23 Hours: A Vengeful Vampire Tale

Gert shook her head. “No, sure. But you have somebody else to save, somebody you care about a lot more than me. Wasting time on me maybe makes it harder to save your girlfriend, right?”


“I don’t see it that way,” Caxton said. It was just a small lie, she told herself. “What are you getting at, Gert? Anybody would have done the same.”

“You ain’t been inside long, you think that,” Gert snorted. “There’s girls in here wouldn’t piss on you if you were on fire. And there’s some people who… maybe you shouldn’t help.”

Caxton shrugged. “Who, like Adolph Hitler?”

Gert laughed, but she looked like she had something on her mind. “Yes, and maybe some people who aren’t as bad as that but who did real bad things. Things that can’t be forgiven.”


Caxton shook her head. “I don’t know who I am to judge who’s worth saving or not. Lie down and rest for a while. We’ll move again soon, but you need to take it easy.” She went over to a desk on the far side of the room. She found paper and a pen and started making a map of the prison, sketching out its layout based on what she’d seen of the place from outside and what she knew about prison design, which wasn’t much. SCI-Marcy was surrounded by a squarish wall with watchtowers every hundred feet around its perimeter. The prison itself was made up of eight long buildings: the five dorms, the infirmary wing, an administrative wing, and the cafeteria and kitchens, which also incorporated the SHU. Each building radiated outward from where they were connected at one end to a central tower, like rays coming out of a central sun. At the top of the main tower was the central command center. Outbuildings and covered walkways connected the buildings here and there, making the prison look from above like a half-finished spiderweb.

It was designed to be easy to get around, if you were a guard. If you were a prisoner it quickly became a maze of locked doors and heavily armed checkpoints.

She couldn’t see any way around it. If she could rescue Clara and save Malvern before nightfall, that was fine. Malvern couldn’t put up a fight during the daylight hours. She would be trapped in her coffin, unable to move, unaware of what was going on, and Caxton could just reach in, pluck out the vampire’s heart, and destroy it as she saw fit. Malvern would never even wake up. But if, as was becoming more and more likely, she needed to fight Malvern during the hours of darkness, she was going to need guns—real guns, loaded with real bullets.

There were machine guns up in the watchtowers, but there was no way for Caxton to get through all that barbed wire without a pair of wire cutters and a lot of free time. There had to be an armory full of rifles and handguns inside the prison as well. She had no concrete proof of where it might be located—it wasn’t the kind of thing the guards were likely to tell a prisoner—but looking at her crude map, she saw that it could only be in one place. A riot could break out in any dorm, at any time. The COs didn’t ordinarily carry lethal firearms on their persons, because it would be too easy for a prisoner to take a gun from an unsuspecting CO and kill him with it. The real guns only came out in emergencies—but that meant they needed to be available at any time. If the warden decided that the less-lethal elements of the continuum of lethality had been tried and found wanting, that deadly force was a reasonable response to prisoner violence, then the guards would need to arm themselves in a hurry and from a central location. The armory had to be on the ground floor of the central tower.

Which was where all the half-deads were, of course. It would be the most heavily defended spot in the prison, she was sure.

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