Several times Ahren thought to make a break for freedom, but fear and common sense kept him from acting on his impulse. He needed a better opportunity, and he needed to know more about what Ryer Ord Star was doing. He needed, as well, to know who had the Elfstones so that he could try to find a way to get them back. He hadn’t made a conscious decision on the matter before this, but he knew now, thinking about it, that he wasn’t going back to the Four Lands without them. It was ambitious for him to think about getting home at all, but at this point, he couldn’t help himself. Thinking about it was all he had to keep his mind off his current predicament, and if he didn’t concentrate on something, he was afraid his dwindling courage would collapse completely.
They walked a long time, back the way Ryer and he had come, following the very same passageways down into the bowels of Castledown. Sporadic sounds rose in the distance, but nothing solid appeared to hinder them. Antrax and Castledown had gone back into time to join the rest of the Old World, dead and lost.
When they reached the cavernous chamber where Antrax had housed its power, they found it empty. Walker was gone, though pools of his blood had dried dark and sticky on the metal floor. Twisted chunks of metal and broken cables littered the landscape, and fluids had begun leaking from tanks and lines, cloudy and thick. Excited by the blood and the lingering smells, the caull lunged this way and that, but there were no people to be found. The Morgawr walked around, looking at everything carefully, distancing himself from the rest of the party as he did so. He poked at the creepers, stood close to the massive twin cylinders, and entered the extraction chamber, where he remained alone for a long time. Ahren watched everyone, but particularly Ryer Ord Star. She stood only yards from him, staring off into space. She never glanced in his direction. If she sensed him looking at her, she kept it to herself.
When the Morgawr was finished with his examination, he emerged from the extraction chamber, brushing aside Cree Bega with a hiss of impatience. The caull leading the way, its massive body jerking at its chains in frustration, they set off in a new direction. The Ilse Witch had been here, Ahren knew. No one had said so, but the behavior of the Morgawr as he plunged ahead down this new passageway made the conclusion unavoidable. Perhaps they had just missed her. He found himself wondering what had become of Walker. Even if the witch had found him, she wasn’t strong enough to move him herself.
He had his answer not long afterwards. They navigated the maze of empty, ruined corridors until they came to a vast cavern housing an underground lake. Illuminated by the dim phosphorescence that streaked the cavern’s rocky walls, a trail of blood led down to the edge of the water, pooled anew on the rocky shore, and disappeared. The surface of the lake was still and perfectly smooth. There was no sign of Walker.
The Morgawr stood staring out across the lake for a moment, black cloak drawn close about him. No one tried to approach him or dared to speak.
“Get back from me,” he told them finally.
They did so, and Ahren watched as scaly arms emerged from the Morgawr’s cloak and began to weave in quick motions, drawing pictures or symbols on the air. A greenish light emanated from the fingertips, leaving trails of emerald fire in their wake. The hush of the empty cavern filled with a whisper of phantom wind, and from the depths of the lake rose a deep, ugly hiss that seemed as much a warning as a response to the Morgawr’s conjuring. Still, the warlock continued his efforts, robes whipping about his dark body, spray bursting from the waters in sudden explosions. Faint images began to appear, shades cast upon the darkness by his magic’s light, there one moment and gone the next. Ahren could not tell who they were meant to be; he could not even be sure of what his senses were telling him. Once, he thought he heard voices, rough whispers that rose and fell like the lake’s dark spray. Once, he was sure he heard screams.
Then the wind increased, and the torches blew out. The Mwellrets dropped back a few paces, closer to the entrance to the cavern. Ahren went with them. Only Ryer Ord Star stood her ground, head lifted, a fierce look on her childlike face as she stared out across the lake into the darkness beyond. She was seeing something, as well, Ahren thought—maybe the strange images, maybe something else entirely.
Finally, the Morgawr’s hands stopped moving, the wind and noise died away, and the lake went still. The Morgawr stepped back from the water’s edge and walked to where his rets crouched watchfully at the cavern entrance, motioning for the seer to come with him as he passed her. Dutifully, she turned and followed.
“The Druid is dead,” he declared as he came up to them.
Hearing someone speak the words gave their truth fresh impact. Ahren caught his breath in spite of himself, and it suddenly felt to him as if whatever hopes he had harbored that a way out of this terrible place, this savage land, might be found, had just been stolen away.
The Morgawr was looking at him, assessing his reaction. “Our little Ilse Witch, however, is alive.” He kept his dangerous eyes fixed on Ahren. “She’s come and gone, and she’s not alone. She’s with that boy you let escape from Black Moclips, Cree Bega—and someone else, someone I can’t put a name to.” He paused. “Can you, Elven Prince?”
THE VOYAGE OF THE JERLE SHANNARA : Morgawr (BOOK THREE)
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene