"Drink, bondsman."
Jake did. Then, before Roland could kiss him, he dropped the cup, flung his arms about the gunslinger's neck, and whispered fiercely into his ear: "Roland, I love you."
"I love you, too," he said, and released him. Outside, the wind gusted again. Jake waited for something to howl-perhaps in triumph-but nothing did.
Smiling, Roland turned to the billy-bumbler.
"Oy of Mid-World, do you call me dinh?"
"DinhF'Oysaid.
"Will you share khef with me, and this water?"
"Khef! Wat'!"
"Drink, bondsman."
Oy inserted his snout into his plastic cup-an act of some delicacy-and lapped until the water was gone. Then he looked up expectantly. There were beads of Perrier on his whiskers.
"Oy, I love you," Roland said, and leaned his face within range of the bumbler's sharp teeth. Oy licked his cheek a single time, then poked his snout back into t h e glass, hoping for a missed drop or two.
Roland put out his hands. Jake took one and Susannah the other. Soon they were all linked. Like drunks at the end of an A.A. meeting, Eddie thought.
"We are ka-tet," Roland said. "We are one from many. We have shared our water as we have shared our lives and our quest. If one should fall, that one will not be lost, for we are one and will not forget, even in death."
They held hands a moment longer. Roland was the first to let go.
"What's your plan?" Susannah asked him. She didn't call him sugar; never called him that or any other endearment ever again, so far as Jake was aware. "Will you tell us?"
Roland nodded toward the Wollensak tape recorder, still sitting on the barrel. "Perhaps we should listen to that first," he said. "I do have a plan of sorts, but what Brautigan has to say might help with some of the details."
FIVE
Night in Thunderclap is the very definition of darkness: no moon, no stars. Yet if we were to stand outside the cave where Roland and his tet have just shared khef and will now listen to the tapes Ted Brautigan has left them, we'd see two red coals floating in that wind-driven darkness. If we were to climb the path up the side of Steek-Tete toward those floating coals (a dangerous proposition in the dark), we'd eventually come upon a seven-legged spider now crouched over the queerly deflated body of a mutie coyote. This can-toi-tete was a literally misbegotten thing in life, with the stub of a fifth leg jutting from its chest and ajellylike mass of flesh hanging down between its rear legs like a deformed udder, but its flesh nourishes Mordred, and its blood-taken in a series of long, steaming gulps-is as sweet as a dessert wine. There are, in truth, all sorts of things to eat over here. Mordred has no friends to lift him from place to place via the seven-league boots of teleportation, but he found his journey from Thunderclap Station to Steek-Tete far from arduous.
He has overheard enough to be sure of what his father is planning: a surprise attack on the facility below. They're badly outnumbered, but Roland's band of shooters is fiercely devoted to him, and surprise is ever a powerful weapon.
And gunslingers are what Jake would call fou, crazy when their blood is up, and afraid of nothing. Such insanity is an even more powerful weapon.
Mordred was born with a fair amount of inbred knowledge, it seems. He knows, for instance, that his Red Father, possessed of such information as Mordred now has, would have sent word of the gunslinger's presence at once to the Devar-Toi's Master or Security Chief. And then, sometime later tonight, the ka-tet out of Mid-World would have found themselves ambushed.
Balled in their sleep, mayhap, thus allowing the Breakers to continue the King's work. Mordred wasn't born with a knowledge of that work, but he's capable of logic and his ears are sharp. He now understands what the gunslingers are about: they have come here to break the Breakers.
He could stop it, true, but Mordred feels no interest in his Red Father's plans or ambitions. What he most truly enjoys, he's discovering, is the bitter loneliness of outside. Of watching with the cold interest of a child watching life and death and war and peace through the glass wall of the antfarm on his bureau.
Would he let yon ki'-dam actually kill his White Father? Oh, probably not. Mordred is reserving that pleasure for himself, and he has his reasons; already he has his reasons. But as for the others-the young man, the shor'-leg woman, the kid-yes, if ki'-dam Prentiss gets the upper hand, by all means let him kill any or all three of them. As for Mordred Deschain, he will let the game play out straight. He will watch. He will listen.
He will hear the screams and smell the burning and watch the blood soak into the ground. And then, if he judges that Roland won't win his throw, he, Mordred, will step in. On behalf of the Crimson King, if it seems like a good idea, but really on his own behalf, and for his own reason, which is really quite simple: