Hugging each other like frightened children, Ahren Elessedil and Ryer Ord Star made their way through the silent, dust-choked passageways of Castledown toward the city ruins above. The seer was still sobbing uncontrollably, her head bent into the Elven Prince’s shoulder, her arms clinging as if she was afraid she might lose him. Leaving Walker had undone her completely, and though Ahren whispered reassurances to her as they went, trying to bring her back to herself, she seemed not to hear him. It was as if by leaving the Druid, she had left the better part of herself. The only indication she gave that she was still present was in the way she flinched when fresh chunks of wall or ceiling gave way or something exploded in the darkening recesses through which they fled.
“It will be all right, Ryer,” Ahren kept repeating, even long after it was clear the words had no meaning for her.
Stirred by the events of the past few hours, his thoughts were jumbled and uncertain. The effects of the Elfstone magic had worn off, leaving him quieted and at peace again, no longer filled with fire and white rage. He had tucked the stones safely away inside his tunic pocket for when they would be needed again. A part of him anticipated such use, but another part hoped it might never happen. He felt vindicated and satisfied at having recovered them, having successfully summoned up their magic, and having used the blue fire against the hateful machines that had destroyed so many of his friends and companions from the Jerle Shannara. He felt renewed within, as if he had undergone a rite of passage and survived. He had come on this journey not much more than a boy, and now he was a man. It was his odyssey in gaining possession of the Elfstones that lent him this feeling of fresh identity, of new confidence. The experience had been horrific but empowering.
None of which made him feel any better about what had happened to Walker or what was likely to happen now to them. That Walker was dying when they left him was indisputable. Not even a Druid could survive the sort of wounds he had received. He might last a few minutes more, but there was no chance for him. So now the company, or what remained of it, must continue on without him. But continue to where? Continue for what reason? Walker himself had said that with the death of Antrax the knowledge of the books of magic was lost to them. He had made a choice in destroying the machine, and the choice had cost them any chance of recovering what they had come to find. It was an admission of failure. It was an acknowledgment that their journey had been for nothing.
Yet he could not help feeling that somehow this wasn’t so, that there was something more to what had transpired than what was immediately obvious.
He wondered about the others of the company. He knew Bek had been alive when Ryer had fled the Ilse Witch and come back into the ruins to find Walker. The Elven Tracker Tamis had escaped, too. There would be others, somewhere. What must he do to find them? Find them he must, he knew, because without an airship and a crew, they were stranded indefinitely. With the Ilse Witch and her Mwellrets hunting them.
But he knew what he could do to gain help. He could use the Elfstones, the seeking stones of legend, to find a way to the others. The problem was that using the magic would alert the Ilse Witch to their presence. It would tell her exactly where they were, and she would come for them at once. They couldn’t afford to have that happen. Ahren didn’t think for a moment that he was a match for the Witch, even with the magic of the Elfstones to aid him. Stealth and secrecy were better weapons to employ just now. But he wasn’t sure that stealth and secrecy would be enough.
He had been navigating the passageways for several hours, lost in his thoughts, when he became aware of the fact that Ryer had stopped crying. He glanced down at her in surprise, but she kept her face buried in his shoulder, pressed against his chest, concealed in the curtain of her long silvery hair. He thought that she might be working her way through her grief and should not be disturbed. He let her be. Instead, he concentrated anew on regaining the surface. The debris that had clogged the lower corridors was not so much in evidence here, as if the explosions had been centered more deeply. The air seemed fresher, and he thought they must be close to breaking free.
He found he was right. Within only minutes they passed through a pair of metal doors that stood unhinged and ajar, ducked under the collapsed framework, and stepped out into the open. They emerged from the tower into which Walker had disappeared days earlier, there in the center of the deadly maze that had ravaged the remainder of the company. It was night still, but dawn’s approach was signaled by a faint lightening along the eastern horizon. Overhead, moonlight flooded out of a cloudless, starlit sky.
Ahren stopped just outside the tower entry and looked around cautiously. He could trace the outline of the walls of the maze and discern the clutter of broken creepers and weapons. Beyond, the ruins of the city spread away in a jumble of shattered buildings. No sounds came from that wasteland. It felt as if they were the only living creatures in the world.
But that was deceptive, he knew. The Mwellrets were still out there, searching for them. He must be very careful.
THE VOYAGE OF THE JERLE SHANNARA : Morgawr (BOOK THREE)
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene