Don't Get Caught

“We need as much info on the Chaos Club as we can get,” I say.

Heist Rule #9: Know your enemy.

“Do you have a plan to do that?” Malone asks.

“I do.”

And I tell them my idea. It’s so ridiculously dangerous that once I’m finished explaining, even Wheeler is slack jawed.

Ellie finally breaks the silence by bursting into heavy laughter. Soon all of us are in hysterics at the absurdity of the proposal. From the base of the tower, Stranko shouts repeatedly at us to get back to painting, but we ignore him.

“Game on,” Ellie says between gulps of air, her eyes full of tears. “Game. On.”





Chapter 6


Ellie calls it Operation Stranko Caper and gives each member of the Water Tower Five code names related to his or her role.

Adleta is Goon.

Malone is Shadow.

Wheeler is Potatoes.

Ellie is Crybaby.

And I’m Bleeder.

But at the moment, waiting for zero hour while standing in the back hallway where I can view the busy cafeteria, I’m feeling more like Puker because I want to sprint to the bathroom to vomit up my guts.

And to think this was all my idea.

Here’s Heist Planning 101:

1. Identify your target. In this case, the target is Stranko’s phone. Clearly he’s investigating the Chaos Club; the pictures he took in the office prove that. Who knows what other evidence against them he might have?

2. Formulate a plan. It took a week of observing Stranko during school (all of us) and after (thank you, Adleta) to realize he’s most separated from his phone during lunch duty. It sits on a table on the stage next to where Stranko polices the cafeteria. Now if he were to be pulled away from the stage…

3. Practice, practice, practice. The five of us rehearsed our roles for more than a week. The plan isn’t the most complicated, but we only have one shot at this.

Our final run-through of the plan lasted two hours on Saturday, with Ellie and Wheeler the most excited. Even Adleta, who’s probably risking at least a thousand push-ups every day for the rest of his life, liked the idea. Malone, go figure, predicted failure.

“It won’t work,” she said. “Maybe in a movie, yes, but not in real life it won’t.”

“No, they won’t see it coming,” I said. “No one expects things like this to happen and especially not from us. We’re trying to stay out of trouble, remember? Why would we risk getting suspended?”

“Max is right,” Adleta said. “There’ll be too much going on for Stranko to realize what’s happened. It’s going to work.”

“What if we get caught?”

“Then we do what you should do whenever you get busted,” Wheeler said. “We lie our asses off.”

I don’t mind Malone’s concerns. In fact, I appreciate them. The more I’m around her, the more I depend on her skepticism. Every heist crew needs someone to point out the weaknesses in a plan. Malone’s perfect for that. She’s also tech-savvy, a brilliant artist, and athletic as hell. A jack-of-all-trades really. Or more like a jill-of-all-trades.

A heist can go wrong for any number of reasons, the worst of which is the double cross. You can just never be sure if everyone is really on your side or if they’re working an angle. I don’t necessarily think anyone in my crew is behind the setup at the water tower, but the hint of doubt is there. Still, why would someone set us up to get busted and include him or herself in the busting? It makes no sense.

However, if one of the crew did it, my bet is on Adleta. He’s the one I know the least. If he’s setting us up for an even bigger fall than the water tower, the Stranko Caper is the perfect time for a double cross. But Heist Rule #10 is Trust your crew, so that’s what Not Max is going to do.

We picked Monday for our heist because that’s the school day where everyone, even the administration, just slogs through until the final bell. At the time I was excited, but now it’s nausea city. Reality sucks that way. But I’m not going to back down and hide in the theater again like I did the day after the water tower. Not that I could put a stop to our plan if I wanted to. Everyone’s in position. The pin’s pulled and the grenade heaved. All I can do is try not to get my head blown off.

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