It was a tug-of-war, in a way, between the personalities and styles of her parents. She loved them both deeply. She worried every day about her father, and that worry drove her to throw everything she had into each side of her double life. Still, she knew where her talents lay—and where they did not. Sinia’s approving smile was more often earned by Gannon’s efforts with his storybooks than her own with the Wizr books.
She realized she was lost in thought again, having been sitting at her desk for hours on a wooden chair. The library also boasted a comfortable couch, but she found the softness—and her early rising—made her fall asleep too easily. The daylight was streaming in through the curtained window, and she rubbed her forehead, wishing she could descend down the cliffside on the rope-and-pulley system that was used to transport supplies from the town below. It was much faster than taking a carriage down the winding switchbacks, so she’d be roaming the streets of Ploemeur all the sooner, just as she’d done as a little girl. At fifteen, she had much more responsibility, and the weight of it constantly pressed on her shoulders. The room smelled of dried lavender, a pleasant scent that mixed with the musty books on the shelves. A globe on a circular table attracted her eye, but while she was tempted to go study it and imagine visiting all the different realms, she knew how much time she would waste if she did.
Trynne sighed and stared back down at the thick leather-strapped book in front of her. The book was called The Vulgate. It was a collection of tales and fables relating to the original King Andrew, written in a once popular language that had died away centuries ago, a relic of the past. It had taken her months to learn to read the proud, archaic script. As a child, she had read translations of The Vulgate and had been entranced by the stories of King Andrew and his knights. She hadn’t realized at the time that there were sixty volumes of such tales and she would be required to read them all in her studies.
At first, she had groaned through the task. Obviously someone Fountain-blessed with the gift of reading would have fared better. For Trynne, deciphering the script was a chore, and the tales and fables that had once interested her seemed tedious and full of pointless details. They were so repetitive that she began to wonder whether there was any value to reading them. But then, after several months of poring over the words and growing more comfortable with her ability to translate them, she had been startled to hear the whisper of the Fountain in connection with a particular passage.
Trynne had discovered that day that The Vulgate held the secret words of power.
Her discovery had earned one of her mother’s approving smiles, as well as a hug and a kiss on her cheek and a hint as to where she might find another word of power.
The Vulgate began to make sense to her. It was tedious to read through so many pages about knights and damsels, tests of valor, and swords buffeting helmets. But every so often—in fact, it was painfully rare—she would discover another word of power. The word would whisper to her, and she would feel the magic of the Fountain bubble up inside of her, along with the knowledge that speaking the word aloud would unleash its power. Some words of power could break apart previous spells permanently. Others lasted only for a limited duration, the length depending on how much magic the Wizr poured into it. While many spells lost all efficacy when passing over water, others only worked in water. Sinia warned her not to trifle with the words or to play with them as toys. Some words, for example, could unravel the defenses that prevented the Deep Fathoms from drowning Brythonica. It amazed Trynne that words alone were preventing the sea from crashing past the glittering gems on Glass Beach and flooding the city. The thought filled her with awe and respect and even fear.
And yet it did not make her wish to be a Wizr.
In the two and a half years she had been painstakingly studying The Vulgate, she had come to realize that it would take a lifetime to read it all. She had scarcely read four volumes in all that time, and the rest seemed like a gargantuan task that she just didn’t have the heart to conquer. Why did sword fighting come more easily to her? Why was she reluctant to push her mind the same way she did her body? Every person had an aptitude for something. Trynne was different from her mother.
Realizing it was nearly the end of her study time, she marked the page with a ribbon and closed the book. She stretched her arms and then her back, feeling a little soreness in her ribs from the morning’s workout. After wandering over to the hearth, she removed two pokers from the rack and began twirling them into the hourglass pattern before ducking them behind her back in the flower drill. It was a drill she had performed hundreds of times and she could do it quickly with iron bars, swords, or even staves. Captain Staeli had taught her that speed could compensate for strength and size and had hammered into her mind that she needed to be faster than her opponents in all cases.
Because of her training and exercise, the iron skewers were easy to maneuver, and she loved the grace and simplicity of the twirling movement. The metal implements felt like an extension of her body. Her shoulders rocked back and forth as she twisted to complement the motion, listening to the swish and hum of the iron as it sped past her ears. It was a glorious feeling, and while she continued it, she felt the Fountain filling her, bringing a sense of wonder and thrill. She still loved playing Wizr, and the game still fed her power as well, but the early mornings in the training yard were special to her. She never dreaded going and she always pushed Captain Staeli to teach her more.
There was a sound at the door, and Trynne hastily returned the pokers to the rack as the latch clicked. It was not her mother, thankfully, but one of the palace servants sent to tell her that her mother was awaiting her at the chapel.
Trynne thanked her and rubbed her arms, feeling alive and giddy with the thought of her plans that night. She was to travel to Kingfountain to sup with her father.
The halls of the castle sped past as she hurried to the chapel where Sinia would be waiting. Trynne hadn’t discovered any words of power in her studies that day, but she was so distracted it was likely she would have missed them anyway.
Upon reaching the chapel, she heard the gentle pattering of the fountain. It was a solemn place, and it inspired Trynne’s reverence. Her mother was indeed waiting there, standing by the stone plinth whereon a different book sat. The book was not kept in the library; when not in use, it was concealed inside the waters of the fountain, yet it never got wet or even soggy. Only someone who was Fountain-blessed could summon it, if they knew it was there, and draw it out of the waters.
The Hollow Crown (Kingfountain #4)
Jeff Wheeler's books
- The Queen's Poisoner (Kingfountain, #1)
- The Banished of Muirwood (Covenant of Muirwood, #1)
- The Void of Muirwood (Covenant of Muirwood Book 3)
- Landmoor
- Poisonwell (Whispers from Mirrowen #3)
- Silverkin
- The Lost Abbey (Covenant of Muirwood 0.5)
- Fireblood (Whispers from Mirrowen #1)
- The Blight of Muirwood (Legends of Muirwood #2)
- The Scourge of Muirwood (Legends of Muirwood #3)
- The Wretched of Muirwood (Legends of Muirwood #1)