The Unholy Consult (Aspect-Emperor #4)

Latter Prophet—See Inri Sejenus.

“[to] laugh with Sarothesser”—An Ainoni phrase expressing their belief that laughter at the moment of death signifies triumph. This tradition stems from the legend that Sarothesser I, the founder of High Ainon, laughed at death the moment before it claimed him.

Law of the Tusk—The traditional law as laid out in the Book of Canticles in The Chronicle of the Tusk. Though largely superseded by The Tractate, it is still referred to in cases on which Inri Sejenus has nothing to say.

“Lay of Little Teeth”—Famous epic verse cycle recounting the Fall of Siol following the Breaking of the Gates.

Legion—A D?nyain term referring to the preconscious sources of the conscious thought.

Letting—Also known as the Great Letting. The final act of self-mutilation committed by the Great Ordeal before assailing Golgotterath.

Leweth (4061—4109)—A trapper in the abandoned Atrithan province of Sobel.

Library of Sauglish—The famed temple complex and text repository found in ancient Sauglish. According to legend, the Library had grown to the size of a city within the city by the time of Sauglish’s destruction in 2147.

Library of the Sare?ts—See Sare?tic Library.

Ligesseras, House—One of the Houses of the Congregate.

Lioning—Sakarpi rite, involving the ritual hunt of mountain lions in the Osthwai Mountains, whose carcasses are given in burnt offering to Yatwer, Goddess of Fertility.

Lists, The—A registry of names of suspected skin-spies in the First Holy War.

Logos—The name used by D?nyain to refer to instrumental reason. The Logos describes the course of action that allows for the most efficient exploitation of one’s circumstances in order “to come before,” that is, to precede and master the passage of events.

“[The] Logos is without beginning or end.”—A D?nyain phrase referring to the so-called Rational Priority Principle. See D?nyain.

Lokor—An early city of the Aumris, and ancient rival of ?merau, destroyed by the ?meri c. 440.

Lokung—The “Dead-God” of the Scylvendi. See No-God.

Long Side—Scalper name for the lands to the northeast of the Ostwai Mountains.

Lonely City—Common epithet for Sakarpus among the Sakarpi.

Low Sheyic—The language of the Nansur Empire and lingua franca of the Three Seas.





M

Ma?ngi—The true name of the first skin-spy to pose as Cutias Sarcellus.

Magga, Hringa (4080—4111)—Man-of-the-Tusk, cousin of Prince Hringa Skaiyelt of Thunyerus.

Maimor—See Aenk? Maimor. Ancient Me?ri fortress that once guarded Telmeol.

Maithanet—The Shriah of the Thousand Temples, and primary instigator of the First Holy War.

Mallahet—A notorious member of the Cishaurim.

Mamaradda (4071—4111)—Man-of-the-Tusk, Javreh Shield-Captain assigned to execute Drusas Achamian.

Mamati—The language of scriptural Amoteu, a derivative of Caro-Shemic.

Mamayma (?—?)—One of the Chieftain-Kings named in The Chronicle of the Tusk.

Mamot—A ruined Ceneian city located near the mouth of the River Sweki.

Mandate, School of—The Gnostic School founded by Seswatha in 2156 to continue the war against the Consult and to protect the Three Seas from the return of the No-God. Based in Atyersus, the Mandate maintains missions in several different cities about the Three Seas and embassies in the courts of all the Great Factions. Aside from its apocalyptic calling, the Mandate is distinct from the other sorcerous Schools in several respects, not the least of which is its possession of the Gnosis, a monopoly it has been able to protect for almost two thousand years. The Mandate also differs in the fanaticism of its members: apparently, all sorcerers of rank continuously dream Seswatha’s experiences of the Apocalypse every night, the effect of a sorcerous rite called the Grasping, where initiates reputedly submit to incantations while holding Seswatha’s mummified heart. Also, the members of the Mandate elect an executive council (called the Quorum) rather than an individual Grandmaster to further guard against deviations from their core mission.

Prior to accession of Anas?rimbor Kellhus, the Mandate could boast between fifty and sixty sorcerers of rank, and perhaps twice that number of initiates. These numbers, typical of minor Anagogic Schools, are deceptive, however, since the power of the Gnosis makes the Mandate more than a match for Schools as large as, say, the Scarlet Spires. Because of this power, the School has long been courted by the Kings of Conriya.

One cannot overestimate the impact of Anas?rimbor Kellhus—who in effect managed to graft Mandate doctrine into the heart of Inrithi dogma—on the fortunes of the School. Once the laughingstock of the Three Seas, the Mandate found itself the counterpart of the Thousand Temples in the New Empire, and its Grandmaster the right hand of the Holy Aspect-Emperor.

Mandate Catechism—The ritual set of questions and answers on Mandate doctrine, recited by teacher and student at the beginning of each day of study. The first thing learned by all Mandate Schoolmen.

Mangaecca—The ancient rival to the School of Sohonc, and last of the four original Gnostic Schools. From its founding in 684 by Sos-Praniura (the greatest student of Gin’yursis), the School of Mangaecca had pursued a predatory ethos, regarding knowledge as the embodiment of power. Though this earned the School an ambiguous reputation, the Mangaecca managed to avoid running afoul of the High Gnostic Writ, the edict of Nincama-Telesser circumscribing sorcerous conduct. Then, in 777, at the behest of a Nonman Erratic named Cet’ingira, they discovered the Inc?-Holoinas, the dread Ark of the Inchoroi. Over the following centuries they continued their excavations of the Ark and their investigations of the Tekne. In 1123 rumours began spreading that Shae?nanra, then Grandmaster of the Mangaecca, had discovered a catastrophic means to undo the scriptural damnation of sorcerers. The School was promptly outlawed, and the remainder of its members fled to Golgotterath, abandoning Sauglish forever. By the time of the Apocalypse, they had transformed into what would be called the Consult. See Apocalypse.

Manghaput—A major port city in Nilnamesh.

Mansions—The Mannish name for the great subterranean cities of the Nonmen.

Mantigol—Highest mountain in the Urokkas.

Mantraitor—See Mekeritrig.

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