That night Quickening slept next to Morgan Leah, something she had not done since their arrival in Eldwist. She came to him unexpectedly and burrowed close, as if she feared something would attempt to steal her away. Morgan reached around and held her for a time, listening to the sound of her breathing, feeling the pulse of her body against his own. She did not speak. After a time, he fell asleep holding her. When he awoke, she was gone again.
At dawn they departed their shelter and entered the catacombs beneath the city. A stairwell leading down from the building next to the one in which they were housed placed them on the first level. Other stairs ran deeper into the rock, spiraling down black holes of stone into emptiness. The tunnels on the first level were shaped from stone blocks and rails sat on beds of stone and cross ties as they disappeared into the dark. All had been turned to stone. There was no light beneath the city, so Walker Boh used one of Cogline’s powders to coat the head of a narrow wedge of stone and create a firebrand. They moved ahead into the tunnels, following the line of the rails as they wound through the darkness. The rails passed platforms and other stairs leading up and down, and the tunnels branched and diverged. The air smelled musty, and loose stone crunched beneath their feet. After a time they came upon a giant carriage that lay upon its side, its wheels grooved to fit the rails, but broken and splintered now and fused to the axle and body by the magic’s transformation. Once this carriage had ridden the rails, propelled in some mysterious way, carrying people of the old world from building to building, and from street to street. The members of the company paused momentarily to gaze upon the wreck, then hurried on.
There were other carriages along the way, once an entire chamber full of them, some still seated upon the rails, some fallen and smashed along the way. There were piles of debris fallen by the rails that could not be identified and bits and pieces of what had been iron benches on the platforms they passed. Once or twice they ascended the stairs back to the streets of the city to regain their bearings before going down again. Below, far from where they walked, they could hear the rumble of the Maw Grint. Farther down still there was the sound of the ocean.
After several hours of exploring the network of tunnels without encountering any sign of the Stone King, Pe Ell brought them up short. “This is a waste of time,” he said. “There’s nothing to be found at this level. We need to go farther down.”
Walker Boh glanced at Quickening, then nodded. Morgan caught sight of the looks on the faces of Carisman and Horner Dees and decided the same look was probably on his own.
They descended to the next level, winding down the stairwell into a maze of sewers. The sewers were empty and dry, but there was no mistaking what they had once been. The pipes that formed them were more than twenty feet high. Like everything else, they had been turned to stone. The company began following them, the light of Walker’s makeshift torch a silver fiare against the black, and the sound of their boots thudding harshly in the stillness. Not more than a hundred yards from where they had entered the sewers, a giant hole had been torn in the side of the stone pipe, shattering it apart as if it were paper. Something massive had burrowed through the rock and out again, something so huge that the sewer pipe had been no more than a blade of grass in its path.
From down the black emptiness of the burrowed tunnel came the rumble of the Maw Grint. The company crossed quickly through the rubble-strewn opening and continued on.
For two hours they wandered the sewers beneath the city, searching in vain for the lair of the Stone King. They twisted and wound about, and soon any sense of direction was irretrievably lost. There were fewer stairs leading up from this level, and many of them were nothing more than ladders hammered into the walls of drains. They came across the burrowings of the Maw Grint several times in the course of their hunt, the massive, jagged openings ripping upward through the earth and then disappearing down into it again, chasms of blackness large enough to swallow whole buildings. Morgan Leah stared into those chasms, realized they must honeycomb the peninsula rock, and wondered why the entire city didn’t simply collapse into them.
Shortly after midday they stopped to rest and eat. They found a set of steps leading up to the first level and climbed to where an abandoned platform offered a set of battered stone benches. Seated there, Walker’s odd torch planted in the rubble so that its light spilled over them like a halo, they stared wordlessly into the shadows.
Morgan finished before the others and moved over to where a thin shaft of daylight knifed down a stairwell leading to the streets of the city. He seated himself and stared upward, thinking of better times and places, wondering despondently if he would ever find them again.
Carisman came over to sit beside him. “It would be nice to see the sun again,” the tunesmith mused and smiled faintly as Morgan glanced over. “Even for just a moment.”
He sang:
“Darkness is for bats and cats and frightened little mice,
It’s not for those of us who find the sunshine rather nice,
So stay away from Eldwist’s murk and take this good advice,
Go someplace where your skin is warm instead of cold as ice.”
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene