The Language of Thorns: Midnight Tales and Dangerous Magic (The Grisha)

Her husband shuffled her away quickly, claiming his wife had been sleeping poorly of late and must not have realized she was dreaming. Clara returned home, a new idea for a story tugging at her thoughts, and stopped only to buy some caramels and a bag of orange sours.

When Frederik graduated from school, he took up the family business and boarded one of his father’s vessels to fetch a shipment of tea from Novyi Zem. But when it was time to return home, he hopped another ship, and then another, stopping in ports only long enough to mail a postcard or, occasionally, a parcel. He sent home a packet of tea that made a flower bloom beneath the drinker’s tongue; another that, when sipped before bedtime, assured you would dream of the city of your birth; and a blend so bitter one sip would make you cry for three hours. Frederik’s parents wrote letters begging him to return and take up his responsibilities. Every time, he vowed to do just that. But then the wind would change direction and the sea would lift, and he would find himself shipboard once more, certain another world must wait beyond the next horizon.

So the Zelverhaus family was disgraced and their empire was left without an heir. The house on the lake grew quiet. After that strange night and the gossip that followed, Althea and her husband threw no more parties and visitors were rare. At the few quiet dinners they hosted, guests left early, eager to be out of the dining room where they had once enjoyed themselves so freely, but where they now had the sense of being watched by someone or something that meant to do them harm.

On such a night, after another lackluster dinner, Althea Zelverhaus drifted aimlessly through her grand home. The hour was late. She hadn’t bothered with a dressing gown, but wore only her cotton nightdress, and with her hair down, she might have been mistaken for her daughter. She thought about answering Clara’s latest letter or opening the strangely marked parcel Frederik had sent from some foreign clime. But when midnight struck, she found herself standing in the dining room, before the glass cabinet.

After the clocksmith’s disappearance, her husband had wanted to take an axe to it and all of its contents, but Althea had claimed it would only lend credence to the rumors, and the cabinet had remained in its corner, gathering dust.

Something was missing from its shelves, she felt sure of it, but she couldn’t say what.

Althea opened the cabinet door. She reached past the sugar mice and fairies to the small, ugly doll she had never noticed before. There was something familiar in the jut of his chin, the smart cut of his velvet coat. She ran her finger down one tiny lapel. Now that she looked closer, his angry little face held a certain charm.

Are you my soldier? she crooned in the quiet of the moonlight. Are you my prince? She opened her mouth to laugh at herself, but the sound never came. She clutched the doll closer.

Are you my darling? she whispered as she began to climb the stairs.

The clock chimed softly. Somewhere in the house she could hear her husband snoring.

Are you mine?





YOU WISH TO STRIKE A BARGAIN, and so you come north, until the land ends, and you can go no farther. You stand on the rocky coast and face the water, see the waves break upon two great islands, their coastlines black and jagged. Maybe you pay a local to help you find a boat and a safe place to launch it. You wrap yourself in sealskins to keep the cold and wet away, chew whale fat to keep your mouth moist beneath the hard winter sun. Somehow you cross that long stretch of stone-colored sea and find the strength to scale the angry cliff face, breath tight in your chest, fingers nearly numb in your gloves.

Then, tired and trembling, you traverse the island and find the single crescent of gray sand beach. You make your way to a circle of rocks, to a little tide pool, your wish burning like a sun in your mortal heart. You come as so many have before—lonely, troubled, sick with avarice. A thousand desperate wishes have been spoken on these shores, and in the end they are all the same: Make me someone new.

But before you speak, before you trade some small part of your soul for the hunger writ so clear on your face, there is a story you should know.

Kneeling there, you hear the ice moan. The wind scrapes away at you, a razor on the strop. Even so. Be still and listen. Think of it as part of the bargain.



There was a time when the northern seas were neither so black nor so cold, when pines covered these islands and deer grazed in the meadows, when the land could be farmed up to Elling and beyond.

In those days, the sildroher did not cower beneath the waves, afraid of sailors who might spy their smooth limbs and silver tails. They built vast palaces that sprawled along the seabed, sang songs to draw storms and keep their waters safe, and each year, a lucky few carved legs from their tails and went to walk boldly among the men of the shore, to learn their ways and steal their secrets. It was almost a game to them. For three months, they made themselves sick on human food, let their skin freckle and burn beneath the sun. They walked on grass, on cool tile, the slats of boards polished to the slick feel of silk beneath their new toes. They kissed warm human lips.

But look at them now. No better than selkies with their wet, pleading eyes, darting from wave to rock as if waiting to be clubbed. Now their laws are different. They know the land is a place of danger. Yet still they long for a taste of mortal life. This is the problem with making a thing forbidden. It does nothing but build an ache in the heart.

The old city of the sildroher was a rugged outcropping of rock, covered in the dark green sway of seagrass, so no diver or sailor tossed beneath the waves would ever know what wonders lay beneath him. It ran for mile after mile, rising and falling with the ocean floor, and the sea folk darted through its coral caverns and shell-laden hollows in the thousands. The dwelling place of its kings and queens was distinguishable only by its six spires that rose like grasping fingers around a craggy plain. Those bony spires were layered with the scales of trench-dwelling creatures so that, in the daytime hours, they glowed with blue light like a captured moon, and at night their chambers and catacombs gleamed phosphorescent in the heavy dark.