Now they crept through Paranor’s corridors with dark intent, committed to a course of action that would doom them forever.
They stole in silence from the stairwell and along the corridor to the doorway at which the young Elf stood watch. They clung to the shadows where the torchlight did not reach, using small conjurings of magic given them by the Master — sweet taste of power — to cloak themselves from the young guard’s eyes.
Then they were upon him, one of them striking a sharp blow to his head to knock him senseless. The other two worked quickly and furiously at the locks that secured the stone door, releasing them one by one, hauling back on the heavy iron grate, lifting off the massive bar from its fittings, and finally, irrevocably, pulling open the door itself so that Paranor lay open to the night and the things that waited without.
The Druids stepped back as the first of those things slouched into the light. It was a Skull Bearer, hunched and massive within its black cloak, claws extended before it. All sharp edges and flat planes, all hardness and bulk, it filled the corridor and seemed to suck away the very air. Red eyes burned into the three who cowered before it, and it shoved its way past them disdainfully.
Leathery wings beat softly. With a hiss of satisfaction, it seized the young Elven guard, ripped out his throat, and cast him aside. The Druids flinched as the rending sprayed them with the victim’s blood.
The Skull Bearer beckoned to the darkness without, and other creatures poured through the doorway, things of tooth and nail, twisted and gnarled and bristling with dark tufts of hair, armed and ready, quick-eyed and furtive in the silence. Some were vaguely recognizable; perhaps they had once been Trolls. Some were beasts of the netherworld and looked in no way human. All had been waiting since just after sunset in a dark alcove in the shelter of the outer walls where they could not be seen from the parapets.
There they had hidden, knowing these three pitiful beings who cowered before them had been claimed by the Master and would gain them access to the Keep.
Now they were inside and eager to begin the bloodletting that had been promised them.
The Skull Bearer sent one back out into the night to summon those still within the forest. There were several hundred, waiting for the signal to advance. They would be seen from the walls as they emerged from the trees, but the alarm would come too late.
By the time Paranor’s defenders could reach them, they would be inside the Keep.
The Skull Bearer turned and started down the hall. It did not acknowledge the three Druids. They were less than nothing to it.
It left them behind, discards, leavings. It was up to the Master to decide what would become of them. All that mattered to the winged hunter was the killing that lay ahead.
The attackers divided into small groups as they went. Some crept up the stairway to the Druid sleeping chambers. Some turned down a secondary corridor that led deep into the Keep. Most continued with the Skull Bearer along the passageway that led to the main gates.
Soon, the screams began.
Caerid Lock came racing back across the courtyard from the north gate when the alarm was finally given. The screams came first, then the sound of a battle horn. The Captain of the Druid Guard knew everything in an instant. Bremen’s prophecy had come true. The Warlock Lord was inside the gates of Paranor. The certainty of it chilled him to the bone. He called his men to him as he ran, thinking there might still be time. They charged into the Keep and down the corridor that led to the door the traitor Druids had breached. As they rounded a turn, they found the passageway ahead packed with black, hunched forms that squirmed through the opening out of the night. Too many to engage, Caerid realized at once. He took his men back quickly, and the beasts were quick to pursue. The guards abandoned the lower level and went up the stairs to the next, closing doors and dropping gates behind them, trying to seal their attackers off. It was a desperate gamble, but it was all that Caerid Lock could think to do.
On the next floor, they were able to close off the lesser entrances and move to the main stairs. By then, they were fifty strong — but still not enough. Caerid sent men to wake the Druids, to beg their assistance. Some among the elders knew magic, and they would need whatever power they could call upon if they were to survive. His mind raced as he rallied his men. This was no forced entry. This was a betrayal from within. He would find those responsible later, he swore. He would deal with them personally.
The First King of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene