As I was shoving the cabinet back into place, I spotted something. At the top of the game, resting on the metal brace that held the glass marquee in place, was a single quarter. The date on the coin was 1981—the year Pac-Man had been released.
I knew that back in the ’80s, placing your quarter on a game’s marquee was how you reserved the next turn on the machine. But when I tried to remove the quarter, it wouldn’t budge. Like it was welded in place.
Weird.
I slapped the OUT OF ORDER sign on the neighboring Galaga cabinet and looked at the start-up screen, which was listing off the game’s villainous ghosts: Inky, Blinky, Pinky, and Clyde. The high score at the top of the screen was 3,333,350 points.
Several things were strange about this. In the real world, Pac-Man machines didn’t save their high score if they were unplugged. And the high-score counter was supposed to flip over at 1,000,000 points. But this machine displayed a high score of 3,333,350 points—just 10 points shy of the highest Pac-Man score possible.
The only way to beat that score would be to play a perfect game.
I felt my pulse quicken. I’d uncovered something here. Some sort of Easter egg, hidden inside this old coin-op videogame. It wasn’t the Easter egg. Just an Easter egg. Some sort of challenge or puzzle, one I was almost certain had been created and placed here by Halliday. I didn’t know if it had anything to do with the Jade Key. It might not be related to the egg at all. But there was only one way to find out.
I would have to play a perfect game of Pac-Man.
This was no easy feat. You had to play all 256 levels perfectly, all the way up to the final split-screen. And you had to eat every single dot, energizer, fruit, and ghost possible along the way, without ever losing a single life. Less than twenty perfect games had been documented in the game’s sixty-year history. One of them, the fastest perfect game ever played, had been accomplished by James Halliday in just under four hours. He’d done it on an original Pac-Man machine located in the Gregarious Games break room.
Because I knew Halliday loved the game, I’d already done a fair amount of research on Pac-Man. But I’d never managed to play a perfect game. Of course, I’d never really made a serious attempt. Up until now, I’d never had a reason to.
I opened my grail diary and pulled up all of the Pac-Man–related data I’d ever collected. The original game code. The unabridged biography of the designer, Toru Iwatani. Every Pac-Man strategy guide ever written. Every episode of the Pac-Man cartoon series. The ingredients for Pac-Man cereal. And, of course, patterns. I had Pac-Man pattern diagrams out the wazoo, along with hundreds of hours of archived video of the best Pac-Man players in history. I’d already studied a lot of this stuff, but I skimmed over it again now to refresh my memory. Then I closed my grail diary and studied the Pac-Man machine in front of me, like a gunfighter sizing up an opponent.
I stretched my arms, rolled my head and neck around on my shoulders, and cracked my knuckles.
When I dropped a quarter into the left coin slot, the game emitted a familiar electronic bea-wup! sound. I tapped the Player One button, and the first maze appeared on the screen.
I wrapped my right hand around the joystick and began to play, guiding my pizza-shaped protagonist through one maze after another. Wakka-wakka-wakka-wakka.
My synthetic surroundings faded away as I focused on the game and lost myself in its ancient two-dimensional reality. Just as with Dungeons of Daggorath, I was now playing a simulation within a simulation. A game within a game.
I had several false starts. I would play for an hour, or even two; then I’d make one tiny mistake and I’d have to reboot the machine and start all over. But I was now on my eighth attempt, and I’d been playing for six hours straight. I was rockin’ like Dokken. This game had been Iceman-perfect so far. Two-hundred and fifty-five screens in and I still hadn’t made a single mistake. I’d managed to nail all four ghosts with every single power pill (until the eighteenth maze, when they stop turning blue altogether), and I’d snagged every bonus fruit, bird, bell, and key that had appeared, without dying once.
I was having the best game of my life. This was it. I could feel it. Everything was finally falling in to place. I had the glow.
There was a spot in each maze, just above the starting position, where it was possible to “hide” Pac-Man for up to fifteen minutes. In that location, the ghosts couldn’t find him. Using this trick, I’d been able to take two quick food and bathroom breaks during the past six hours.
As I chomped my way through the 255th screen, the song “Pac-Man Fever” began to blast out of the game room stereo. A smile crept onto my face. I knew this had to be a small tip-of-the-hat from Halliday.