Assassin's Fate (The Fitz and The Fool Trilogy #3)

I had hurried, but I’d still kept the shore party waiting. Althea gave Vivacia a friendly wave before she turned and descended the ladder to the waiting rowing boat. The liveship watched our party clamber down and find their places. Her smile broadened, only to fade to a puzzled stare as the small boat went directly to Divvytown.

As the long evening passed, Per and I sat at the galley table, idly rolling a set of dice that belonged to the crew and moving pegs in a gameboard. I could not care if I won or lost, and so I played poorly, to Per’s disgust. To my Wit the ship felt empty, almost cavernous, with most of the crew gone. Clef and several of the older hands gathered at the far end of the table. Kitl had made food in the galley, and it was heartening once more to smell cooking meat. When she called us to eat, there were admiring coos from the crew. Even more enticing than the platter of sizzling meat strips was a large bowl of fresh greens. Scallions and flat pea pods, crisp stalks of a vegetable I didn’t know, and mixed in with them, carrots no bigger than my thumb and piquant purple radishes. We each dished our own food onto tin plates. The strips of meat were tough and a bit gamy, but no one complained. The crew ate theirs with a white paste that was so hot it made my eyes water and my nose run when I tried it. But no one laughed at me or made a joke of it.

Per and I ate at our end of the table, apart from the crew-folk. The sidelong glances we received were plain reminders that they had not forgotten who was at the root of their problems. Clef, scowled at the obvious separation, and came to join us, filling the empty seat at the galley table between us and the crew.

After we had eaten and Ant collected the plates, Clef joined us at our game. I rolled dice and moved my pegs but Clef and Per knew they only competed against each other. While they gamed, I eavesdropped with one ear on the subdued talk of the crew. The older hands spoke of ‘the old days’. Some few had been there when the Paragon had been dragged off the beach where he had languished for many a year and towed back into deep water. Others spoke of when the ship had stood up to a fleet of ordinary vessels and helped the Satrap of Jamaillia make his claim to power. They recalled shipmates who had died on the ship’s deck and entrusted their memories to his wizardwood planks. Lop, who had not been the brightest fellow but had always pulled his share of the load. Semoy, mate for a time until there came a year when he had no strength and dwindled to bones and sinew, and died while coiling a line. And they spoke of the pirate, Kennit. Paragon had been his family ship, but that secret had not been known while Kennit was alive and raiding. Even fewer had known that Igrot, the notoriously cruel pirate, had stolen both ship and the boy Kennit from his family and misused both. Even after Paragon was reunited with Kennit and they rediscovered one another, Kennit had tried to use fire to send him to the bottom. But in the end, when Kennit was dying, Paragon had taken him back and received him gently. It was a mystery they still discussed in soft voices. How could such a wilful ship also have been so loving? Did the memories of Kennit move in him now, recalling Divvytown to him?

My speculation was silent. Whose memories would guide Paragon back to Clerres? Igrot’s, I decided. Did the thoughts and deeds of that nefarious old pirate lurk deep in the ship’s wizardwood bones? How deep did the memories of his human family and crew soak into his dragon’s wood?

And I wondered how Althea had felt captaining a ship that would always harbour the memories of her rapist. How much of the pirate still lurked in the ship that wanted to be two dragons?

Useless questions.

Per won the game and Clef stood up from the table. He looked weary and sad and much older than he had when we first had come aboard. He looked around at the faces and then lifted his mug of fresh water. ‘Shipmates to the end,’ he said, and the others nodded and drank with him. It was a strange toast that fanned my guilt to white-hot coals. ‘I’m taking the anchor watch,’ he announced, and I knew it was not his usual duty. I suspected he would spend it near the figurehead. The spy in me wondered if I could manage to witness whatever words they traded. When Per proposed another game, I shook my head. ‘I need to walk a bit after that meal,’ I told him, and left him to tidy our game away.

I leaned on the railing and watched the pirate town as the summer night descended. The sky darkened from azure to the blue that precedes black, and still Amber and the others did not return. Per joined me on the deck to watch the lights of Divvytown come out. It was a lively place; music carried to us across the water, and the angry shouts of a street fight came later.

‘They’ll probably stay the night in the town,’ I told Per, and he nodded as if he did not care or worry.

We retired to Amber’s cabin. ‘Do you miss Withywoods?’ he asked me abruptly.

‘I don’t think of it much,’ I told him. But I did. Not so much the house as the people and the life that had been there. Such a life, and for too few years.

‘I do,’ Per said quietly. ‘Sometimes. I miss being so sure of what my life would be. I was going to grow taller than my father and be Tallestman, and step up to his job in the stables when he got old.’

‘That might still be,’ I said, but he shook his head. For a time, he was quiet. Then he told me a long, wandering tale about the first time he’d had to groom a horse much taller than he could reach. I noted that he could now speak of his father without weeping. When he fell silent, I stared out of the window at the stars over the town. I dozed off for a time. When I woke, the cabin was dark save for a smudge of light from an almost full moon. Per was sound asleep and I was perfectly awake. With no real idea of what had wakened me, I found the boots I had kicked off, donned them and left the cabin.

On the deck, the moon and the still burning lights of Divvytown made the night a place of deep greys. I heard voices and walked softly toward the bow.

‘You’re dragging anchor.’ Clef made his accusation factually.

‘The tide is running and the bottom is soft. It’s scarcely my fault that the anchor isn’t holding.’ Paragon sounded as petulant as a boy.

‘I’m going to have to roust every crew member I still have aboard to hold you in place, lift anchor and drop it again.’

‘Perhaps not. It feels to me as if it’s holding now. Perhaps it was just a bit of slippage.’

I stood still, breathing softly. I looked at the town and tried to decide if the ship had moved. I couldn’t decide. When I looked at Vivacia, I became certain that he had. The distance between the two liveships had closed.

‘Oh, dear. Slipping again.’ The liveship’s words were apologetic but his tone was merry. We edged closer to Vivacia. She seemed unaware of us, her head drooped forward. Was she asleep? Would a ship made of wizardwood need to sleep?

‘Paragon!’ Clef warned him.

‘Slipping again,’ the ship announced, and our progress toward the other liveship was now unmistakable.