Twenty-eight
By the time the Morgawr brought his fleet of airships to within view of Mephitic, darkness had eclipsed the light necessary for a search, so he had them anchor offshore until dawn. His Mwellrets supervised the walking dead who crewed the ships, giving them directions for what was needed before setting themselves at watch against a night attack. Such a thing was not out of the question. His quarry was close ahead, perhaps still on the island, her scent stronger than it had been in days, a dense perfume on the salt-laden air.
The following morning, when it grew light and he could see clearly, he set out to discover where she had gone. Leaving the remainder of his fleet at anchor, he flew Black Moclips in a slow, careful sweep over the island, searching for her hiding place.
His mood was no longer as dark and foul as it had been after the seer had died, when he had felt both betrayed and outwitted. The seer had tricked him into following blind leads and useless visions. The Jerle Shannara and her crew had escaped him completely, flying out of Parkasia through the mountains even as he was flying in. With the Ilse Witch safely aboard, they had gotten behind him and turned for home.
He had known what that meant. The Druid’s vessel was the faster ship, much faster than anything the Morgawr commanded, including Black Moclips. He had lost the advantages of surprise and numbers both, and if he did not find a way to turn things around, he risked losing them completely.
But the Four Lands were a long way off, and fate had intervened on his behalf. Something had happened to slow the Jerle Shannara, allowing him to catch up. Even though she had gotten far ahead of him, he had still been able to track her. She had brought aboard her own doom in the form of the Ilse Witch, and once that was done, her fate was sealed. Just as the little witch had tracked the Druid from the Four Lands through her use of the seer as her spy, so had he tracked her through her use of her magic. The scent of it, layered on the air, was pungent and clear, a trail he could not mistake. For a time, when the witch had escaped into the mountains with her brother, he had lost all track of her. He assumed she had simply ceased using the magic, though that was unlike her.
Then, only days before the Elven Prince had fled and he’d had the seer killed, there had been a resurgence of the use of magic deep in Parkasia’s mountains. At the time, intent on following the seer’s false visions, he had ignored it. But now he had the Ilse Witch’s scent again, so strong there was no need for anything more. Small bursts of it permeated the air through which he flew, sudden fits and starts he could not explain, but could read well enough. Wherever she went, while she remained aboard the Jerle Shannara, he would be able to find her.
Her scent was present now, hanging in a cloud over the island, blown everywhere on the breeze. But did it lead away? Had they gotten off the island just ahead of him? That was what he must discover.
He cruised Mephitic from end to end, tracking the magic, following its trail. He determined quickly enough that it did not extend beyond the island’s broad, low sweep. He felt a wildness building in him, an anticipation bordering on frenzy. They were here still; he had them trapped. He could already taste the witch’s life bleeding out of her and into him. He could already imagine the sweetness of its taste.
So he swept the island carefully, flying low enough to read its details, seeking to uncover their hiding place, thinking that no matter how well they hid themselves, they could not hide the scent of his little witch’s magic. They might even abandon their ship, though he could not believe they would be so foolish, but they were his for the taking so long as they kept the witch beside them. If the boy was her brother, as the Morgawr was now certain he must be, there was no question but that they would.
Even so, he could not find them. He searched from the air until his eyes ached and his temper frayed. He put Cree Bega and his Mwellrets at every railing and had them search, as well. They found nothing. They searched until midmorning, and then he brought the rest of the fleet inland and had them fan out and blanket the island from the air. When that failed, he had the Mwellrets disembark and under Cree Bega’s command search on foot. He had them comb the forests and even the open grasslands, seeking anything that would indicate the presence of his quarry.
THE VOYAGE OF THE JERLE SHANNARA : Morgawr (BOOK THREE)
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene