Mistborn: The Final Empire (Mistborn, #1)

Dockson paused. “Venture,” he finally said. “They’ve been on top for the last few years. They keep a standing force of several hundred men, and the local house nobility includes a good two dozen Mistings.”


Kelsier nodded. “Well, that’s where I’ll go, then. They’re certain to have some atium.” He pulled open the pack, then whipped out a dark gray cloak. Large and enveloping, the cloak wasn’t constructed from a single piece of cloth—rather, it was made up of hundreds of long, ribbonlike strips. They were sewn together at the shoulders and across the chest, but mostly they hung separate from one another, like overlapping streamers.

Kelsier threw on the garment, its strips of cloth twisting and curling, almost like the mists themselves.

Dockson exhaled softly. “I’ve never been so close to someone wearing one of those.”

“What is it?” Vin asked, her quiet voice almost haunting in the night mists.

“A Mistborn cloak,” Dockson said. “They all wear the things—it’s kind of like a . . . sign of membership in their club.”

“It’s colored and constructed to hide you in the mist,” Kelsier said. “And it warns city guards and other Mistborn not to bother you.” He spun, letting the cloak flare dramatically. “I think it suits me.”

Dockson rolled his eyes.

“All right,” Kelsier said, bending down and pulling a cloth belt from his pack. “House Venture. Is there anything I need to know?”

“Lord Venture supposedly has a safe in his study,” Dockson said. “That’s where he’d probably keep his atium stash. You’ll find the study on the third floor, three rooms in from the upper southern balcony. Be careful, House Venture keeps about a dozen hazekillers in addition to its regular troops and Mistings.”

Kelsier nodded, tying on the belt—it had no buckle, but it did contain two small sheaths. He pulled a pair of glass daggers from the bag, checked them for nicks, and slid them into the sheaths. He kicked off his shoes and stripped off his stockings, leaving himself barefoot on the chill stones. With the shoes also went the last bit of metal on his person save for his coin pouch and the three vials of metals in his belt. He selected the largest one, downed its contents, then handed the empty vial to Dockson.

“That it?” Kelsier asked.

Dockson nodded. “Good luck.”

Beside him, the girl Vin was watching Kelsier’s preparations with intense curiosity. She was a quiet, small thing, but she hid an intensity that he found impressive. She was paranoid, true, but not timid.

You’ll get your chance, kid, he thought. Just not tonight.

“Well,” he said, pulling a coin from his pouch and tossing it off the side of the building. “Guess I’ll be going. I’ll meet you back at Clubs’s shop in a bit.”

Dockson nodded.

Kelsier turned and walked back up onto the roof’s ledge. Then he jumped off the building.

Mist curled in the air around him. He burned steel, second of the basic Allomantic metals. Translucent blue lines sprang into existence around him, visible only to his eyes. Each one led from the center of his chest out to a nearby source of metal. The lines were all relatively faint—a sign that they pointed to metal sources that were small: door hinges, nails, and other bits. The type of source metal didn’t matter. Burning iron or steel would point blue lines at all kinds of metal, assuming they were close enough and large enough to be noticeable.

Kelsier chose the line that pointed directly beneath him, toward his coin. Burning steel, he Pushed against the coin.

His descent immediately stopped, and he was thrown back up into the air in the opposite direction along the blue line. He reached out to the side, selected a passing window clasp, and Pushed against it, angling himself to the side. The careful nudge sent him up and over the lip of the building directly across the street from Vin’s lair.

Kelsier landed with a lithe step, falling into a crouch and running across the building’s peaked roof. He paused in the darkness at the other side, peering through the swirling air. He burned tin, and felt it flare to life in his chest, enhancing his senses. Suddenly the mists seemed less deep. It wasn’t that the night around him grew any lighter; his ability to perceive simply increased. In the distance to the north, he could just barely make out a large structure. Keep Venture.

Kelsier left his tin on—it burned slowly, and he probably didn’t need to worry about running out. As he stood, the mists curled slightly around his body. They twisted and spun, running in a slight, barely noticeable current beside him. The mists knew him; they claimed him. They could sense Allomancy.

He jumped, Pushing against a metal chimney behind him, sending himself in a wide horizontal leap. He tossed a coin even as he jumped, the tiny bit of metal flickering through the darkness and fog. He Pushed against the coin before it hit the ground, the force of his weight driving it downward in a sharp motion. As soon as it hit the cobblestones, Kelsier’s Pushing forced him upward, turning the second half of his leap into a graceful arc.

Kelsier landed on another peaked wooden rooftop. Steelpushing and Ironpulling were the first things that Gemmel had taught him. When you Push on something, it’s like you’re throwing your weight against it, the old lunatic had said. And you can’t change how much you weigh—you’re an Allomancer, not some northern mystic. Don’t Pull on something that weighs less than you unless you want it to come flying at you, and don’t Push on something heavier than you unless you want to get tossed in the other direction.

Kelsier scratched his scars, then pulled his mistcloak tight as he crouched on the roof, the wooden grain biting his unshod toes. He often wished that burning tin didn’t enhance all of the senses—or, at least, not all of them at once. He needed the improved eyesight to see in the darkness, and he made good use of the improved hearing as well. However, burning tin made the night seem even more chilly to his overly sensitive skin, and his feet registered every pebble and wooden ripple they touched.

Keep Venture rose before him. Compared with the murky city, the keep seemed to blaze with light. High nobles kept different schedules from regular people; the ability to afford, even squander, lamp oil and candles meant that the wealthy didn’t have to bow before the whims of season or sun.

The keep was majestic—that much was visible simply from the architecture. While it maintained a defensive wall around the grounds, the keep itself was more an artistic construction than a fortification. Sturdy buttressings arched out from the sides, allowing for intricate windows and delicate spires. Brilliant stained-glass windows stretched high along the sides of the rectangular building, and they shone with light from within, giving the surrounding mists a variegated glow.

Kelsier burned iron, flaring it strong and searching the night for large sources of metal. He was too far away from the keep to use small items like coins or hinges. He’d need a larger anchor to cover this distance.

Most of the blue lines were faint. Kelsier marked a couple of them moving in a slow pattern up ahead—probably a pair of guards standing on the rooftop. Kelsier would be sensing their breastplates and weapons. Despite Allomantic considerations, most noblemen still armed their soldiers with metal. Mistings who could Push or Pull metals were uncommon, and full Mistborn were even more so. Many lords thought it impractical to leave one’s soldiers and guards relatively defenseless in order to counter such a small segment of the population.

No, most high noblemen relied on other means to deal with Allomancers. Kelsier smiled. Dockson had said that Lord Venture kept a squad of hazekillers; if that was true, Kelsier would probably meet them before the night was through. He ignored the soldiers for the moment, instead focusing on a solid line of blue pointing toward the keep’s lofty top. It likely had bronze or copper sheeting on the roof. Kelsier flared his iron, took a deep breath, and Pulled on the line.

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