Warcross (Warcross #1)

I launch off the edge of the bridge and lunge at her. My hands grab for her legs. I throw her off balance before she can reach the Morph power-up. She lets out a startled, angry yell. For an instant, with her power of flight still working, we tumble in place as she tries to shake me off. Then, to my shock, she comes at me with her fists up.

I barely manage to dodge her first blow. Her second hits me in my chin, and I lose my grip on her. To my surprise again, she doesn’t release me. A normal Thief would—but instead, Hammie tightens her grip and continues fighting me in midair.

“Watch her hands!” Roshan shouts out, right as I see something glint in Hammie’s fist. It’s a dagger. A dagger? Thieves aren’t supposed to have daggers. In a flash, I realize that this must have been planned by Roshan. Tremaine probably plays like this, switching easily from one role to another. So Roshan must have given her the dagger to test me on how I’d react in a situation like this.

Hammie strikes out at me with blinding speed.

Most players wouldn’t have been able to dodge it. But my reflexes have been honed on the streets as a bounty hunter. The memory of me running through New York, catching the gambler, flashes back to me. He had attacked me with a knife, a real knife. As Hammie’s virtual knife comes at me, I find myself moving on pure instinct—I release her completely with a shove, fall a little, and then shoot out my hands at the last second to grab her ankles.

Her eyes widen. Then her flight power-up runs out.

I use her last bit of momentum in midair to swing myself up. As she starts to fall, I let go of her. The momentum is just enough. I reach up as high as I can. My fingertips brush against the Morph power-up. It’s in my hand. A tingle rushes up my arm at the acquisition. I let out a shout of triumph.

Then I tumble back down toward the ground. I land hard on my back, knocking my avatar out of commission for several long seconds. There I lie, gasping and laughing. When my avatar recovers, I roll over and check my inventory, eager to see the Morph power-up in my account.

It’s not there.

Hammie strides over to me as I manage to sit up. She holds out the Morph power-up in her hand and smiles. “Took it from you right as you landed on the ground,” she says.

“How—?” I hesitate, shaking my head. She’d done it so quickly that I hadn’t even felt her snatch it from my hands as I’d lain on the ground. I glance over to where Asher and the others are walking toward us. “But—didn’t I win the exercise? I got it first.”

“You’ve got a lot of strengths, Emi,” Asher says. Hammie offers me a hand and pulls me to my feet. “Very resourceful. The way you play as an Architect—those aren’t the plays of an amateur player. Fast on your feet. Accurate. You’re much more talented than your Level 28 would suggest. Just like I thought.” He nods at Hammie. “But you’ve got some classic wild-card weaknesses. One.” He holds up a finger. “You get tunnel vision. Hammie is a world-class Thief. She’s probably faster and nimbler than any Thief you’ve ever played against. I had to help you out by turning the other power-ups on.”

I rest a hand on my hip and look at Hammie. “How did you always know what I’d do next?”

She taps her temple once. “Don’t let me talk you into playing chess,” she quips, repeating Asher’s warning he’d given me when I’d first met her.

“Hammie can structure out your moves a dozen steps ahead,” Asher explains. “Like any master chess player. She can sort your potential paths in her head and, judging by your body language, figure out what you’re the most likely to do, all while she’s on the move. Don’t say I didn’t warn you.”

“I didn’t know you’d throw yourself at me during those final moments, though,” Hammie adds. “That’s the fun of playing a wild card, isn’t it? You never know what kind of player you’ll get.”

A dozen steps ahead. She had probably guessed my moves from the instant we began, maybe the moment I started running toward the streetlight. I sigh. “Well? What other classic weaknesses do I have?”

Asher holds up two fingers now. “You didn’t listen to my instructions.”

“I got the Morph power-up.”

“Your instructions were to retrieve the Morph power-up for me,” Roshan interrupts me. “Your team captain. The exercise didn’t end when you grabbed the power-up first. It ends when you hand it over to me. This isn’t a solo game, Emika, and you can’t play as if you alone want to win.” As he says this, Hammie walks over to Asher and tosses the power-up to him. He catches it without looking.

“Nicely done,” Asher says.

She beams. “Thanks, Captain.”

I’m glad I’m inside Warcross, so that the others can’t tell that my cheeks are turning red from embarrassment. Hackers and bounty hunters aren’t exactly known for being great team players. I don’t do well with instructions. But I swallow these thoughts and nod at Roshan. “Sorry,” I say.

He shakes his head. “Don’t sweat it, love. Thieves aren’t supposed to have daggers in their possession—Fighters are. But this is how Tremaine can act during a game, and you just successfully fought him off. I don’t think I’ve ever seen someone react that quickly to a surprise attack. A brilliant first exercise, really, especially from a wild card.”

“Yeah.” Hammie nods at me, too. “Not bad. You put up a hell of a fight, Emi. You’re just going to have to fight a little bit harder to beat me.” She winks. “Don’t worry—you’re still better than Roshan was when he was a wild card.”

Roshan gives her an exasperated look that makes her laugh. And in spite of myself, I smile, too.

“Next!” Asher says. “Roshan and Ren. Get up there.” The power-ups reset, and this time the Morph power-up is inside one of the buildings. I look on as the others move away. My attention stays focused on Ren. The progress bar in the bottom of my vision has finished and my program is now running on my other teammates, but with the pitiful number of Ren’s encrypted files I’ve managed to grab, I might as well not have run my hack on him at all.

? ? ? ? ?

THE SUN HAS already begun to set by the time we finish training. The instant I head back to my room and close my door, I bring up all of my downloaded info on the players and display it on my wall. A long list of data appears—birth date, home address, phone number, credit card information, calendar. I scroll through it, searching.