Seveneves: A Novel

KATH TWO DESCENDED TO THE TRANSIT LEVEL AT THE END OF THE block and took the tube around the ring to a district of midrise blocks full of stores, markets, kupols, restaurants, and theaters, and spent the day drifting around, looking at things, buying little except for small items of clothing and toiletries she imagined she might need on the next leg of her journey. Square meter for square meter, this was the finest shopping district in the human universe, drawing its stock from every habitat visited by the Eye, attracting the sophisticated and well-heeled natives of the Great Chain as well as tourists from whichever habitats were currently in reach.

 

She was feeling a kind of vague ambient pressure—enhanced, no doubt, by the advertising that walled her in on all sides—to buy clothes, or try on jewelry, or get a hairstyle that would make her fit in better on Cradle. That was a place for people more important than Kath Two: brisk, poised paragons in uniforms or smart outfits, speed-walking down corridors in murmuring clusters, exchanging glances across lobbies. Kath One had been much more susceptible to those kinds of social influences and would have been emptying her bank account at this moment, trying to silence the little voice in her head telling her she wasn’t pretty or stylish enough. But Kath One had died at the age of thirteen and been replaced by Kath Two, whose brain had a rather different set of emotional responses. It wasn’t that she was unafraid. Everyone was afraid of something. Kath Two was afraid that she would make the wrong choices, and make a fool and a spectacle of herself, if she tried to dress up to Cradle’s standards. Better to lurk, observe, and merge, as she did when flying in a glider.

 

On her way back down to the tube, she happened to pass by a bookstall, where she picked up a paper copy of one of her favorite history books and downloaded a whole series of novels set on Old Earth. The paper copy was an extravagance, something she would add to her little library the next time she made it to one of her caches. For like a lot of young Moirans, Kath Two didn’t even try to establish a fixed home. With a home came a social circle, and perhaps a family. All of which was fine for the people of the other races. But until a Moiran “took a set,” such permanent arrangements were unwise, placing husband, children, coworkers, and friends at risk of waking up one day to find that their wife, mother, colleague, or pal had effectively died and been replaced by someone else. So rather than renting apartments, young Moirans opted for storage caches in places they were wont to visit. Sometimes it was a shelf in a friend’s closet, sometimes a locker in a Survey or military base, sometimes a commercial niche in a big city with a robot doorkeeper that would ID you. Abandoned caches were legion, their contents forever being sold at auction.

 

Kath Two was the sort of person whose caches were apt to be crammed with paper books. For her, the electronic books were an insurance policy of sorts. The four-day elevator ride might be nothing more than a prelude to further journeys, some of which might take her to places with little to no bandwidth, and nothing was worse than getting stuck in a situation like that with nothing to read.

 

Elsewhere on the Great Chain was a block-long historical museum, stacked by era, with one floor for each millennium, beginning with the pre-Zero world on the ground floor and proceeding upward. Of course, very few physical artifacts remained from pre-Zero, so that floor consisted mostly of pictures and reconstructed environments. But the Arkies had been allowed to bring a few possessions into space with them, and some of those had survived the Epic and the ensuing five thousand years. So it was possible to look at actual smartphones and tablets and laptops that had been manufactured on Old Earth. They did not work anymore, but their technical capabilities were described on little placards. And they were impressive compared to what Kath Two and other modern people carried around in their pockets. This ran contrary to most people’s intuition, since in other areas the achievements of the modern world—the habitat ring, the Eye, and all the rest—were so vastly greater than what the people of Old Earth had ever accomplished.

 

It boiled down to Amistics. In the decades before Zero, the Old Earthers had focused their intelligence on the small and the soft, not the big and the hard, and built a civilization that was puny and crumbling where physical infrastructure was concerned, but astonishingly sophisticated when it came to networked communications and software. The density with which they’d been able to pack transistors onto chips still had not been matched by any fabrication plant now in existence. Their devices could hold more data than anything you could buy today. Their ability to communicate through all sorts of wireless schemes was only now being matched—and that only in densely populated, affluent places like the Great Chain.

 

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