Cogline instructed on the sciences of the old world as well, the chemicals and potions that he had developed and utilized over the years, the powders that burned through metal and exploded like fire, and the solutions that changed the form of both liquids and solids. Another set of doors opened for Walker; he discovered an entirely different form of power. His curiosity was such that he began to explore a combining of the two—old world and new world, a blending of magic and science that no one had ever successfully tried. He proceeded slowly, cautiously, determined that he would not become another of the victims that the power had claimed over the years, from the men of the old world who had brought about the Great Wars to the rebel Druid Brona, his Skull Bearers, and the Mord Wraiths who had sparked the Wars of the Races.
Then for some reason his thinking changed. Perhaps it was the exhilaration he felt when wielding the magic. Perhaps it was the insatiable need to know more. Whatever it was, he came to believe that complete mastery over the magic was not possible, that no matter how diligently he went about protecting himself against its adverse effects, the power would eventually claim him. His attitude toward using it reversed itself overnight. He tried to back away from it, to thrust it from him. His dilemma was enormous; he sought to distance himself from the magic yet could not do so successfully because it was an integral part of him. Cogline saw what was happening and tried to reason with him. Walker refused to listen, wondering all of a sudden why it was that Cogline had come to him in the first place, no longer believing it was simply to help. An effort was being made to manipulate him, a Druidic conspiracy that could be traced all the way back to the time of Shea Ohmsford. He would not be a part of it. He quarreled with Cogline, then fought. In the end, Cogline went away.
He came back, of course, over the years. But Walker would no longer accept instruction on use of the magic, fearing that further knowledge would result in an erosion of the control he had worked so hard to gain, that enhancement would lead to usurpation. Better simply to rely on what understanding he had, limited but manageable, and keep apart from the Races as he had planned from the first. Cogline could come and go, they could maintain their uneasy alliance, but he would not give himself over to the ways of Druids or once-Druids or anyone else. He would be his own person until the end.
And now that end had come, and he was no longer so sure of the path he had chosen to take. Death had arrived to claim him, and had he not distanced himself so from the magic he might have delayed its arrival a bit longer. Admission of the possibility required swallowing a bitter dose of pride. It was harsh to second-guess himself so, but it could not be avoided. Walker Boh had never in his life shied away from the truth; he refused to begin doing so now.
On the second week of his return from Storlock, sitting before the fire in the early evening hours, the pain of his sickness a constant reminder of things left undone, he said to Cogline, who was somewhere in the shadows behind rummaging through the books he kept at the cottage for his own use, “Come sit with me, old man.”
He said it kindly, wearily, and Cogline came without argument, seating himself at Walker’s elbow. Together they stared into the fire’s bright glow.
“I am dying,” Walker said after a time. “I have tried everything to dispel the poison, and nothing has worked. Even my magic has failed. And your science. We have to accept what that means. I intend to keep working to prevent it, but it seems that I will not survive.” He shifted his arm uncomfortably against his side, a stone weight that worked relentlessly to pull him down, to make an end of him. “There are things I need to say to you before I die.”
Cogline turned toward him and started to speak, but Walker shook his head. “I have embittered myself against you without reasonable cause. I have been unkind to you when you have been more than kind to me. I am sorry for that.”
He looked at the old man. “I was afraid of what the magic would do to me if I continued to give myself over to it; I am still afraid. I have not changed my thinking completely. I still believe that the Druids use the Ohmsfords for their own purposes, that they tell us what they wish and direct us as they choose. It is a hard thing for me to accept, that I should be made their cat’s-paw. But I was wrong to judge you one of them. Your purpose has not been theirs. It has been your own.”
“As much as any purpose is mine and not one of circumstance and fate,” Cogline said, and his face was sad. “We use so many words to describe what happens to us, and it all amounts to the same thing. We live out our lives as we are meant to live them—with some choice, with some chance, but mostly as a result of the persons we are.” He shook his head. “Who is to say that I am any freer of the Druids and their manipulations than you, Walker? Allanon came to me in the same way as he did to you, young Par and Wren, and made me his. I cannot claim otherwise.”
Walker nodded. “Nevertheless, I have been harsh with you and I wish I had not been. I wanted you to be the enemy because you were a flesh-and-blood person, not a Druid dead and gone or an unseen magic, and I could strike out at you. I wanted you to be the source of the fear I felt. It made things easier for me if I thought of you that way.”
Cogline shrugged. “Do not apologize. The magic is a difficult burden for any to bear, but more so for you.” He paused. “I don’t believe you will ever be free of it.”
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene