THE LONG GAMES
AT CARCHARIAS
Rob Sanders
The end began with the Revenant Rex.
An interstellar beast. Bad omen of omens. A wanderer: she was a regular visitor to this part of the segmentum. The hulk was a drifting gravity well of twisted rock and metal. Vessels from disparate and distant races nestled, broken-backed amongst mineral deposits from beyond the galaxy’s borders and ice frozen from before the beginning of time. A demented logic engine at the heart of the hulk—like a tormented dreamer—guided the nightmare path of the beast through the dark void of Imperial sectors, alien empires of the Eastern Fringe and the riftspace of erupting maelstroms. Then, as if suddenly awoken from a fevered sleep, the daemon cogitator would initiate the countdown sequence of an ancient and weary warp drive. The planetkiller would disappear with the expediency of an answered prayer, destined to drift up upon the shores of some other bedevilled sector, hundreds of light years away.
The Revenant Rex beat the Aurora Chapter at Schindelgheist, the Angels Eradicant over at Theta Reticuli and the White Scars at the Martyrpeake. Unfortunately the hulk was too colossal and the timeframes too erratic for the cleanse-and-burn efforts of the Adeptus Astartes to succeed: but Chapter pride and zealotry ensured their superhuman efforts regardless. The behemoth was infested with greenskins of the Iron Klaw Clan—that had spent the past millennia visiting hit-and-run mayhem on systems across the segmentum, with abandoned warbands colonising planetary badlands like a green, galactic plague. The Warfleet Ultima, where it could gather craft in sufficient time and numbers, had twice attempted to destroy the gargantuan hulk. The combined firepower of hundreds of Navy vessels had also failed to destroy the beast, simply serving to enhance its hideous mélange further.
All these things and more had preyed upon Elias Artegall’s conscience when the Revenant Rex tumbled into the Gilead Sector. Arch-Deacon Urbanto. Rear Admiral Darracq. Overlord Gordius. Zimner, the High Magos Retroenginericus. Grand Master Karmyne of the Angels Eradicant. Artegall had either received them or received astrotelepathic messages from them all.
“Chapter Master, the xenos threat cannot be tolerated…”
“The Mercantile Gilead have reported the loss of thirty bulk freighters…”
“Master Artegall, the greenskins are already out of control in the Despot Stars…”
“That vessel could harbour ancient technological secrets that could benefit the future of mankind…”
“You must avenge us, brother…”
The spirehalls of the Slaughterhorn had echoed with their demands and insistence. But to war was a Space Marine’s prerogative. Did not Lord Guilliman state on the steps of the Plaza Ptolemy: “There is but one of the Emperor’s Angels for every world in the Imperium; but one drop of Adeptus Astartes blood for every Imperial citizen. Judge the necessity to spill such a precious commodity with care and if it must be spilt, spill it wisely, my battle-brothers.”
Unlike the Scars or the Auroras, Artegall’s Crimson Consuls were not given to competitive rivalry. Artegall did not desire success because others had failed. Serving at the pleasure of the primarch was not a tournament spectacle and the Revenant Rex was not an opportunistic arena. In the end, Artegall let his battered copy of the Codex Astartes decide. In those much-thumbed pages lay the wisdom of greater men than he: as ever, Artegall put his trust in their skill and experience. He chose a passage that reflected his final judgement and included it in both his correspondence to his far-flung petitioners and his address to the Crimson Consuls, First Company on board the battle-barge Incarnadine Ecliptic.
“From Codicil CC-LXXX-IV.ii: The Coda of Balthus Dardanus, 17th Lord of Macragge—entitled Staunch Supremacies. ‘For our enemies will bring us to battle on the caprice of chance. The alien and the renegade are the vagaries of the galaxy incarnate. What can we truly know or would want to of their ways or motivations? They are to us as the rabid wolf at the closed door that knows not even its own mind. Be that door. Be the simplicity of the steadfast and unchanging: the barrier between what is known and the unknowable. Let the Imperium of Man realise its manifold destiny within while without its mindless foes dash themselves against the constancy of our adamantium. In such uniformity of practice and purpose lies the perpetuity of mankind.’ May Guilliman be with you.”
“And with you,” Captain Bolinvar and his crimson-clad 1st Company Terminator Marines had returned. But the primarch had not been with them and Bolinvar and one hundred veteran sons of Carcharias had been forsaken.
Artegall sat alone in his private Tactical Chancelorium, among the cold ivory of his throne. The Chancelorium formed the very pinnacle of the Slaughterhorn—the Crimson Consuls fortress-monastery—which in turn formed the spirepeak of Hive Niveous, the Carcharian capital city. The throne was constructed from the colossal bones of shaggy, shovel-tusk Stegodonts, hunted by Carcharian ancestors, out on the Dry-blind. Without his armour the Chapter Master felt small and vulnerable in the huge throne—a sensation usually alien to an Adeptus Astartes’ very being. The chamber was comfortably gelid and Artegall sat in his woollen robes, elbow to knee and fist to chin, like some crumbling statue from Terran antiquity.
The Chancelorium began to rumble and this startled the troubled Chapter Master. The crimson-darkness swirl of the marble floor began to part in front of him and the trapdoor admitted a rising platform upon which juddered two Chapter serfs in their own zoster robes. They flanked a huge brass pict-caster that squatted dormant between them. The serfs were purebred Carcharians with their fat, projecting noses, wide nostrils and thick brows. These on top of stocky, muscular frames, barrel torsos and thick arms decorated with crude tattoos and scar-markings. Perfectly adapted for life in the frozen underhive.
“Where is your master, the Chamber Castellan?” Artegall demanded of the bondsmen. The first hailed his Chapter Master with a fist to the aquila represented on the Crimson Consuls crest of his robes.
“Returned presently from the underhive, my lord—at your request—with the Lord Apothecary,” the serf answered solemnly. The second activated the pict-caster, bringing forth the crystal screen’s grainy picture.
“We have word from the Master of the Fleet, Master Artegall,” the serf informed him.
Standing before Artegall was an image of Hecton Lambert, Master of the Crimson Consuls fleet. The Space Marine commander was on the bridge of the strike cruiser Anno Tenebris, high above the gleaming, glacial world of Carcharias.
“Hecton, what news?” Artegall put to him without the usual formality of a greeting.
“My master: nothing but the gravest news,” the Crimson Consul told him. “As you know, we have been out of contact with Captain Bolinvar and the Incarnadine Ecliptic for days. A brief flash on one of our scopes prompted me to despatch the frigate Herald Angel with orders to locate the Ecliptic and report back. Twelve hours into their search they intercepted the following pict-cast, which they transmitted to the Anno Tenebris, and which I now dutifully transmit to you. My lord, with this every man on board sends his deepest sympathies. May Guilliman be with you.”
“And with you,” Artegall mouthed absently, rising out of the throne. He took a disbelieving step towards the broad screen of the pict-caster. Brother Lambert disappeared and was replaced by a static-laced image, harsh light and excruciating noise. The vague outline of a Crimson Consuls Space Marine could be made out. There were sparks and fires in the background, as well as the silhouettes of injured Space Marines and Chapter serfs stumbling blind and injured through the smoke and bedlam. The Astartes identified himself but his name and rank were garbled in the intruding static of the transmission.
“…this is the battle-barge Incarnadine Ecliptic, two days out of Morriga. I am now ranking battle-brother. We have sustained critical damage…” The screen erupted with light and interference.
Then: “Captain Bolinvar went in with the first wave. Xenos resistance was heavy. Primitive booby traps. Explosives. Wall-to-wall green flesh and small arms. By the primarch, losses were minimal; my injuries, though, necessitated my return to the Ecliptic. The captain was brave and through the use of squad rotations, heavy flamers and teleporters our Consul Terminators managed to punch through to an enginarium with a power signature. We could all hear the countdown, even over the vox. Fearing that the Revenant Rex was about to make a warp jump I begged the captain to return. I begged him, but he transmitted that the only way to end the hulk and stop the madness was to sabotage the warp drive.”
Once again the lone Space Marine became enveloped in an ominous, growing brightness. “His final transmission identified the warp engine as active but already sabotaged. He said the logic engine wasn’t counting down to a jump… Then, the Revenant Rex, it—it just, exploded. The sentry ships were caught in the blast wave and the Ecliptic wrecked.”
A serf clutching some heinous wound to his face staggered into the reporting Space Marine. “Go! To the pods,” he roared at him. Then he returned his attention to the transmission. “We saw it all. Detonation of the warp engines must have caused some kind of immaterium anomaly. Moments after the hulk blew apart, fragments and debris from the explosion—including our sentry ships—were sucked back through a collapsing empyrean vortex before disappearing altogether. We managed to haul off but are losing power and have been caught in the gravitational pull of a nearby star. Techmarine Hereward has declared the battle-barge unsalvageable. With our orbit decaying I have ordered all surviving Adeptus Astartes and Chapter serfs to the saviour pods. Perhaps some may break free. I fear our chances are slim… May Guilliman be with us…”
As the screen glared with light from the damning star and clouded over with static, Artegall felt like he’d been speared through the gut. He could taste blood in his mouth: the copper tang of lives lost. One hundred Crimson Consuls. The Emperor’s Angels under his command. The Chapter’s best fighting supermen, gone with the irreplaceable seed of their genetic heritage. Thousands of years of combined battle experience lost to the Imperium. The Chapter’s entire inheritance of Tactical Dreadnought Armour: every suit a priceless relic in its own right. The venerable Ecliptic. A veteran battle-barge of countless engagements and a piece of Caracharias among the stars. All gone. All claimed by the oblivion of the warp or cremated across the blazing surface of a nearby sun. “You must avenge us, brother—” Artegall reached back for his throne but missed and staggered. Someone caught him, slipping their shoulders underneath one of his huge arms. It was Baldwin. He’d been standing behind Artegall, soaking up the tragedy like his Chapter Master. The Space Marine’s weight alone should have crushed the Chamber Castellan, but Baldwin was little more than a mind and a grafted, grizzled face on a robe-swathed brass chassis. The serfs hydraulics sighed as he took his master’s bulk. “My lord,” Baldwin began in his metallic burr. “Baldwin, I lost them…” Artegall managed, his face a mask of stricken denial. With a clockwork clunk of gears and pistons the Chamber Castellan turned on the two serfs flanking the pict-caster.
“Begone!” he told them, his savage command echoing around the bronze walls of the Chancelorium. As the bondsmen thumped their fists into their aquilas and left, Baldwin helped his master to the cool bone of his throne. Artegall stared at the serf with unseeing eyes. They had been recruited together as savage underhivers and netted, kicking and pounding, from the fighting pits and tribal stomping grounds of the abhuman-haunted catacombs of Hive Niveous. But whereas Artegall had passed tissue compatibility and become a Neophyte, Baldwin had fallen at the first hurdle. Deemed unsuitable for surgical enhancement, the young hiver was inducted as a Chapter serf and had served the Crimson Consuls ever since. As personal servant, Baldwin had travelled the galaxy with his superhuman master.
As the decades passed, Artegall’s engineered immortality and fighting prowess brought him promotion, while Baldwin’s all-too-human body brought him the pain and limitation of old age. When Elias Artegall became the Crimson Consuls’ Chapter Master, Baldwin wanted to serve on as his Chamber Castellan. As one century became the next, the underhiver exchanged his wasted frame for an engineered immortality of his own: the brass bulk of cylinders, hydraulics and exo-skeletal appendages that whirred and droned before the throne. Only the serf’s kindly face and sharp mind remained.
Baldwin stood by as Artegall’s body sagged against the cathedra arm and his face contorted with silent rage. It fell with futility before screwing up again with the bottomless fury only an Adeptus Astartes could feel for his foes and himself. Before him the Crimson Consul could see the faces of men with whom he’d served. Battle-brothers who had been his parrying arm when his own had been employed in death-dealing; Space Marines who had shared with him the small eternities of deep space patrol and deathworld ambush; friends and loyal brethren.
“I sent them,” he hissed through the perfection of his gritted teeth.
“It is as you said to them, my lord. As the Codex commanded.”
“Condemned them…”
“They were the door that kept the rabid wolf at bay. The adamantium upon which our enemies must be dashed.”
Artegall didn’t seem to hear him: “I walked them into a trap.”
“What is a space hulk if it not be such a thing? The sector is safe. The Imperium lives on. Such an honour is not without cost. Even Guilliman recognises that. Let me bring you the comfort of his words, my master. Let the primarch show us his way.”
Artegall nodded and Baldwin hydraulically stomped across the chamber to where a lectern waited on a gravitic base. The top of the lectern formed a crystal case that the Castellan opened, allowing the preservative poison of argon gas to escape. Inside, Artegall’s tattered copy of the Codex Astartes lay open as it had done since the Chapter Master had selected his reading for the 1st Company’s departure. Baldwin drifted the lectern across the crimson marble of the Chancelorium floor to the throne’s side. Artegall was on his feet. Recovered. A Space Marine again. A Chapter Master with the weight of history and the burden of future expectation on his mighty Astartes’ shoulders.
“Baldwin,” he rumbled with a steely-eyed determination. “Were your recruitment forays into the underhive with the Lord Apothecary fruitful?”
“I believe so, my lord.”
“Good. The Chapter will need Carcharias to offer up its finest flesh, on this dark day. You will need to organise further recruitment sweeps. Go deep. We need the finest savages the hive can offer. Inform Lord Fabian that I have authorised cultivation of our remaining seed. Tell him I need one hundred Crimson sons. Demi gods all, to honour the sacrifice of their fallen brethren.”
“Yes, Chapter Master.”
“And Baldwin.”
“My master?”
“Send for the Reclusiarch.”
“High Chaplain Enobarbus is attached to the 10th Company,” Baldwin informed Artegall with gentle, metallic inflection. “On training manoeuvres in the Dry-blind.”
“I don’t care if he’s visiting Holy Terra. Get him here. Now. There are services to organise. Commemorations. Obsequies. The like this Chapter has never known. See to it.”
“Yes, my master,” Baldwin answered and left his lord to his feverish guilt and the cold words of Guilliman.
* * *
“By now your lids are probably frozen to your eyeballs,” growled High Chaplain Enobarbus over the vox-link. “Your body no longer feels like your own.”
The Crimson Consuls Chaplain leant against the crumbling architecture of the Archaphrael Hive and drank in the spectacular bleakness of his home world. The Dry-blind extended forever in all directions: the white swirl, like a smazeous blanket of white, moulded from the ice pack. By day, with the planet’s equally bleak stars turning their attentions on Carcharias, the dry ice that caked everything in a rime of frozen carbon dioxide bled a ghostly vapour. The Dry-blind, as it was called, hid the true lethality of the Carcharian surface, however. A maze of bottomless crevasses, fissures and fractures that riddled the ice beneath and could only be witnessed during the short, temperature-plummeting nights, when the nebulous thunderhead of dry ice sank and re-froze.
“Your fingers are back in your cells, because they sure as Balthus Dardanus aren’t part of your hands anymore. Hopes of pulling the trigger on your weapon are a distant memory,” the High Chaplain voxed across the open channel.
The Chaplain ran a gauntlet across the top of his head, clearing the settled frost from his tight dreadlocks and flicking the slush at the floor. With a ceramite knuckle, he rubbed at the socket of the eye he’d lost on New Davalos. Now stapled shut, a livid scar ran down one side of his brutal face, from the eyelid to his jaw, where tears constantly trickled in the cold air and froze to his face.
“Skin is raw: like radiation burns—agony both inside and out.”
From his position in the twisted, frost-shattered shell that had been the Archaphrael Hive, Enobarbus could hear fang-face shredders. He fancied he could even spot the tell-tale vapour wakes of the shredders’ dorsal fins cutting through the Dry-blind. Archaphrael Hive made up a triumvirate of cities called the Pale Maidens that stood like ancient monuments to the fickle nature of Carcharian meteorology. A thousand years before the three cities had been devastated by a freak polar cyclone colloquially referred to as “The Big One” by the hivers. Now the ghost hives were used by the Crimson Consuls as an impromptu training ground.
“And those are the benefits,” Enobarbus continued, the High Chaplain’s oratory sailing out across the vox waves. “It’s the bits you can’t feel that you should worry about. Limbs that died hours ago. Dead meat that you’re dragging around. Organs choking on the slush you’re barely beating around your numb bodies.”
He had brought the 10th Company’s 2nd and 7th Scout sniper squads out to the Pale Maidens for stealth training and spiritual instruction. As a test of their worth and spirit, Enobarbus had had the Space Marine Scouts establish and hold ambush positions with their sniper rifles in the deep Carcharian freeze for three days. He had bombarded them endlessly with remembered readings from the Codex Astartes, faith instruction and training rhetoric across the open channels of the vox.
Behind him Scout-Sergeant Caradoc was adjusting his snow cloak over the giveaway crimson of his carapace armour plating and priming his shotgun. Enobarbus nodded and the Scout-sergeant melted into the misty, frost-shattered archways of the Archaphrael Hive.
While the Scouts held their agonising positions, caked and swathed in dry ice, Enobarbus and the Scout-sergeants had amused themselves by trapping fang-face shredders. Packs of the beasts roamed the Dry-blind, making the environment an ever more perilous prospect for travellers. The shredders had flat, shovel-shaped maws spilling over with needlelike fangs. They carried their bodies close to the ground and were flat but for the razored dorsal fin protruding from their knobbly spines. They used their long tails for balance and changing direction on the ice. Like their dorsals, the tails were the razor-edged whiplash that gave them their name. Their sharp bones were wrapped in an elastic skin-sheen that felt almost amphibious and gave the beasts the ability to slide downhill and toboggan their prey. Then they would turn their crystal-tip talons on their unfortunate victims: shredding grapnels that the creatures used to climb up and along the labyrinthine crevasses that fractured the ice shelf.
“This is nothing. Lips are sealed with rime. Thought is slow. It’s painful. It’s agony. Even listening to this feels like more than you can bear.”
Enobarbus pulled his own cape tight about his power armour. Like many of his calling the High Chaplain’s plate was ancient and distinct, befitting an Adeptus Astartes of his status, experience and wisdom. Beyond the heraldry and honorifica decorating his midnight adamantium shell and the skullface helmet hanging from his belt, Enobarbus sported the trappings of his home world. The shredder-skin cape hung over his pack, with its razor dorsal and flaps that extended down his arms and terminated in the skinned creature’s bestial claws: one decorating each of the High Chaplain’s gauntlets.
“But bear it you must, you worthless souls. This is the moment your Emperor will need you. When you feel you have the least to give: that’s when your primarch demands the most from you. When your battle-brother is under the knife or in another’s sights—this is when you must be able to act,” the High Chaplain grizzled down the vox with gravity. Switching to a secure channel Enobarbus added, “Sergeant Notus: now, if you will.”
Storeys and storeys below, down in the Dry-blind where Enobarbus and the Scout-sergeants had penned their captured prey, Notus would be waiting for the signal. A signal the Chaplain knew he’d received because of the high-pitched screeches of the released pack of shredders echoing up the shattered chambers and frost-bored ruins of the hive interior. The Codex Astartes taught of the nobility of aeon-honoured combat tactics and battle manoeuvres perfectly realised. It was Guilliman’s way. The Rules of Engagement. The way in which Enobarbus was instructing his Scouts. But in their war games about the Pale Maidens, Enobarbus wasn’t playing the role of the noble Space Marine. He was everything else the galaxy might throw at them: and the enemies of the Astartes did not play by the rules.
With the Scout Marines undoubtedly making excellent use of the hive’s elevation and dilapidated exterior—as scores of previous Neophytes had—Enobarbus decided to engage them on multiple fronts at once. While the starving shredders clawed their way up through the ruined hive, intent on ripping the frozen Scouts to pieces, Scout-Sergeant Caradoc was working his way silently down through the derelict stairwells and halls of the hive interior with his shotgun. The High Chaplain decided to come at his Scouts from an entirely different angle.
Slipping his crozius arcanum—the High Chaplain’s sacred staff of office—from his belt and extending the shredder talons on the backs of his gauntlets, Enobarbus swung out onto the crumbling hive wall exterior and began a perilous climb skywards. The shell of the hive wall had long been undermined by the daily freeze-thaw action of Caracharian night and day. Using the sharpened point of the aquila’s wings at the end of his crozius like an ice pick and the crystal-tip claws of the shredder, the High Chaplain made swift work of the frozen cliff-face of the dilapidated hive.
“There is nothing convenient about your enemy’s desires. He will come for you precisely in the moment you have set aside for some corporal indulgence,” Enobarbus told the Scouts, trying hard not to let his exertions betray him over the vox. “Exhaustion, fear, pain, sickness, injury, necessities of the body and as an extension of your bodies, the necessities of your weapons. Keep your blade keen and your sidearm clean. Guilliman protect you on the reload: the most necessary of indulgences—a mechanical funeral rite.”
Heaving himself up through the shattered floor of a gargoyle-encrusted overhang, the High Chaplain drew his bolt pistol and crept through to a balcony. The tier-terrace was barely stable but commanded an excellent view: too much temptation for a sniper Scout. But as Enobarbus stalked out across the fragile space he found it deserted. The first time in years of such training exercises he’d discovered it as such.
The High Chaplain nodded to himself. Perhaps this cohort of Neophytes was better. Perhaps they were learning faster: soaking up the wisdom of Guilliman and growing into their role. Perhaps they were ready for their Black Carapace and hallowed suits of power armour. Emperor knows they were needed. Chapter Master Artegall had insisted that Enobarbus concentrate his efforts on the 10th Company. The Crimson Consuls had had their share of past tragedies.
The Chapter had inherited the terrible misfortune of a garrison rotation on the industrial world of Phaethon IV when the Celebrant Chapter could not meet their commitments. Word was sent that the Celebrants were required to remain on Nedicta Secundus and protect the priceless holy relics of the cardinal world from the ravages of Hive Fleet Kraken and its splintered tyranid forces. Phaethon IV, on the other hand, bordered the Despot Stars and had long been coveted by Dregz Wuzghal, Arch-Mogul of Gunza Major. The Crimson Consuls fought bravely on Phaethon IV, and would have halted the beginnings of Waaagh! Wuzghal in its tracks: something stirred under the factories and power plants of the planet, however. Something awoken by the nightly bombing raids of the Arch-Mogul’s “Green Wing”. Something twice as alien as the degenerate greenskins: unfeeling, unbound and unstoppable. An ancient enemy, long forgotten by the galaxy and entombed below the assembly lines and Imperial manufacturing works of Phaethon, skeletal nightmares of living silver: the necrons. Between greenskin death from above and tomb warriors crawling out of their stasis chambers below, the industrial worlders and their Crimson Consuls guardians hadn’t stood a chance and the Chapter lost two highly-decorated companies. As far as Enobarbus knew, the necron and the Arch-Mogul fought for Phaethon still.
The High Chaplain held his position. The still air seared the architecture around him with its caustic frigidity. Enobarbus closed his eyes and allowed his ears to do the work. He filtered out the freeze-thaw expansion of the masonry under his boots, the spiritual hum of the sacred armour about his body and the creak of his own aged bones. There it was. The tell-tale scrape of movement, the tiniest displacement of weight on the balcony expanse above. Back-tracking, the High Chaplain found a craterous hole in the ceiling. Hooking his crozius into the ruined stone and corroded metal, the Crimson Consul heaved himself noiselessly up through the floor of the level above.
Patient, like a rogue shredder on ambush in the Dry-blind—masked by the mist and hidden in some ice floor fissure—Enobarbus advanced with agonising care across the dilapidated balcony. There he was. One of the 10th Company Scouts. Flat to the steaming floor, form buried in his snow cloak, helmet down at the scope of his sniper rifle: a position the Neophyte had undoubtedly held for days. The balcony was an excellent spot. Despite some obstructive masonry, it commanded a view of the Dry-blind with almost the same breathtaking grandeur of the platform below. Without a sound, Enobarbus was above the sniper Scout, the aquila-wing blade-edge of his crozius resting on the back of the Scout’s neck, between the helmet and the snow cloak.
“The cold is not the enemy,” the High Chaplain voxed across the open channel. “The enemy is not even the enemy. You are the enemy. Ultimately you will betray yourself.”
When the Scout didn’t move, the Chaplain’s lip curled with annoyance. He locked his suit vox-channels and hooked the Scout’s shoulder with the wing-tip of the crozius.
“It’s over, Consul,” Enobarbus told the prone form. “The enemy has you.”
Flipping the Scout over, Enobarbus stood there in silent shock. Cloak, helmet and rifle were there but the Scout was not. Instead, the butchered body of a Shredder lay beneath, with the hilt of a gladius buried in its fang-faced maw. Enobarbus shook his head. Anger turned to admiration. These Scouts would truly test him.
Enobarbus switched to the private channel he shared with Scout-Sergeant Notus to offer him brief congratulations on his Scouts and to direct him up into the ruined hive.
“What in Guilliman’s name are—” Enobarbus heard upon the transferring frequency. Then the unmistakable whoosh of las-fire. The High Chaplain heard the Scout-sergeant roar defiance over the vox and looking out over the Dry-blind, Enobarbus saw the light show, diffused in the swirling miasma, like sheet lightning across a stormy sky. Something cold took hold of the High Chaplain’s heart. Enobarbus had heard thousands of men die. Notus was dead.
Transferring channels, Enobarbus hissed, “Override Obsidian: we are under attack. This is not a drill. 2nd and 7th, you are cleared to fire. Sergeant Caradoc, meet me at the—”
Shotgun blasts. Rapid and rushed. Caradoc pressed by multiple targets. The crash of the weapon bounced around the maze of masonry and worm-holed architecture.
“Somebody get me a visual,” the High Chaplain growled over the vox before slipping the crozius into his belt. Leading with his bolt pistol, Enobarbus raced for the fading echo of the sergeant’s weapon. Short sprints punctuated with skips and drops through holes and stairwells.
“Caradoc, where are you?” Enobarbus voxed as he threaded his way through the crumbling hive. The shotgun fire had died away but the Scout-sergeant wasn’t replying. “2nd squad, 7th squad, I want a visual on Sergeant Caradoc, now!”
But there was nothing: only an eerie static across the channel. Rotating through the frequencies, Enobarbus vaulted cracks and chasms and thundered across frost-hazed chambers.
“Ritter, Lennox, Beade…” the High Chaplain cycled but the channels were dead. Sliding down into a skid, the shredder-skin cape and the greave plates of his armour carrying him across the chamber floor, Enobarbus dropped down through a hole and landed in a crouch. His pistol was everywhere, pivoting around and taking in the chamber below. An Astartes shotgun lay spent and smoking nearby and a large body swung from a creaking strut in the exposed ceiling. Caradoc.
The Scout-sergeant was hanging from his own snow cloak, framed in a gaping hole in the exterior hive wall, swinging amongst the brilliance of the Dry-blind beyond. The cloak, wrapped around his neck as it was, had been tied off around the strut like a noose. This wouldn’t have been enough to kill the Space Marine. The dozen gladius blades stabbed through his butchered body up to their hilts had done that. The sickening curiosity of such a vision would have been enough to stun most battle-brothers but Enobarbus took immediate comfort and instruction from his memorised Codex. There was protocol to follow. Counsel to heed.
Snatching his skull-face helmet from his belt, Enobarbus slapped it on and secured the seals. With pistol still outstretched in one gauntlet, the High Chaplain felt for the rosarius hanging around his neck. He would have activated the powerful force field generator but an enemy was already upon him. The haze of the chamber was suddenly whipped up in a rush of movement. Shredders. Lots of them. They came out of the floor. Out of the roof. Up the exterior wall, as the High Chaplain had. Snapping at him with crystal claws and maws of needle-tip teeth. Enobarbus felt their razored tails slash against his adamantium shell and the vice-like grip of their crushing, shovel-head jaws on his knees, his shoulder, at his elbows and on his helmet.
Bellowing shock and frustration, Enobarbus threw his arm around, dislodging two of the monsters. As they scrambled about on the floor, ready to pounce straight back at him, the High Chaplain ended them with his bolt pistol. Another death-dealer tore at him from behind and swallowed his pistol and gauntlet whole. Again, Enobarbus fired, his bolt-rounds riddling the creature from within. The thing died with ease but its dagger-fang jaws locked around his hand and weapon, refusing to release. The darkness of holes and fractured doorways continued to give birth to the Carcharian predators. They bounded at him with their merciless, ice-hook talons, vaulting off the walls, floor and ceiling, even off Caradoc’s dangling corpse.
Snatching the crozius arcanum from his belt the High Chaplain thumbed the power weapon to life. Swinging it about him in cold fury, Enobarbus cleaved shredders in two, slicing the monsters through the head and chopping limbs and tails from the beasts.
The floor erupted in front of the Space Marine and a hideously emaciated shredder—big, even for its kind—came up through the frost-shattered masonry. It leapt at Enobarbus, jaws snapping shut around his neck and wicked talons hooking themselves around the edges of his chest plate. The force of the impact sent the High Chaplain flailing backwards, off balance and with shredders hanging from every appendage.
Enobarbus roared as his armoured form smashed through part of a ruined wall and out through the gap in the hive exterior. The Crimson Consul felt himself falling. Survival instinct causing his fist to open, allowing the crozius to be torn from him by a savage little shredder. Snatching at the rapidly disappearing masonry, Enobarbus elongated his own shredder claw and buried the crystal-tip talon in the ancient rockcrete. The High Chaplain hung from two monstrous digits, shredders in turn hanging from his armour. With the dead-weight and locked jaw of the pistol-swallowing shredder on the other arm and the huge beast now hanging down his back from a jaw-hold on his neck, Enobarbus had little hope of improving his prospects. Below lay thousands of metres of open drop, a ragged cliff-face of hive masonry to bounce off and shredder-infested, bottomless chasms of ice waiting below the white blanket of the Dry-blind. Even the superhuman frame of the High Chaplain could not hope to survive such a fall.
Above the shrieking and gnawing of the beasts and his own exertions, Enobarbus heard the hammer of disciplined sniper fire. Shredder bodies cascaded over the edge past the High Chaplain, either blasted apart by the accurate las-fire or leaping wildly out of its path. Enobarbus looked up. The two talons from which he hung scraped through the rockcrete with every purchase-snapping swing of the monsters hanging from the Crimson Consul. There were figures looking down at him from the edge. Figures in helmets and crimson carapace, swathed in snow cloaks and clutching sniper rifles. On the level above was a further collection looking down at him and the same on the storey after that.
Enobarbus recognised the Scout standing above him.
“Beade…” the High Chaplain managed, but there was nothing in the blank stare or soulless eyes of the Neophyte to lead Enobarbus to believe that he was going to live. As the barrel of Beade’s rifle came down in unison with his Space Marine Scout compatriots, the High Chaplain’s thoughts raced through a lifetime of combat experience and the primarch’s teaching. But Roboute Guilliman and his Codex had nothing for him and, with synchronous trigger-pulls that would have been worthy of a firing squad, High Chaplain Enobarbus’ las-slashed corpse tumbled into the whiteness below.
The Oratorium was crowded with hulking forms, their shadows cutting through the hololithic graphics of the chamber. Each Crimson Consul was a sculpture in muscle, wrapped in zoster robes and the colour of their calling. Only the two Astartes on the Oratorium door stood in full cream and crimson ceremonial armour, Sergeants Ravenscar and Bohemond watching silently over their brothers at the circular runeslab that dominated the chamber. The doors parted and Baldwin stomped in with the hiss of hydraulic urgency, accompanied by a serf attendant of his own. The supermen turned.
“The Reclusiarch has not returned as ordered, master,” Baldwin reported. “Neither have two full Scout squads of the 10th Company and their sergeants.”
“It’s the time of year I tell you,” the Master of the Forge maintained through his conical faceplate. Without his armour and colossal servo-claw, Maximagne Ferro cut a very different figure. Ferro wheezed a further intake of breath through his grilles before insisting: “Our relay stations on De Vere and Thusa Minor experience communication disruption from starquakes every year around the Antilochal Feast day.”
The Slaughterhorn’s Master of Ordnance, Talbot Faulks, gave Artegall the intensity of his magnobionic eyes, their telescrew mountings whirring to projection. “Elias. It’s highly irregular: and you know it.”
“Perhaps the High Chaplain and his men have been beset by difficulties of a very natural kind,” Lord Apothecary Fabian suggested. “Reports suggest carbonic cyclones sweeping in on the Pale Maidens from the east. They could just be waiting out the poor conditions.”
“Enjoying them, more like,” Chaplain Mercimund told the Apothecary. “The Reclusiarch would loathe missing an opportunity to test his pupils to their limits. I remember once, out on the—”
“Forgive me, Brother-Chaplain. After the Chapter Master’s recall?” the Master of Ordnance put to him. “Not exactly in keeping with the Codex.”
“Brothers, please,” Artegall said, leaning thoughtfully against the runeslab on his fingertips. Hololithics danced across his grim face, glinting off the neat rows of service studs running above each eyebrow. He looked at Baldwin. “Send the 10th’s Thunderhawks for them with two further squads for a search, if one is required.”
Baldwin nodded and despatched his attendant. “Chaplain,” Artegall added, turning on Mercimund. “If you would be so good as to start organising the commemorations, in the High Chaplain’s absence.”
“It would be an honour, Chapter Master,” Mercimund acknowledged, thumping his fist into the Chapter signature on his robes earnestly before following the Chamber Castellan’s serf out of the Oratorium. Baldwin remained.
“Yes?” Artegall asked.
Baldwin looked uncomfortably at Lord Fabian, prompting him to clear his throat. Artegall changed his focus to the Apothecary. “Speak.”
“The recruitment party is long returned from the underhive. Your Chamber Castellan and I returned together—at your request—with the other party members and the potential aspirants. Since they were not requested, Navarre and his novice remained on some matter of significance: the Chief Librarian did not share it with me. I had the Chamber Castellan check with the Librarium…”
“They are as yet to return, Master Artegall,” Baldwin inserted.
“Communications?”
“We’re having some difficulty reaching them,” Baldwin admitted.
Faulks’ telescopic eyes retracted. “Enobarbus, the Crimson Tithe, the Chief Librarian…”
“Communication difficulties, all caused by seasonal starquakes, I tell you,” Maximagne Ferro maintained, his conical faceplate swinging around to each of them with exasperation. “The entire hive is probably experiencing the same.”
“And yet we can reach Lambert,” Faulks argued.
Artegall pursed his lips: “I want confirmation of the nature of the communication difficulties,” he put to the Master of the Forge, prompting the Techmarine to nod slowly. “How long have Captain Baptista and the Crimson Tithe been out of contact?”
“Six hours,” Faulks reported.
Artegall looked down at the runeslab. With the loss of the Chapter’s only other battle-barge, Artegall wasn’t comfortable with static from the Crimson Tithe.
“Where is she? Precisely.”
“Over the moon of Rubessa: quadrant four-gamma, equatorial west.”
Artegall fixed his Chamber Castellan with cold, certain eyes.
“Baldwin, arrange a pict-link with Master Lambert. I wish to speak with him again.”
“You’re going to send Lambert over to investigate?” Faulks enquired.
“Calm yourself, brother,” Artegall instructed the Master of Ordnance. “I’m sure it is as Ferro indicates. I’ll have the Master of the Fleet take the Anno Tenebris to rendezvous with the battle-barge over Rubessa. There Lambert and Baptista can have their enginseers and the Sixth Reserve Company’s Techmarines work on the problem from their end.”
Baldwin bowed his head. The sigh of hydraulics announced his intention to leave. “Baldwin,” Artegall called, his eyes still on Faulks. “On your way, return to the Librarium. Have our astropaths and Navarre’s senior Epistolary attempt to reach the Chief Librarian and the Crimson Tithe by psychic means.”
“My lord,” Baldwin confirmed and left the Oratorium with the Master of the Forge.
“Elias,” Faulks insisted as he had done earlier. “You must let me take the Slaughterhorn to Status Vermillion.”
“That seems unnecessary,” the Lord Apothecary shook his head.
“We have two of our most senior leaders unaccounted for and a Chapter battle-barge in a communications black-out,” Faulks listed with emphasis. “All following the loss of one hundred of our most experienced and decorated battle-brothers? I believe that we must face the possibility that we are under some kind of attack.”
“Attack?” Fabian carped incredulously. “From whom? Sector greenskins? Elias, you’re not entertaining this?”
Artegall remained silent, his eyes following the path of hololithic representations tracking their way across the still air of the chamber.
“You have started preparing the Chapter’s remaining gene-seed?” Artegall put to the Lord Apothecary.
“As you ordered, my master,” Fabian replied coolly. “Further recruiting sweeps will need to be made. I know the loss of the First Company was a shock and this on top of the tragedies of Phaethon IV. But, this is our Chapter’s entire stored genetic heritage we are talking about here. You have heard my entreaties for caution with this course of action.”
“Caution,” Artegall nodded.
“Elias,” Faulks pressed.
“As in all things,” Artegall put to his Master of Ordnance and the Apothecary, “we shall be guided by Guilliman. The Codex advises caution in the face of the unknown—Codicil MX-VII-IX.i: The Wisdoms of Hera, ‘Gather your wits, as the traveller gauges the depth of the river crossing with the fallen branch, before wading into waters wary.’ Master Faulks, what would you advise?”
“I would order all Crimson Consuls to arms and armour,” the Master of Ordnance reeled off. “Thunderhawks fuelled and prepped in the hangers. Penitorium secured. Vox-checks doubled and the defence lasers charged for ground to orbit assault. I would also recall Roderick and the Seventh Company from urban pacification and double the fortress-monastery garrison.”
“Anything else?”
“I would advise Master Lambert to move all Crimson Consuls vessels to a similarly high alert status.”
“That is a matter for Master of the Fleet. I will apprise him of your recommendations.”
“So?”
Artegall gave his grim consent, “Slaughterhorn so ordered to Status Vermillion.”
Victories of the Space Marines
Christian Dunn's books
- Autumn
- Trust
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- Autumn The City
- Straight to You
- Hater
- Dog Blood
- 3001 The Final Odyssey
- 2061 Odyssey Three
- 2001 A Space Odyssey
- 2010 Odyssey Two
- The Garden of Rama(Rama III)
- Rama Revealed(Rama IV)
- Rendezvous With Rama
- The Lost Worlds of 2001
- The Light of Other Days
- Foundation and Earth
- Foundation's Edge
- Second Foundation
- Foundation and Empire
- Forward the Foundation
- Prelude to Foundation
- Foundation
- The Currents Of Space
- The Stars Like Dust
- Pebble In The Sky
- A Girl Called Badger
- Alexandria
- Alien in the House
- All Men of Genius
- An Eighty Percent Solution
- And What of Earth
- Apollo's Outcasts
- Beginnings
- Blackjack Wayward
- Blood of Asaheim
- Cloner A Sci-Fi Novel About Human Clonin
- Close Liaisons
- Consolidati
- Credence Foundation
- Crysis Escalation
- Daring
- Dark Nebula (The Chronicles of Kerrigan)
- Darth Plagueis
- Deceived
- Desolate The Complete Trilogy
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- Eden's Hammer
- Edge of Infinity
- Extensis Vitae
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- House of Steel The Honorverse Companion
- Humanity Gone After the Plague
- I Am Automaton
- Icons
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- Isle of Man
- Issue In Doubt
- John Gone (The Diaspora Trilogy)
- Know Thine Enemy
- Land and Overland Omnibus
- Lightspeed Year One
- Maniacs The Krittika Conflict
- My Soul to Keep
- Portal (Boundary) (ARC)
- Possession
- Quicksilver (Carolrhoda Ya)
- Ruin
- Seven Point Eight The First Chronicle
- Shift (Omnibus)
- Snodgrass and Other Illusions
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- Stalin's Hammer Rome
- Star Trek Into Darkness
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- Swimming Upstream
- Take the All-Mart!
- The Affinity Bridge
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- The Assault
- The Best of Kage Baker
- The Complete Atopia Chronicles
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- The Last Horizon
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