Black House (The Talisman #2)

It is impossible to say how long the Sawyer Gang spends in Black House, that hole which spewed the slippery stuff into French Landing and the surrounding towns. It is likewise impossible to say with any clarity what they see there. In a very real sense, touring Black House is like touring the brain of a deranged madman, and in such a mental framework we can expect to find no plan for the future or memory of the past. In the brain of a madman only the fuming present exists, with its endless shouting urges, paranoid speculations, and grandiose assumptions. So it is not surprising that the things they see in Black House should fade from their minds almost as soon as they are gone from their eyes, leaving behind only vague whispers of unease that might be the distant cry of the opopanax. This amnesia is merciful.

The queen bee leads them, and the other bees follow in a swarm that discolors the air with its vastness and shivers through rooms that have been silent for centuries (for surely we understand — intuitively if not logically — that Black House existed long before Burny built its most recent node in French Landing). At one point the quartet descends a staircase of green glass. In the abyss below the steps, they see circling birds like vultures with the white, screaming faces of lost babies. In a long, narrow room like a Pullman car, living cartoons — two rabbits, a fox, and a stoned-looking frog wearing white gloves — sit around a table catching and eating what appear to be fleas. They are cartoons, 1940s-era black-and-white cartoons, and it hurts Jack's eyes to look at them because they are also real. The rabbit tips him a knowing wink as the Sawyer Gang goes by, and in the eye that doesn't close Jack sees flat murder. There is an empty salon filled with voices shouting in some foreign language that sounds like French but isn't. There is a room filled with vomitous green jungle and lit by a sizzling tropical sun. Hanging from one of the trees is a vast cocoon that appears to hold a baby dragon still wrapped in its own wings. "That can't be a dragon," Doc Amberson says in a weirdly reasonable voice. "They either come from eggs or the teeth of other dragons. Maybe both." They walk down a long corridor that slowly rounds itself off, becomes a tunnel, and then drops them down a long and greasy slide as crazy percussion beats from unseen speakers. To Jack it sounds like Cozy Cole, or maybe Gene Krupa. The sides fall away, and for a moment they are sliding over a chasm that literally seems to have no bottom. "Steer with your hands and feet!" Beezer shouts. "If you don't want to go over the side, STEER!" They are finally spilled off in what Dale calls the Dirt Room. They struggle over vast piles of filth-smelling earth under a rusty tin ceiling festooned with bare light bulbs. Platoons of tiny greenish-white spiders school back and forth like fish. By the time they reach the far side, they're all panting and out of breath, their shoes muddy, their clothes filthy. There are three doors here. Their leader is buzzing and doing Immelmann turns in front of the one in the middle. "No way," Dale says. "I want to trade for what's behind the curtain."

Jack tells him he's got a future in stand-up comedy, no doubt about it, and then opens the door the bee has chosen for them. Behind it is a huge automated laundry, which Beezer immediately dubs the Hall of Cleanliness. Bunched together, they follow the bee down a humid corridor lined with sudsing washers and humming, shuddering dryers. The air smells like baked bread. The washers — each with a single glaring portholed eye — are stacked up to a height of fifty feet or more. Above them, in an ocean of dusty air, pigeons flock in restless currents. Every now and then they pass piles of bones, or some other sign that human beings came (or were brought) this way. In a hallway they find a scooter overgrown with cobwebs. Farther on, a pair of girl's in-line skates, thick with dust. In a vast library room, the word LAUGH has been formed with human bones on a mahogany table. In a richly appointed (if obviously neglected) parlor through which the bee leads them in a no-nonsense straight line, Dale and Doc observe that the art on one wall appears to consist of human faces that have been cut off, cured, and then stretched on squares of wood. Huge bewildered eyes have been painted into the empty sockets. Dale thinks he recognizes at least one of the faces: Mil-ton Wanderly, a schoolteacher who dropped out of sight three or four years back. Everyone had assumed that Don Wanderly's kid brother had simply left town. Well, Dale thinks, he left, all right. Halfway down a stone-throated corridor lined with cells, the bee darts into a squalid little chamber and circles above a ragged futon. At first none of them speak. They don't need to. Ty was here, and not that long ago. They can almost smell him — his fear. Then Beezer turns to Jack. The blue eyes above the lush red-brown beard are narrowed in fury.

"The old bastard burned him with something. Or zapped him."