouth frozen in a death scream.
There were bodies by the shattered doors, twisted and lifeless.
Bremen hunched forward in concentration, staring at the Keep, but not really seeing it, looking somewhere beyond. His gray hair whipped about his head, as wispy as corn silk. His mouth moved. Kinson reached beneath his cloak and pulled forth his short sword. Mareth’s eyes were wide and dark, and her small body rigid, poised to bolt.
Then Bremen took them forward. They crossed the open space separating the forest from the Keep, walking slowly, steadily, not bothering to hurry or conceal their approach. Kinson’s eyes flicked left and right apprehensively, but Bremen did not seem concerned. They reached the gates and the dead men, and stooped to identify them. Druid Guards, most of them looking as if they had been torn apart by animals. Blood stained the ground beneath them, soaked from their bodies. Their weapons were drawn; many were shattered. They looked to have fought hard.
Bremen moved into the shadow of the wall, past the sagging gates and raised portcullis, and there he found Caerid Lock. The Captain of the Druid Guard was slumped against the watchtower door, blood dried and crusted on his face, his body pierced and slashed in a dozen places. He was still alive. His eyes flickered open, and his mouth moved. Hurriedly, Bremen bent to listen.
Kinson could hear nothing, the wind obscuring the words.
The old man looked up. “Mareth,” he called softly.
She came at once, bending over Caerid Lock. She did not need to be told what was required. Her hands ran quickly over the wounded man’s body, searching for ways to help. But she was too late. Not even an empath could save Caerid now.
Bremen pulled Kinson down so that the two were huddled close, their faces almost touching. About them, the wind continued to howl softly as it twisted and turned about the walls.
“Caerid said Paranor was betrayed from within, at night, while most slept. Three Druids were responsible. Everyone was killed but them. The Warlock Lord left them to deal with us. They are inside, somewhere. Caerid dragged himself here, but could go no further.”
“You are not going in there?” Kinson asked hurriedly.
“I must. I must secure the Eilt Druin.” The old man’s seamed face was set and his eyes were hard and angry. “You and Mareth will wait for me here.”
Kinson shook his head stubbornly. Dust and grit blew into his eyes as the wind whipped through the dark opening. “This is foolish, Bremen! You will need our help!”
“If something happens to me, I will need you to get word to the others!” Bremen refused to yield. “Do as I say, Kinson!”
Then he was on his feet and moving away, a ragged bundle of stick limbs and blowing robes, hastening from the gates and across the courtyard to the inner wall. In seconds, he had passed through a doorway and was lost from view.
Kinson stared after him in frustration. “Shades!” he muttered, furious at his own indecision.
He glanced over at Mareth. The young woman was closing Caerid Lock’s eyes. The Captain of the Druid Guard was dead.
It was a miracle, Kinson thought, that he had lasted this long. Any of his wounds would have finished a normal man on the spot. That he had lived until now was a testament to his toughness and determination.
Mareth was on her feet, looking down at him. “Come on,” she said. “We’re going after him.”
Kinson stood up quickly. “But he said...”
“I know what he said. But if anything happens to Bremen, what difference do you think it will make whether we get word to the others or not?”
His lips compressed in a tight line. “What difference, indeed?”
Together they hurried across the empty, windswept courtyard toward the Keep.
The First King of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene