Antrax (Series: Voyage of the Jerle Shannara #2)

She made no response. She lay pressed against the Druid as if to become a part of him, her eyes closed and her breathing slowed so completely that he could barely detect it. He thought to touch her, but he was afraid to do so. Something had happened, and whatever it was, she was responding to it in the best way she could. He knew he must not disturb her. He must wait for her. He must be patient.

The minutes ticked by, endless and silent. He bent over her once, trying unsuccessfully to see what was happening. Then he stepped back a pace, as if a measure of distance might give him a better view. Nothing helped. He looked around at the banks of lights and switches, thinking the answer might lie there. If it did, he could not detect it. He looked out through the darkened glass to the cavernous room beyond, to the banks of spinning disks. Metal attendants moved down the brightly lit aisles, steady and purposeful in their labors. None looked in his direction or seemed in any way aware of what was happening in the room. He listened for a change in the sounds of the machinery, but there was none. Everything seemed the same.

Yet he knew it wasn't.

He did not think that he or Ryer Ord Star had been detected. The concealing haze of the phoenix stone still wrapped them both. If the magic had failed, there would have been some indication of it. If Ryer's presence at the Druid's side had been detected, an alarm would have sounded or flashed. Ahren hugged himself against the chill seeping through his body, against raw impatience and fear. What could he do? What should he do? He had to trust in the magic; it was all he had. That, and his sense of purpose in going there, in agreeing to do something that terrified him, persuaded by the seer that doing anything was better than giving up.

Yet it wasn't even his sense of purpose, he realized. It was hers. She was the one who had wanted to find Walker, who had insisted they find him, who had believed that they must do so if he was to have any chance of escaping Castledown. It seemed that she had been right, that if they hadn't come, Walker would have remained where he was, undiscovered, neither quite dead nor quite alive, neither one thing nor the other, but something in between, something terrible and repulsive and inhuman.

But having found the Druid, how were they supposed to save him? What were they supposed to do? Whatever it was, he did not know if they were equal to the task.

"Ryer?" he said again.

There was no response. What was she doing? He glanced around nervously, aware of how long they had lingered in the room, of how much they were risking. Sooner or later, the magic of the phoenix stone would fail and they would be discovered. Nothing could save them then. Bravery and sense of purpose would count for nothing.

"Ryer!" he hissed.

To his astonishment, she looked up at him, eyes snapping open as if she had come awake suddenly, unexpectedly. There was such unrestrained joy, such boundless hope in her gaze that he was momentarily speechless.

"He's come back!" she breathed softly, tears flooding her eyes. "He's free, Ahren!"

Free of what? Ahren wondered. He didn't look free. But the Elven Prince nodded and smiled as if what she said were so. He reached out to take her arm and help her stand again, but she motioned him away.

"No. Wait. We have to wait. It's not time yet." She closed her eyes and pressed herself tighter against the Druid. "He's going back in. To find Antrax. To find the books of magic. I have to stay with him while he does. I have to be here for him."

She went still again, eyes closing, breathing slowing, hands moving to the Druid's forehead, fingers pressing against his temples. "The machines don't know. We mustn't let them find out. I have to keep them from knowing. Stay close to me, Ahren."

He wasn't sure what she was talking about, what it was she was doing to help Walker, but the urgency in her plea was unmistakable. He stood beside her, beside the Druid, feeling alone and vulnerable and lost, looking down in helpless silence, and waited to find out.





TWENTY


Surfacing from the stream of drug-induced illusions that Antrax had used to control him, Walker drew on Ryer Ord Star's empathic strength to keep from going under again. He was swimming upstream against a raging tide, but at least he understood what had been done to him. His tumble down the tower chute after escaping the fire threads and the creepers had ended in his loss of consciousness and ultimate imprisonment. He had been drugged and immobilized immediately, then brought to the room to be strapped down and drained of his power. The method was clever and effective: let the victim think himself still free, make him fight to stay that way, and siphon off the power of the magic he used to do so. The tubes that ran to his body fed him liquids and drugs, keeping him alive but dreaming of a life that never was. If not for the seer, he would have remained that way until he died.

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