He handed the Elven Hunter what was left of his bread and cheese and stared down in frustration. They were sitting on a rugged slope that had the look of a hunched-over Koden, all bristle-backed with conifers and jagged rocks. Forty-eight hours of running had brought them here—frantic hours spent trying to throw off their pursuers. Nothing had worked, and now, finally, they had been run to earth.
From the beginning, when Quentin, Panax, Kian, Obat, and a dozen Rindge had remained behind to slow down the hunt for the tribe, things had gone wrong. As a group, they possessed a lifetime of knowledge of hunting and tracking in wilderness terrain, and each knew a dozen tricks that would slow or stop anyone trying to follow them. They had employed them all. They had started with simple devices intended to create dozens of false trails that would take a hunting dog hours to unravel. But the beasts the rets were using to track them were far superior to dogs, and they separated the real trail from the false with uncanny quickness, coming after Quentin’s group almost before they could make their escape. The Rindge next used extracts from plants to create strong scents that would throw off the creatures. That didn’t work either. Kian and Panax led them into streams and even one river, using the water to hide their passage, but the tracking beasts found them again anyway.
In desperation, Obat lured them into a narrow ravine and set fire to the whole of the woods leading up, a strong wind blowing the fire right back down into the faces of the rets. The fire was intended not only to drive their pursuers back, but to obliterate their tracks and scent, as well. That bought them several hours, but in the end the rets and their beasts found them anyway.
Finally, in desperation, Quentin and his companions set an ambush, thinking to kill or disable the tracking beasts. The ambush caught the rets by surprise, and a handful were killed by bows and arrows and blowguns before the remainder had a chance to take cover. The tracking beasts were struck, too, but the projectiles seemed to have almost no effect on them. They shrugged off the barbs as if they were nothing more than bee stings and came after their attackers with astonishing fury. Loosed from their chains, they turned into a pack of savage killers. Quentin had been involved in many hunts over the years, but he had never seen anything like this. The tracking beasts, at least eight of them, had charged through the scrub and over the rocks like maddened wolves, voiceless monsters that vaguely resembled humans evolved into something bigger and more terrible than the gray wolves that hunted the Black Oaks east of Leah.
Having no other choice, Quentin and his companions stood their ground and fought back. But before anyone could prevent it, three of the Rindge were dead, the beasts covered in their blood. They might have all been killed but for the Sword of Leah, which lit up like a torch, the magic surging down its length in a streak of blue fire. That was when Quentin realized that these beasts had been created out of magic, and that it would take magic to stop them. He killed two of them in a flurry of shrieks and severed limbs before the rest fell back, not defeated or cowed, but wary now of the power of the sword and uncertain whether or not they were meant to continue.
Their hesitation allowed Quentin and his companions to escape, but use of the sword marked them, as well; it alerted their hunters that at least one among the pursued possessed magic, and that hardened their determination to continue the pursuit. Airships appeared in the skies overhead, and fresh units of Mwellrets and trackers were lowered to the ground to join those already gathered. Quentin couldn’t tell how many there were, but it was more than enough to overpower him should he choose to stand and fight again. He couldn’t be certain whom the rets thought they were tracking, but it was clear that they were serious about finding out.
The chase wore on through that first day and all through the second, with the Rindge working their way deeper into the Aleuthra Ark, higher into the rugged peaks, following a trail they knew would eventually take them over the mountains and into the broader grasslands beyond. Quentin was beginning to wonder what good that would do. If their pursuers were this determined, they would be caught sooner or later whether they fled over the mountains or not. If they were to escape, a more permanent solution had to be found, and it had to be found quickly because the women and children that comprised the bulk of the fugitives were tiring.
THE VOYAGE OF THE JERLE SHANNARA : Morgawr (BOOK THREE)
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene