Fixit, as the middle child, has no identifiable place or purpose in the family. The older two work with their father, and the younger two are too young to do anything, twins of fourteen months. They don’t live long anyway. They catch something, plague in all likelihood, the two of them sleeping together in a single bed or sharing a fenced-off play area, and they are dead in a week. He can’t remember their names after a while; they aren’t even real to him. Like so much of what is lost, they seem a fragment of a dream.
After they die, his parents start talking about moving somewhere else, although it is never clear exactly where they think they can go that will be any better. Fixit is seven by now and is immersed in his love of mechanics so thoroughly that he is already disappearing in plain sight. There simply isn’t any reason for the others ever to wonder what he is doing; he is always doing the same thing. Because he is now the youngest, he is treated with a deference that his older siblings do not enjoy and is left pretty much alone.
He is smart, and already he is reading old repair manuals and books on various types of engines. By the time he is nine, he has gained a reasonable understanding of solar power, and has begun work on a solar energy collector that can power the lone vehicle they possess but hasn’t worked since the last of the storage cells gave out. He pays some attention to what is going on around him, but mostly he concentrates on his projects.
It’s while he is testing the collector, having taken the casing out into the low hills and away from the house in case anything goes wrong, that one of the renegade militias operating as slavers finds his family, overpowers them, and takes them away. He would never have known that much if he hadn’t seen the smoke from the burning buildings and come running in time to see the trucks disappearing into the distance.
For a few days, he doesn’t know what he should do. He thinks vaguely of going after his parents and his siblings, but has no idea how to do that or even where to look. He stays out in the hills, working on the collector, the concentration the effort requires giving him an excuse not to think about what has happened to his family and what is likely to happen to him. Focused, intense, he completes his work and falls into a deep sleep. When he wakes, he straps the collector to his back and sets out, intending to reach the coast.
He is discovered by a small caravan of families traveling out of the sun-and radiation-blasted heart of the Midwest to look for something better. The caravan could abandon him and go on—not needing another mouth to feed, not particularly interested in acquiring strays—save for the collector.
Impressed by his extraordinary skill at only nine years of age, they decide to take Fixit along.
By the time they reach Seattle, he is ready to go his own way and leaves them in the middle of the night, slipping away along the waterfront. He is living in an abandoned machine shed when Bear discovers him several weeks later, dirty and ragged and starving, the collector in front of him like a shrine as he sits poring through sets of old manuals he has scavenged. Bear, uncertain what to do with him, nevertheless takes him to Hawk, who recognizes his value immediately and invites him into the family.
But he is still the middle child, even in his new family.
He is appreciated when his skills are needed, but otherwise frequently ignored.
It doesn’t help that the others have already staked out positions in the pecking order—Hawk the leader, Bear and Panther the soldiers, Owl the voice of wisdom and reason, Candle the seer, Sparrow wild and unpredictable, and River mysterious.
He is just an average boy, ordinary looking without much in the way of athletic ability or intelligence. They are strong and beautiful and smart, and he envies them all. Sure, he is the one who can fix things, but it is not an ability that generates much excitement. His propensities for wandering off and frequently forgetting what he is supposed to be doing don’t help, either.
They make him the butt of too many jokes. His place in the family is important, but he doesn’t really feel valued for himself.
That changes with the coming of Chalk, a boy his own age and with his own set of problems, a boy even goofier at times than he is. They become fast friends immediately, and suddenly it doesn’t matter so much that the rest frequently despair of them. They value and appreciate each other and occupy the solid middle ground of the family. Fixit with his mechanical skills and Chalk with his artistry are very different on the surface, yet much the same beneath.
But in that private place where even Chalk isn’t allowed to go, Fixit still dreams of doing something that will make the others look at him differently.
Something like Sparrow did in facing down and killing that mutant insect. Something so exciting and wonderful that they will never stop talking about it.
Something heroic and awe inspiring.
Just once.
The Elves of Cintra (Book 2 of The Genesis of Shannara)
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene