It was crazy. It was a crazy plan. The crushingly high acceleration that they had survived at the end of the big burn a few minutes ago was a physical reminder that they had only taken enough propellant to sync New Caird with Ymir. If they failed in their basic mission—if they couldn’t dock with Ymir and get her engine working—they had no way of getting back to Izzy, save perhaps by the utterly insane measure of diving into Earth’s atmosphere on their next pass and using the air to slow them down.
Dinah had been a little slow to absorb the full meaning of the little ship’s name. The James Caird was a small boat that Shackleton had used to make a desperate run for help to save the remnant of his failed South Pole expedition. They had aimed it at South Georgia Island, a speck on the map, in the knowledge that if they didn’t hit it spot on, the prevailing winds would never allow them to turn around and make another try.
She wondered if that very craziness wasn’t Markus attempting to make a point. The overall situation of the human race was, of course, ludicrously desperate. Doob had been the first to point this fact out in public, two years ago. Planning and preparation had consumed the time since. The work had been hasty, improvised, and politically inflected, but fundamentally it had been a well-ordered and methodical engineering project. As it had to be. But its plodding bureaucratic nature had a kind of lulling effect. How many times in the last two years had Dinah leaned back from a screen full of code and forcibly reminded herself of what was going on, and how bad it was? Unable to keep that squarely in their minds, the fifteen hundred or so survivors tended to live from one day to the next and keep doing what they had done the day before. Of all people, Sean Probst had been the least susceptible to that; he had seen what needed to be done almost immediately, and he had made efforts to do it that had been fantastically strenuous and, in the end, fatal. With his final transmission he had passed that responsibility on to Markus. Dinah suspected that Markus had stepped away from his position at the top of the org chart, and set out on this mission, partly to set an example for everyone else.
And if that was true, bringing Dinah along was to make a point as well. He would spare no one, play no favorites.
Markus broke the silence once during the approach: “Definitely a shard. As you said. Not snowball. Not candle.”
“I agree,” Dinah said. She could see its shape clearly enough, now, on the screen of her tablet.
Unlike normal ships, which carried their propellant in tanks, Ymir was a big chunk of solid propellant—ice—inhabited by a sort of parasitical infestation of equipment whose purpose was to convert that propellant into thrust. Not knowing exactly what he would find on Comet Grigg-Skjellerup, Sean had come equipped with more than one alternative architecture for putting Ymir together. If the comet core had turned out to be a loose ball of ice-dust, then he’d have had to scoop out what he needed and pack it into something like a snowball, giving Ymir a spherical shape with the reactor embedded in its center. Another option would have been to fashion a long cylinder of ice and plant the reactor in one end of it, then “burn” it forward, consuming the ice en route, like a candle. What they were seeing now looked more like the third architecture, which was the shard. It suggested that, upon his rendezvous with Grigg-Skjellerup, Sean had found it made up of at least one fairly hard and solid crystal that could be relied on to hold itself together structurally during the maneuvers to come. He had split the shard off from the main body of the comet and planted the reactor system somewhere near its middle, then embedded the rest of his ship—the part where the humans lived—in what would become its nose. If the equipment had worked as planned, then executing the “burns”—i.e., pulling out the control blades to place the reactor into operation and make steam—had been a matter of sending signals to actuators embedded in the core: motors that would move the rods, valves that would control the flow of steam and water, and so forth.