His companion glanced around at the mist-shrouded mountains. “If we fly into these in this mist, we’ll end up in splinters.”
Alt Mer caught his eye and held it. “We don’t have any choice. Give me the wheel. Go forward and signal back whenever you think I need it. Hand signals only. Voices might give us away. Do your best to keep us off the rocks.”
Having repaired the broken draws and swept aside the bits of wreckage, the crew was standing by on the lines. Spanner Frew called out to them as he passed, sending them to their stations, warning of what was happening. No one replied. They were schooled in the Rover tradition of keeping faith in those who had the luck. No one had more of it than Redden Alt Mer. They would ride a burning ship into a firestorm if he told them to do so.
He took a deep breath, glanced once more at the shapes ahead and behind. Too many to evade or to fight. He swung the wheel hard to port toward the bank of mist. He let the airship maintain speed until they were into the soup, then cut back to dead slow, watching the vapor gather and fade, wispy sheets of white wrapping the darker edges of the mountains. If they struck a peak at this height, in this haze, with a third of their power already gone, they were finished.
But the Shrikes couldn’t track them, and their pursuers were faced with the same problem they were.
It was oddly silent in the mist, in the cradle of the peaks, empty of all sound as the Jerle Shannara glided like a bird. All about them the mountains seemed afloat, dark masses appearing and fading like mirages. Alt Mer read the compass, then put it away. He would have to navigate by dead reckoning and gut instinct, then hope he could get back on course when the mist cleared. If it cleared. It might stay like this even further inland, beyond the mountain peaks. If it did, they were as lost as if they had never had a course to begin with.
He could just make out Spanner Frew standing at the bow. The big Rover was hunched forward, his concentration riveted on the shifting layers of white. Now and then he would signal by hand—go left, go right, go slow—and Redden Alt Mer would work the controls accordingly. The wind whistled past in sudden gusts, then died, baffled by a cliff face or air current. Mist swirled through the peaks, empty and aimless. Only the Jerle Shannara disturbed its ethereal fabric.
The rain returned, a gathering of dark clouds that turned quickly into a torrent. It engulfed the airship and its crew, soaking them through, shrouding them in dampness and gloom, claiming them as the sea might a sinking ship. Alt Mer, who had weathered worse, tried not to think of the way in which rain distorted shapes and spaces, creating the appearance of obstacles where there were none, giving hints of passage where walls of rock stood waiting. He relied on his instincts rather than his senses. He had been a sailor all his life; he knew something of the tricks that wind and water could play.
Behind him, the mist and darkness closed about. There was no sign of their pursuers—no sign of anything but the sky and the mountains and the shifting rain and mist between.
Spanner Frew came back to stand with him in the pilot box. There was no reason to remain in the bow. The world about them had disappeared into space.
The shipwright glanced over and gave Redden Alt Mer a fierce smile. The Rover Captain smiled back. There was nothing for either to say.
The Jerle Shannara sailed on into the gloom.
Four
Heat and light gave way to cool darkness, the odd tingling sensation to numbness, and the present to the past as the Ilse Witch was swept away by the power of the Sword of Shannara. One moment, she was deep underground in the catacombs of Castledown, alone with her enemy, with the Druid Walker, surrounded by the wreckage of another age. In the next, she was gone so far inside herself that she had no sense of where she was. In the blink of an eye, she was transformed from a creature of flesh and blood to nothing more substantial than the thoughts that bore her away.
She had only a moment to wonder what was happening to her, and then it was done.
She went alone into the darkness, and yet she was aware of Walker being there with her, not in recognizable form, not even wholly formed, more a shadow, a shade that trailed after her like the flow of her long, dark hair. She could feel the pulse of him in the talisman she gripped like a lifeline. He was only a presence in the ether, but he was with her and he was watching.
THE VOYAGE OF THE JERLE SHANNARA : Morgawr (BOOK THREE)
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene