Ready Player One

My first order of business was to get some privacy.

 

I quickly navigated through several dozen submenus until I reached the control panel for the Indent Monitoring System. When I entered my employee number my indent profile appeared on the display, along with a mug shot they’d taken of me during my initial processing. The profile listed my indent account balance, pay grade, blood type, current performance review rating—every scrap of data the company had on me. At the top right of my profile were two vidfeed windows, one fed by the camera in my eargear, the other linked to the camera in my hab-unit. My eargear vidfeed was currently aimed at a section of the wall. The hab-unit camera window showed a view of the back of my head, which I’d positioned to block the entertainment center’s display screen.

 

I selected both vidfeed cameras and accessed their configuration settings. Using one of the turncoat’s exploits, I performed a quick hack that caused my eargear and hab-unit cameras to display the archived video from my first night of indenturement instead of a live feed. Now, if someone checked my camera feeds, they’d see me lying asleep in my hab-unit, not sitting up all night, furiously hacking my way through the company intranet. Then I programmed the cameras to switch to the prerecorded feeds whenever I shut out the lights in my hab-unit. The split-second jump cut in the feed would be masked by the momentary video distortion that occurred when the cameras switched into night-vision mode.

 

I kept expecting to be discovered and locked out of the system, but it never happened. My passwords continued to work. I’d spent the past six nights laying siege to the IOI intranet, digging deeper and deeper into the network. I felt like a convict in an old prison movie, returning to my cell each night to tunnel through the wall with a teaspoon.

 

Then, last night, just before I’d succumbed to exhaustion, I’d finally managed to navigate my way through the intranet’s labyrinth of firewalls and into the main Oology Division database. The mother lode. The Sixers’ private file pile. And tonight, I would finally be able to explore it.

 

I knew that I needed to be able to take some of the Sixers’ data with me when I escaped, so earlier in the week, I’d used my intranet admin account to submit a bogus hardware requisition form. I had a ten-zettabyte flash drive delivered to a nonexistent employee (“Sam Lowery”) in an empty cubicle a few rows away from my own. Making sure to keep my eargear camera pointed in the other direction, I’d ducked into the cube, grabbed the tiny drive, pocketed it, and smuggled it back to my hab-unit. That night, after I shut off the lights and disabled the security cameras, I unlocked my entertainment unit’s maintenance access panel and installed the flash drive into an expansion slot used for firmware upgrades. Now I could download data from the intranet directly to that drive.

 

 

 

 

 

I put on the entertainment center’s visor and gloves, then stretched out on my mattress. The visor presented me with a three-dimensional view of the Sixers’ database, with dozens of overlapping data windows suspended in front of me. Using my gloves, I began to manipulate these windows, navigating my way through the database’s file structure. The largest section of the database appeared to be devoted to information on Halliday. The amount of data they had on him was staggering. It made my grail diary look like a set of CliffsNotes. They had things I’d never seen. Things I didn’t even know existed. Halliday’s grade-school report cards, home movies from his childhood, e-mails he’d written to fans. I didn’t have time to read over it all, but I copied the really interesting stuff over to my flash drive, to (hopefully) study later.

 

I focused on isolating the data related to Castle Anorak and the forces the Sixers had positioned in and around it. I copied all of the intel on their weapons, vehicles, gunships, and troop numbers. I also snagged all of the data I could find on the Orb of Osuvox, the artifact they were using to generate the shield around the castle, including exactly where they were keeping it and the employee number of the Sixer wizard they had operating it.

 

Then I hit the jackpot—a folder containing hundreds of hours of OASIS simcap recordings documenting the Sixers’ initial discovery of the Third Gate and their subsequent attempts to open it. As everyone now suspected, the Third Gate was located inside Castle Anorak. Only avatars who possessed a copy of the Crystal Key could cross the threshold of the castle’s front entrance. To my disgust, I learned that Sorrento had been the first avatar to set foot inside Castle Anorak since Halliday’s death.

 

The castle entrance led into a massive foyer whose walls, floor, and ceiling were all made of gold. At the north end of the chamber, a large crystal door was set into the wall. It had a small keyhole at its very center.

 

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