In the dimness, I surmised I lay among the servants’ pallets, with my pallet in the middle of the group. The best places clustered close to the hearth, where a few embers still glowed. Against the opposite wall, another hearth also smoldered. High above us, slitted windows made a dotted line near the ceiling. From my low vantage point, I saw small squares of blue-black sky.
There would be lower, larger windows, too, recessed into the wall of the inner ward, the courtyard at the heart of the castle, but I couldn’t see them from here.
My mind refused to return to sleep. The pallet next to mine might be occupied by His Lordship’s enemy, the dog thief and poacher. Or the snorer might be the one. Or the mumbler. In some neglected castle nook, Nesspa might be whining and gnawing at the bars of a cage.
What better time than now to look for him?
I rose to my knees and found that I had been sleeping in my cloak. At the foot of the pallet, my shoes pointed away from me. I pulled them on, stood, and threaded my way between the sleepers.
As I walked, the rushes scattered across the floor swished, but no one stirred. I sniffed the air. The rushes had been strewn with bay leaves. How rich! How like a castle!
I paused to decide where to go. During the day, as I’d been told, the emptiness would be filled by trestle tables and benches and bustle. But now the furniture leaned against the wall. Ahead, in a row on a dais, stood three chairs, two human sized, one built for an ogre. Of the two, one chair gleamed silver, the other gold. The third, barely visible in the gloom, was wood.
Three doors always exited a great hall. One, at the end of the wall on my left, would lead to a tower, which would hold a donjon for supplies on the lowest floor and a residence above on the next two stories. The door on the wall to my right would open into the inner ward. The third door I couldn’t see, but it should be behind the screen in the corner ahead, and this would take me into the kitchen, across which I would find another door to another tower.
Where to hide a dog? Perhaps in a tower or in the stables.
Statues win no races and find no dogs. I should decide and go.
The towers adjoining the hall would be most convenient to search, but also most dangerous in case I made a noise. I rejected them for now. Tonight I’d investigate the kitchen tower.
I tiptoed behind the screen to the door, which groaned as it opened. I stopped breathing and waited, listening for sounds of waking.
What would they do if they caught me?
Silence. I slipped through and left the door ajar, so it wouldn’t groan on my return.
Now I was in a short passageway; castle walls are so thick that rooms are separated by little tunnels. I entered the enormous kitchen, only slightly smaller than the great hall.
Door on my right, but not the tower door. Dimly outlined shapes of tables, stools, benches, buckets. At last, to the left of the sink, the tower door.
I pressed my ear against it. Through the thick wood, I thought I heard a thud and a whine. I pictured Nesspa, hiding from thudding feet, whining in fright.
Of course the explanation was likely more innocent. The castle steward and his family, for example, could live above the donjon. Someone might have risen to use the garderobe and stubbed his toe.
This door opened noiselessly. A stairway rose to my right. Ahead, beyond an open doorway, a light flickered in the donjon. Grain sacks piled twice my height faced me, parted by a narrow aisle. Except for the aisle, the sacks butted one another, leaving not enough room between them for a rat, let alone a big dog.
The donjon wouldn’t contain just grain, however. I started down the aisle. After perhaps ten steps, the piles ended, and I saw a candle in a holder on the floor and a monstrous shadow flowing across rows of barrels, the shadow bigger by far than the ogre.
I backed away. Don’t hear me! Don’t see me! Whatever sort of monster you are, be deaf and blind!
Safely out the tower door, I sped through the kitchen and across the great hall to the servants’ pallets, where I turned about, looking for the biggest sleeper.
There. I knelt at his side and shook his shoulder. He rolled over. I shook harder.
He raised his head. “What?” Then he leaped up, tucking his blanket around his waist. He wasn’t as tall as he’d seemed from above, but he was muscular, with a hairy chest and a graying beard. He grasped my arm, whispering, “Who are you?”
“Someone is in the donjon.”
“By thunder, who are you?”
“The new kitchen maid.” I repeated, “Someone is in the kitchen tower donjon. Or something. It’s big.”
His grip tightened. “How do you know?”
“I know.” What else could I say? “I saw.”
He half dragged, half lifted me out of the hall, making much more noise than I’d have dared. No one woke. In the kitchen he took a long knife from a chopping table. “This will do. By thunder, it will do for you if no one’s there.”
“Hurry!” I said, terrified of whatever was in the donjon and almost as terrified of this man.
But at the doorway he paused, yanked me up to his height, my feet dangling. “The steward hired you? By thunder, I’ll—”
“Not the steward.” My arm hurt! “The count said more help was needed for the feast. His Lordship brought me.”
He let me go. I staggered sideways as he flung the tower door open. I pointed down the grain aisle at the glimmering light. He tugged me along.
I saw the misshapen shadow again. He saw the person making the shadow.
“Your Highness.” He dropped to his knees. “Pardon us.”
I looked beyond the shadow and saw a tall woman with stiltlike limbs, thin shoulders wrapped in a blanket, thin hands holding the blankets, trailing sleeves, a head in a cap circled by a thin golden crown. I fell to my knees, too. The king’s daughter, Princess Renn.
Chapter Fifteen
Beg pardon.” I bowed my head.
“You have a knife? Against me?” Her voice rose in pitch until it cracked, then started lower and rose until it cracked again. “Enemies from Tair!”
A Tale of Two Castles
Gail Carson Levine's books
- Dreams of Gods & Monsters
- The Infinite Sea
- Isla and the Happily Ever After
- The Truth About Alice
- Mortal Heart
- Illustrated Theory of Everythin
- Mortal Defiance
- Atlantia
- Blackbirds
- Cinderella_Ninja Warrior
- Sleeping Beauty
- The Truth About Alice
- The Tyrant's Daughter
- Breath of Yesterday (The Curse Series)
- Captive: A Guard’s Tale from Malachi’s Perspective
- Flat-Out Celeste
- Flat-Out Love
- Flat-Out Matt
- Fractured (Guards of the Shadowlands, Book Two)
- Imitation
- In the Band by Jean Haus
- Ink My Heart (Luminescent Juliet, Book Two)
- More Than This
- Sanctum (Guards of the Shadowlands, Book 1)
- The Glass Magician
- The Paper Magician
- The Shadows
- With the Band
- Catching Fire
- IF I STAY
- Mockingjay
- The Hunger Games
- City of Heavenly Fire
- Four Divergent Stories: The Transfer, The Initiate, The Son, and The Traitor (Divergent Series)
- Sea Horses: Gathering Storm
- The Giver (illustrated; gift edition)
- THE HOBBIT OR THERE AND BACK AGAIN
- The Hunger Games: Official Illustrated Movie Companion
- The Maze Runner Files (Maze Runner Trilogy)
- Cinder & Ella
- Enclave
- Gilded Ashes
- RIPPLES OF BATTLE
- Shatter Me
- WASTELANDS(Stories of the Apocalypse)
- That Girl
- The Belial Stone (The Belial Series)
- 99 Days
- All the Rage
- An Ember in the Ashes
- An Uncertain Choice
- Love Letters to the Dead
- My Life With the Walter Boys
- Panic
- The Sheikh's Last Seduction
- The Impossible Knife of Memory
- The Curse_Touch of Eternity (The Curse series)
- THE LORD OF THE RINGS