Chapter 27: Blaise
Blaise stared at the devastation in his study in shock and disbelief, his heart still pounding from his encounter with Augusta. She had found out about Gala—she, who had always been against anything she couldn’t easily comprehend, against anything that could upset her way of life. In hindsight, he shouldn’t have been surprised that Augusta had voted for Louie’s punishment. Like the rest of the Council, she had felt threatened by his brother’s actions—and there was no doubt that today she had been terrified by the very idea of Gala.
The floor and walls were black with soot, and Blaise’s desk was nothing more than a pile of ashes, testifying to Augusta’s wrath. But the worst thing about this was not what she had done to his study—it was what he feared she would do to Gala. If the Council believed Augusta’s story, they would be looking for Gala in a matter of hours.
Blaise felt a strong urge to hit something—preferably himself, for letting Gala go off on her own. He should’ve never left her alone at the village, no matter how much she wanted to see the world as an ordinary person. Now she was there unprotected, with only two old women for company.
He needed to be there with her.
Casting a glance around the study, Blaise saw that his Interpreter Stone had survived Augusta’s fire. Picking up the still-warm rock, he rushed downstairs to his archive room, where he kept most of his pre-written spell cards. It was lucky that Augusta had only destroyed his most recent work and the bulk of what he needed was still available.
Taking as many potentially useful spell components as he could, Blaise left the house and got on his chaise. His mind was filled with one thought: getting to Gala before it was too late. Even now Augusta could be talking to the Council, convincing them of the ridiculous idea that Gala was dangerous, and there was no time to waste.
He was flying for a half hour when he noticed something strange behind him. In the far distance, there was a small dot on the horizon—almost like a bird, except it was too large to be one. Blaise cursed under his breath. Was he being followed?
There was only one way to tell. Taking out a few spell cards, he prepared an eyesight-enhancing spell and fed the cards into the Interpreter Stone. When his vision cleared, everything was sharper; it was as though he was an eagle, able to spot even a tiny insect crawling on the ground far away. Turning his head, Blaise peered into the distance.
What he saw made his blood run cold.
There was another chaise flying behind him—a sure sign that he was being pursued by another sorcerer, since no one else could fly these things. However, it wasn’t Augusta, as he’d initially suspected. This particular chaise was grey, and the man sitting in it was someone Blaise didn’t recognize, which meant he couldn’t have been a sorcerer of note. Not that the man’s aptitude for sorcery mattered in this case; if he could fly, then he could also likely handle a Contact spell—and the Council might even now be aware of where Blaise was heading.
Looking away, Blaise stared straight ahead, his mind furiously searching for a solution. He wanted to protect Gala, not lead the Council straight to her. He couldn’t let them follow him to the village—which meant he had to make them think this trip was about something else.
Subtly adjusting his flight path, Blaise directed his chaise toward a famous carpentry shop located on the outskirts of Turingrad. Since a lot of his furniture got destroyed, a new desk and some other items might actually be useful. And if Augusta had told the Council about her fire spell, then ordering new furnishings should hopefully seem like a normal thing for Blaise to do.
* * *
Getting home after the carpentry store, Blaise began to pace, trying to think of what to do next. In a way, it was good that Gala was away from here; the first place the Council would look for her would be his house. Unfortunately, the second place would be the villages in his territory—exactly where she was right now.
The crazy idea of teleporting himself to the village came to mind, but he immediately dismissed it. Writing a spell as complex as that would take a long time, and would be extremely dangerous. If he miscalculated even a tiny bit, he could easily end up materializing in the ground or inside a tree—and then Gala would be left without anyone to protect her.
No, there had to be something else he could do.
To start off, Blaise decided, he needed to warn her and her guardians of the potential danger. They had to leave the village and go some place where the Council would not think to look for them, while he figured out a way to join them there.
Going to the archive room, he pulled out his cards and began working on a Contact spell—a way to send a mental message to someone far away. It was a fairly complicated spell, one that would have been a pain to do verbally. Now, however, with written spell-casting, it should only take him a few minutes to pen a message and the details of the person he wanted to contact.
Sitting down at an old desk, he composed a message to Esther:
“Esther, do not be alarmed. This is Blaise and I am using the Contact spell I told you about once. To prove my identity, as we agreed on that occasion, I am mentioning the time you caught me spying on my father. Now listen to me carefully. I have reason to fear for Gala’s safety. She is in danger from the Council, and I need your help. Please take her to Kelvin’s territory. I know about his reputation, but that’s precisely why Neumanngrad might be the last place they would expect her to be. Please use whatever money you need—I will pay for everything. Stay at the inn on the southwest side of Neumanngrad when you get there, and try to be as inconspicuous as possible. I will hopefully join you soon.”
The next thing he did was compose a message to Gala. He wasn’t sure if the Contact spell would work with her, but he still intended to try. His message to her was shorter:
“Gala, this is Blaise. I am thinking of you. Please listen to Esther when she asks you to go to a different area and try to be discreet.
Yours, Blaise.”
Thus happy with both notes, Blaise fed the cards into the Interpreter Stone. Combining spells like this was efficient, since some of the code for both messages would be shared.
Getting up, he was about to leave the room when he felt something unusual—something he hadn’t experienced in two years.
It was the mildly invasive sensation of another sorcerer sending him a Contact spell.
Surprised, Blaise nonetheless relaxed and let the message come to him, curious to learn who could be reaching out to him.
To his shock, it was Gala.
“Blaise, it’s great to hear from you.” Like all Contact spells, her words came in the form of a voice in his head—a voice that was really his inner voice, but that somehow took on a different tone. “I can’t believe you are speaking in my mind. I miss you, and I hope to see you soon. I have so much I want to talk to you about.
Yours, Gala.”
Blaise listened to her message with awe. How had she managed to do this? When he saw her last, her magical abilities had been virtually nonexistent, and now she was able to do a complex bit of sorcery in less time than it would take to write a basic spell. It could only mean one thing: she was starting to do magic directly, as he’d hoped she would be able to do.
Excited, he sat down to compose a response to Gala. It took him several minutes to prepare the spell. He wrote:
“Gala, I’m so excited you’ve mastered this form of communication. I miss you. How is your time in the village so far? Did Esther explain to you about the trip to Neumanngrad?”
There was no response back. Disappointed, Blaise waited several minutes before admitting to himself that none was coming.
Getting up, he decided to occupy himself by putting his house to rights while he figured out what to do next.
He would not let Augusta and the Council wreck his life again, not if he could help it.
The Sorcery Code
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