Antrax (Series: Voyage of the Jerle Shannara #2)

There was a stairway at the end of the larger corridor, and he raced to gain it ahead of his pursuers. It led upward toward fresh light, a brightness more genuine than the flameless lamps of his prison. He charged up the stairs into its glow, thinking that at last-at last!-he had found his way free. He gained the head of the stairs and found himself in a cavernous chamber with tall windows opening to blue sky and green trees. His fatigue and despair forgotten, he rushed to the closest one and peered out. There was a forest beyond the wall of the chamber, so close it seemed he could reach out and touch it. Somehow he had fled far enough that he was all the way to the edge of the city. He wheeled about, searching for a door. There was none to be found.

Behind him, he heard the clank and whir of creepers on the stairs. In desperation, he sent the Druid fire lancing into the glass windows. It struck their clear surface and bounced harmlessly away. Walker stared in disbelief. That wasn't possible. Glass could not deflect Druid magic. He moved quickly down the line of windows and tried again, on another pane, then a second and third. They, too, held fast.

The creepers appeared at the head of the stairs. He lashed out at them in fury and frustration, burning those closest, sending their scrap metal leavings back down the well into the others.

He caught sight of a deep alcove he had missed before. Nestled within its shadowy confines was a small wooden door. He moved quickly toward it, found its lock old and rusted, and burned it away with barely any effort. The door collapsed on its broken hinges, and he kicked it aside, pushing through to the fresh air and sunshine beyond.

A jungle rose all about him, vast and impenetrable, stretching away against the open sky like a wall. He plunged into it, heedless of what waited, knowing only that he had to get away from what followed. Thick grasses and tangled vines choked off any clear passage through the massive trees. Walker twisted and fought his way ahead, buoyed by the smell of rotted wood and leaves, by the warm glow of the sun and the feel of soft earth beneath his feet.

Behind him, the city ruins disappeared from view, and he could no longer hear the creepers. He smiled faintly, relief surging through him. It would be all right. Whatever lay ahead couldn't be any worse than what he had escaped.

Then the ground heaved beneath his feet and sent him stumbling away. It settled and heaved again, as if an animal breathing. He tried to get clear of the motion, but it followed, tossing him from one side to the other, almost upending him. The trees began to shiver and the grasses to wave. Vines reached down, trying to grasp the Druid, to snare him, and he twisted away from them desperately. More waited, and more after that. He was forced to call up the Druid fire once more, burning them away to clear passage. The assault was relentless and purposeful, as if the jungle was determined to devour him. He could not understand it. There was no reason for the attack and no way to explain why or how it was happening.

He fought his way ahead, unable to do anything else, adrift in an undulating sea of green.

In a room of smoky glass, its walls papered with myriad panels of blinking lights and flashing red numbers, Ahren Elessedil and Ryer Ord Star stared in horror at the limp, motionless form of the missing Druid. He lay on a metal table, bound in place by padded straps fastened about his forehead, throat, waist, ankles, and the wrist of his good arm so that he could not move. Tubes ran to his arm and torso, attached to needles inserted into his veins. Liquids pulsed through the tubes, fed from bottles slung about metal hangers. One tube, the largest, was inserted into his mouth and attached to a bellows that worked slowly and steadily by his side. Machines hemmed him in, all of them blinking with lights and humming with activity. Wires ran to his temples, eyes and throat, heart and loins, even to the fingers of his hand, black snakes ending in suckers fastened to his skin. The wires that trailed from his fingers were attached to their tips by what looked like the ends of gloves, cut away and fitted in place to the second knuckle of each digit. The wires pulsed within clear coverings as they ran from the Druid to a bank of clear glass containers. Flashes of blue light surged into a reddish liquid, which then flowed on through tubes into ports in the metal walls and recycled back.

Ahren could not make himself move. What was being done to Walker? He leaned closer to look at the Druid's face. Were his eyes gouged out? Had his tongue been removed? He peered down fearfully, but he could not tell. The Druid's eyes were blinkered and his mouth clogged with the tube; everything was obscured. Ahren wanted to rip the tubes out of Walker, to cut loose the straps that secured him. But he sensed that he should not, that by doing so he might injure the Druid. He couldn't be certain, couldn't know by just looking, but he thought that the tubes might be keeping Walker alive.

He looked over at Ryer Ord Star, who was crying soundlessly beside him, her hands closed into fists and pressed against her mouth. She was hunched over and shaking, and he pulled her against him, trying to share with her a reassurance he didn't feel. On the other side of the room, the multilimbed metal attendant moved diligently from panel to panel, studying dials and numbers, touching switches and buttons. It seemed to be monitoring things, perhaps studying the Druid's condition, perhaps recording what was happening.

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