The Druid of Shannara

At the very center of the arena stood a massive stone statue, rough-hewn and barely recognizable, of a man hunched over in thought.

Walker let the fire settle in place, its light extending. The dome was vast and empty, silent save for the sound of their footfalls, seemingly bereft of any life but their own. Out of the corner of his eye he saw Morgan start forward and reached out quickly to hold him back. Quickening moved over to take the Highlander’s arm protectively in her own. Walker’s gaze swept the arena, the black tunnels that opened onto it, the stands that surrounded it, the rafters and ceiling, and then the arena again. He stopped when he reached the statue. Nothing moved. But there was something there. He could feel it, more strongly now than before, the same presence he had sensed when he had stood without.

He started forward, slowly, cautiously. Morgan and Quickening trailed. He was momentarily in command of matters now, Quickening’s deference in some way become an acknowledgment of her need. She was not to use magic. She was to rely on him. He discovered an unexpected strength of resolution in the fact that he had made her dependent on him. There was no time now for drifting, for self-doubts and fears, or for the uncertainties of who and what he was meant to be. A fiery determination burned through him. It was better this way, he realized, better to be in command, to accept responsibility for what was to happen. It had always been that way. At that moment he understood for the first time in his life that it always would.

The statue loomed directly before them, a massive chunk of stone that seemed to defy the light Walker had evoked to defuse the darkness. The thinker faced away from them, a gnarled and lumpish form, kneeling half-seated and half-slumped, one arm folded across his stomach, the second closed to a fist and cocked to brace his chin. It might have been intended that there be a cloak thrown about him or he might simply have been covered with hair; it was impossible to discern. There was no writing on the base he rested upon; indeed, it was a rather awkward pedestal that seemed to join the legs of the statue to the dome’s floor as if the rock had simply melted away once upon a distant time.

They reached the statue and began to circle it. The face came slowly into view. It was a monster’s face, ravaged and pocked, a mass of protuberances and knots, all misshapen in the manner of a sculpture partially formed and then abandoned. Eyes of stone stared blankly from beneath a glowering brow. There was horror written in the statue’s features; there were demons captured in the shaping that could never be dislodged. Walker glanced away uneasily to search again the dome’s shadows. The silence winked back at him.

Suddenly Quickening stopped, freezing in place like a startled deer. “Walker,” she whispered, her voice a low hiss.

She was looking at the statue. Walker wheeled catlike to follow her gaze.

The eyes of the statue had shifted to fix on him.

He heard Morgan’s blade clear its sheath in a rasp of metal.

The statue’s misshapen head began moving, the stone grating eerily as it shifted, not breaking off or cracking, but rearranging somehow, as if become both solid and liquid. The grating echoed through the hollow shell of the dome like the shifting of massive mountain boulders in a slide. Arms moved and shoulders followed. The torso swiveled, the stone rubbing and grinding until the short hairs on Walker’s neck were rigid.

Then it spoke, mouth opening, stone rubbing on stone.

—Who are you—

Walker did not reply, so astonished at what he was seeing that he could not manage to answer. He simply stood there, dumbfounded. The statue was alive, a thing of stone, frighteningly shaped by a madman’s hand, lacking blood and flesh, yet somehow alive.

In the next instant he realized what he was seeing and even then he could not speak the creature’s name. It was Quickening who spoke for him.

“Uhl Belk,” she whispered.

—Who are you—

Quickening stepped forward, looking tiny and insignificant in the shadow of the Stone King, her silver hair swept back.

“I am called Quickening,” she replied. Her voice, surprisingly strong and steady, reverberated through the stillness. “These are my companions, Walker Boh and Morgan Leah. We have come to Eldwist to ask you to return the Black Elfstone.”

The head shifted slightly, stone crackling and grinding.

—The Black Elfstone belongs to me—

“No, Uhl Belk. It belongs to the Druids. You stole it from them. You stole it from the Hall of Kings and brought it into Eldwist. Now you must give it back.”

There was a long pause before the Stone King spoke again.

—Who are you—

“I am no one.”

—Have you magic to use against me—

“No.”

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