part II
On the Lam
Interlude
Snurrin the dwarf armorer closed up his shop an hour early that day, sending his human employees home with a halfhearted excuse—he’d had too much sun, he told them, and needed to rest somewhere cool and dark or he’d be worthless for the next morning’s appointments. The humans didn’t seem to care why they were released early from their labors. As was typical of the gangly bastards, they were just glad for a chance to spend the evening in a tavern drinking away their wages.
“F*cking layabouts,” Snurrin muttered once they were gone. It felt good to be able to swear like a proper dwarf, something he never did when humans were around. Humans, he thought, were so very tall and brutish, and so very good at killing one another, but they acted like strong language was more dangerous than any weapon in his shop. Utter one good profanity and half of them just fainted dead away.
He locked up the day’s take in his strongbox, then cleaned up the workshop where he’d spent most of the day fletching crossbow bolts. When he was done he headed up to the top floor of his shop where he kept his living quarters. Heavy velvet drapes covered all the windows there, blocking out the fierce sunlight. They were tacked in place, but still a few errant beams of light broke into his room. More than enough to see by. Snurrin went to his desk and took out a long thin strip of paper. Using a heavy stylus of white lead, he wrote out a message in dwarven runes. When he was done the paper still looked blank, but if it were held over the proper sort of oil lamp for a few moments the runes would be revealed, as the particles of smoke adhered to the paper but not to the lead. What he had written was not for every eye to see.
Snurrin was no stranger to spycraft. Every dwarf living in Skrae—or at least every one loyal to the dwarven king—was expected to keep an eye on what the humans did, and report as necessary. The treaty between the crown of Skrae and the kingdom of dwarves was ironclad and made their two nations fast allies. That didn’t mean they trusted each other for a moment.
When the message was ready, Snurrin headed up to the roof where he kept a wooden box sealed with a good stout padlock. Inside were a dozen bats each as big as his forearm, still asleep with their wings folded over them like cloaks. He picked one with three black dots painted on its back and rolled his message around its leg. The bat kicked and squealed in its sleep but was unable to shake the slip of paper loose. When Snurrin was sure it was done properly, he locked the box again and went back downstairs to take his supper. His work was done.
The city of Redweir lay over a hundred miles away, far to the southeast on the Bay of Serpents. It would take a human rider three days to cover that distance, even if he rode through the night and assuming he had fresh horses waiting for him at every stop on the way. A fast ship sailing with a fair wind might make it there in half the time. But even if the entire Free City of Ness had been swallowed up by a crack in the earth and dragged down to the pit of souls, no human in Redweir would hear of it and quicker than that.
The dwarves had a far more convenient method of getting messages back and forth between the two cities. That night when darkness fell, the bat would clamber out of a thin slot in the side of the box and wing toward Redweir. It knew the only way to get the objectionable piece of paper off its leg was to present itself to a certain dwarf who lived there. It would fly at full speed and arrive by dawn, when a minor clerk in the dwarven embassy at Redweir would find it just as he was headed for bed. The clerk would take the message—unread—directly to the Envoy of that city, who would know exactly how to make it legible. The Envoy would also know exactly what to do with the information Snurrin had provided:
BARBARIAN LEAVING TODAY FOR VINC
MUST NOT FIND WHAT IS HIDDEN THERE
THE KING GIVES THIS UTMOST PRIORITY
HUMAN CASUALTIES ARE ACCEPTABLE
SEND BALINT
A Thief in the Night
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