Cogline and Kimber said little to him as they walked, locked away with their own thoughts in the shadowy coverings of their cloaks and hoods, wraiths in the mist. They led their horses like weary warriors come home from war, bent over by exhaustion and memories, lost in dark places. It was a long, slow journey that day, and at times Jair was so certain of the futility of its purpose that he wanted to stop his companions and tell them that they should turn back. It was only the shame he felt at his own weakness that kept him from doing so. He could not expose that weakness, could not admit to it. Should he do so, he knew, he might as well die.
They slept by the river that night, finding a copse of fir that sheltered and concealed them, tethering the horses close by and setting a watch. There was no fire. They were too close to Dun Fee Aran for that. Dinner was eaten cold, ale was consumed to help ward against the chill, and they went to sleep sullen and conflicted.
They woke cold and stiff from the night and the steady drizzle. Within a mile of their camp they found clearer passage along the riverbank, remounted and rode on into the afternoon until, with night descending and an icy wind beginning to blow down out of the mountains, they came in sight of their goal.
It was not a welcome moment. Dun Fee Aran rose before them in a mass of walls and towers, wreathed in mist and shrouded by rain. Torchlight flickered off the rough surfaces of ironbound gates and through the narrow slits of barred windows as if trapped souls were struggling to breathe. Smoke rose in tendrils from the sputtering flames, giving the keep the look of a smoldering ruin. There was no sign of life, not even shadows cast by moving figures. Nor did any sounds emanate from within. It was as if the keep had been abandoned to the gloom and the peddler’s ghosts.
The three travelers walked their horses back into the trees some distance away and dismounted. They stood close together as the night descended and the darkness deepened, watching and waiting for something to reveal itself. It was a futile effort.
Jair stared at the keep’s forbidding bulk with certain knowledge of what waited within and felt his skin crawl.
“You can’t go in there,” Kimber said to him suddenly, her voice thin and strained.
“I have to.”
“You don’t have to do anything. Let this go. I can smell the evil in this place. I taste it on the air.” She took hold of his arm. “That peddler was right. Only ghosts belong here. Grandfather, tell him he doesn’t have to go any farther with this.”
Jair looked at Cogline. The old man met his gaze, then turned away. He had decided to leave it up to the Valeman. It was the first time since they had met that he had taken a neutral stance on the matter of the Ildatch. It spoke volumes about his feelings, now that Dun Fee Aran lay before them.
Jair took a deep breath and looked back at Kimber. “I came a long way for nothing if I don’t at least try.”
She looked out into the rain and darkness to where the Mwellret castle hunkered down in the shadow of the mountains and shook her head. “I don’t care. I didn’t know it would be like this. This place feels much worse than I thought it would. I told you before—I don’t want anything to happen to you. This”—she gestured toward the fortress—“looks too difficult for anyone.”
“It looks abandoned.”
She gave him a withering look. “Don’t be stupid. You don’t believe that. You know what’s in there. Why are you even pretending it might be something else?” Her lips compressed in a tight line. “Let’s go back. Right now. Let someone else deal with the Ildatch, someone better able. Jair, it’s too much!”
There was a desperation in her voice that threatened to drain him of what small resolve he had left. Something of the peddler’s fear reflected now in her eyes, a hint of dark places and darker feelings. She was reacting to the visceral feel of Dun Fee Aran, to its hardness and impenetrability, to its ponderous bulk and immutability. She wasn’t a coward, but she was intimidated. He couldn’t blame her. He could barely bring himself to consider going inside. It was easier to consider simply walking away.
He looked around, as if he might be doing exactly that. “It’s too late to go anywhere tonight. Let’s make camp back in the trees, where there’s some shelter. Let’s eat something and get some sleep. We’ll think about what to do. We’ll decide in the morning.”
She seemed to accept that. Without pursuing the matter further, she led the way into the woods, beyond sight and sound of the fortress and its hidden inhabitants, beyond whatever might choose to go abroad. The rain continued to fall and the wind to blow, the unpleasant mix chasing away any possibility of even the smallest of comforts. They found a windbreak within a stand of fir, the best they could expect, tethered and unsaddled their horses, and settled in.
Their stores were low, and Jair surprised the girl and her grandfather by bringing out an aleskin he told them he had been saving for this moment. They would drink it now, a small indulgence to celebrate their safe arrival and to ward against bad feelings and worse weather. He poured liberally into their cups and watched them drink, being careful only to pretend to drink from his own.
Indomitable: The Epilogue to The Wishsong of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene