A thick stream of rainwater clogged the gutter ahead, blocking the walkway’s end like a moat, and he was forced to move outside and around it. He was leading still, choosing their path, his cloaked form darkened by rain and gloom. A wraith, perhaps, he thought. A Grimpond, he corrected. He had not thought of the Grimpond for a long time, the memory too painful to retrieve from the corner of his mind to which he had confined it. It was the Grimpond with its twisted riddles who had led him to the Hall of Kings and his encounter with the Asphinx. It was the Grimpond who had cost him his arm, his spirit, and something of what he had been. Wounded in body and spirit—that was how he saw himself. It would make the Grimpond glad if it knew.
He lifted his face momentarily and let the rain wash over it, cooling his skin. He hadn’t thought it possible to be so hot in such dank weather.
It was the Grimpond’s visions, of course, that haunted him—the three dark and enigmatic glimpses of the future, not accurate necessarily, lies twisted into half-truths, truths shaded by lies, but real. The first had already come to pass; he had sworn he would cut off his hand before he would take up the Druid cause and that was exactly what he had done. Then he had taken up the cause anyway. Ironic, poetic, terrifying.
The second vision was of Quickening. The third …
His good hand clenched. The truth was, he never got beyond thinking about the second. Quickening. In some way, he would fail her. She would reach out to him for help, he would have the chance to save her from falling, and he would let her die. He would stand there and watch her tumble away into some dark abyss. That was the Grimpond’s vision. That was what would come to pass unless he could find a way to prevent it.
He had not, of course, been able to prevent the first.
Disgust filled him, and he banished his memory of the Grimpond back to the distant corner from which it had been set loose. The Grimpond, he reminded himself, was itself a lie. But, then, wasn’t he a lie as well? Wasn’t that what he had become, so determined to keep himself clear of Druid machinations, so ready to disdain all use of the magic except that which served to sustain his own narrow beliefs, and so certain that he could be master of his own destiny? He had lied to himself repeatedly, deceived himself knowingly, pretended all things, and made his life a travesty. He was mired in his misconceptions and pretenses. He was doing what he had sworn he would never do—the work of the Druids, the recovery of their magic, the undertaking of their will. Worse, he was committed to a course of action which could only result in his destruction—a confrontation with the Stone King to take back the Black Elfstone. Why? He was clinging to this course of action as if it were the only thing that would stop his drifting, as if it were all that was left that would keep him from drowning, the only choice that remained.
Surely it was not.
He peered through the damp at the city and realized again how much he missed the forestlands of Hearthstone. It was more than the city’s stone, its harsh and oppressive feel, its constant mist and rain. There was no color in Eldwist, nothing to wash clean his sight, to brighten and warm his spirit. There were only shadings of gray, a blurring of shadows layered one upon another. He felt himself in some way a mirror of the city. Perhaps Uhl Belk was changing him just as he changed the land, draining off the colors of his life, reducing him to something as hard and lifeless as stone. How far could the Stone King reach? he wondered. How deep into your soul? Was there any limit? Could he stretch his arms out all the way to Darklin Reach and Hearthstone? Could he find a human heart? In time, probably. And time was nothing to a creature that had lived so long.
They crossed to the front entry of their after-dark refuge and began to climb the stairs. Because Walker led, he saw the stains of rainwater preceding him on the stone steps that his own trailing dampness masked to those following. Someone had entered and gone out again recently. Horner Dees? But Dees was supposedly already there and waiting for their return.
They moved down the maze of hallways to the room which served as their base of operations. The room was empty. Walker’s eyes swept the trail of dampness to the shadows of the doors exiting through each wall; his ears probed the quiet. He crossed to where someone had seated himself and eaten.
His instincts triggered unexpectedly.
He could almost smell Pe Ell.
“Horner? Where are you?” Morgan was peering into other rooms and corridors, calling for the old Tracker. Walker met Quickening’s gaze and said nothing. The Highlander ducked out momentarily, then back in again. “He said he would wait right here. I don’t understand.”
“He must have changed his mind,” Walker offered quietly.
Morgan looked unconvinced. “I think I’ll take a look around.”
He went out the door they had come through, leaving the Dark Uncle and the daughter of the King of the Silver River staring at each other in the gloom.
“Pe Ell was here,” she said, her black eyes locked on his.
He let the fire of her gaze warm him; he felt that familiar sense of kinship, of shared magics. “I don’t sense a struggle,” he said. “There is no blood, no disruption.”
Quickening nodded soberly and waited. When he didn’t speak further, she crossed to stand before him. “What are you thinking, Walker Boh?” she asked, discomfort in her eyes. “What have you been thinking all the way back, so lost within yourself?”
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene