He had come to believe that, swayed by his midnight talk with Quickening when he had told her of the Grimpond’s vision and his fear that it would come to pass, won over by her insistence and determination that it would not. Morgan Leah was no less thoroughly bound, mesmerized by her beauty, chained by his longings, drawn to her in ways he could not begin to understand but could not deny. For each of the three, the attraction to Quickening was different. Morgan’s was physical, a fascination with the look and movement of her, with the exquisite line and curve of her face and body, and with a loveliness that transcended anything he had ever known or even imagined. Walker’s was more ethereal, a sense of kinship with her born of their common birthright of magic, an understanding of the ways in which she was compelled to think and act because of it, a binding together through a common chain of links where each link was a shared experience of reasoning grown out of the magic’s lure.
Pe Ell’s purpose in coming was the most difficult to discern. He called himself an artist, at various times of sleight-of-hand and escape, but he was clearly something more. That he was extremely dangerous was no mystery to anyone, yet he kept any truths about himself carefully concealed. He seldom spoke to any of them, even to Quickening, though he was as attracted to her as either Walker or Morgan and looked after her as carefully as they. But Pe Ell’s attraction was more that of a man for his possessions than a man for his lover or a kindred spirit. He seemed drawn to Quickening in the way of a craftsman to something he has created and offers up as evidence of his skill. It was an attitude that Walker found difficult to understand, for Pe Ell had been brought along in the same way as the rest of them and had done nothing to make Quickening who or what she was. Yet the feeling persisted in him that Pe Ell viewed the girl as his own and when the time was right he would attempt to possess her.
The days of the week played themselves out until finally Quickening decided Walker was well enough to travel, and the company of four departed Hearthstone. Traveling afoot, for the country would permit nothing better, they journeyed north through Darklin Reach and the forests of the Anar along the western edge of Toffer Ridge to the Rabb, crossed where the waters narrowed, and proceeded on toward the Charnals. Progress was slow because the country was heavily wooded, choked with scrub and slashed by ravines and ridges, and they were forced constantly to alter their direction of travel away from their intended course to find passable terrain. The weather was good, however, warm days of sunshine and soft breezes, the summer’s close, a slow, lazy winding down of hours that made every day seem welcome and endless. There was sickness even this far north, wilting and poisoning of the earth and its life, yet not as advanced as in the middle sections of the Four Lands, and the smells and tastes, the sights and sounds, were mostly fresh and new and unfouled. Streams were clear and forests green, and the life within both seemed unaffected by the gathering darkness with which the Shadowen threatened to blanket everything.
Nights were spent camped in wooded clearings by ponds or streams that provided fresh water and often fish for a meal, and there was talk now and then between the men, even by Pe Ell. It was Quickening who remained reticent, who kept herself apart when the day’s travel was completed, who secluded herself back in the shadows, away from the firelight and the presence of the other three. It wasn’t that she disdained them or hid from them; it was more that she needed the solitude. The wall went up early in their travels, an invisible distancing that she established the first night out and did not relinquish after. The three she had brought with her did not question, but instead watched her and each other surreptitiously and waited to see what would transpire. When nothing did, thrown together by her forced separation from them, they began to loosen up in each other’s presence and to speak. Morgan would have talked in any case, an open and relaxed youth who enjoyed stories and the company of others. It was different with Walker and Pe Ell, both of whom were by nature and practice guarded and cautious. Conversations frequently became small battlegrounds between the two with each attempting to discover what secrets the other hid and neither willing to reveal anything about himself. They used their talk as a screen, careful to keep the conversation away from anything that really mattered.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene