Ready Player One

“Yes, I know,” I said defensively. “The reason so many people are starving is because we’ve wrecked the planet. The Earth is dying, you know? It’s time to leave.”

 

 

“That’s a pretty negative outlook,” she said. “If I win that dough, I’m going to make sure everyone on this planet has enough to eat. Once we tackle world hunger, then we can figure out how to fix the environment and solve the energy crisis.”

 

I rolled my eyes. “Right,” I said. “And after you pull off that miracle, you can genetically engineer a bunch of Smurfs and unicorns to frolic around this new perfect world you’ve created.”

 

“I’m being serious,” she said.

 

“You really think it’s that simple?” I said. “That you can just write a check for two hundred and forty billion dollars and fix all the world’s problems?”

 

“I don’t know. Maybe not. But I’m gonna give it a shot.”

 

“If you win.”

 

“Right. If I win.”

 

Just then, the OASIS server clock struck midnight. We both knew the second it happened, because the throne reappeared atop the dais, along with Acererak. He sat there motionless, looking just like he did when I’d first entered the room.

 

Art3mis glanced up at him, then back at me. She smiled and gave me a small wave. “I’ll see you around, Parzival.”

 

“Yeah,” I replied. “See ya.” She turned and began to walk toward the dais. I called after her. “Hey, Art3mis?”

 

She turned back. For some reason I felt compelled to help her, even though I knew I shouldn’t. “Try playing on the left side,” I said. “That’s how I won. I think he might be easier to beat if he’s playing the stork.”

 

She stared at me for a second, possibly trying to gauge whether I was messing with her. Then she nodded and ascended the dais. Acererak came to life as soon as she set foot on the first step.

 

“Greetings, Art3mis,” his voice boomed. “What is it that you seek?”

 

I couldn’t hear her reply, but a few seconds later the throne transformed into the Joust game, just as it had earlier. Art3mis said something to the lich and the two of them switched sides, so that she was on the left. Then they began to play.

 

I watched them play from a distance until a few minutes later, when her Barrier spell dissipated. I cast one last glance up at Art3mis, then threw open the door and ran out.

 

 

 

 

 

It took me a little over an hour to make my way back through the tomb and up to the surface. The instant I crawled outside, a MESSAGES WAITING indicator began to flash on my display. I realized then that Halliday had placed the tomb inside a null-communication zone, so no one could receive calls, texts, or e-mail while they were inside. Probably to prevent gunters from calling for help or advice.

 

I checked my messages and saw that Aech had been trying to reach me since the moment my name appeared on the Scoreboard. He’d called over a dozen times and had also sent several text messages asking me what in the sweet name of Christ was going on and screaming at me in ALL CAPS to call him back right now. Just as I’d finished deleting these messages, I received another incoming call. It was Aech trying once again to reach me. I decided not to pick up. Instead, I sent him a short text message, promising to call as soon as I could.

 

As I ran out of the forest, I kept the Scoreboard up in the corner of my display so I’d know immediately if Art3mis won her Joust match and obtained the key. When I finally reached the transport terminal and jumped into the nearest booth, it was just after two o’clock in the morning.

 

I entered my destination on the booth’s touchscreen, and a map of Middletown appeared on the display. I was prompted to select one of the planet’s 256 transport terminals as my arrival point.

 

When Halliday had created Middletown, he hadn’t placed just a single re-creation of his hometown there. He’d made 256 identical copies of it, spread out evenly across the planet’s surface. I didn’t think it would matter which copy of his hometown I went to, so I selected one at random, near the equator. Then I tapped CONFIRM to pay the fare, and my avatar vanished.

 

A millisecond later, I was standing inside a vintage 1980s phone booth located inside an old Greyhound bus station. I opened the door and stepped out. It was like stepping out of a time machine. Several NPCs milled around, all dressed in mid-1980s attire. A woman with a giant ozone-depleting hairdo bobbed her head to an oversize Walkman. A kid in a gray Members Only jacket leaned against the wall, working on a Rubik’s Cube. A Mohawked punk rocker sat in a plastic chair, watching a Riptide rerun on a coin-operated television.

 

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