The Obelisk Gate (The Broken Earth #2)

He knows what Nassun is. She cringes against her father, though she knows he is no shelter. It’s habit.

Her father tenses, his breath quickening to a rasp. “Are… are you…” He swallows. “We’re looking for the Moon.”

The man’s smile widens. His accent is something Equatorial; Equatorials always have such strong white teeth. “Ah, yes,” he says. “You’ve found it.”

Her father slumps in relief, to the degree that his leg allows. “Oh… oh. Evil Earth, at last.”

Nassun can’t take it anymore. “What is the Moon?”

“Found Moon.” The man inclines his head. “That is the name of our community. A very special place, for very special people.” Then he sheaths the knife and extends one hand, palm up, offering. “My name is Schaffa.”

The hand is held out only to Nassun, and Nassun doesn’t know why. Maybe because he knows what she is? Maybe only because her hand isn’t covered with blood, as both of Jija’s are. She swallows and takes the hand, which immediately and firmly closes around hers. She manages, “I’m Nassun. That’s my father.” She lifts her chin. “Nassun Resistant Tirimo.”

Nassun knows that her mother was trained by the Fulcrum, which means that Mama’s use name was never “Resistant.” And Nassun is only ten years old now, too young for Tirimo to recognize with a comm name even if she still lived there. Yet the man inclines his head gravely, as if it is not a lie. “Come, then,” he says. “Let’s see if between the two of us, we can’t get your father free.”

He rises, pulling her up with him, and she turns toward Jija, thinking that with Schaffa here they can maybe just lift Jija off the shaft and that if they do it fast enough maybe it won’t hurt him too much. But before she can open her mouth to say this, Schaffa presses two fingers to the back of her neck. She flinches and rounds on him, instantly defensive, and he raises both hands, wagging the fingers to show that he’s still unarmed. She can feel a bit of damp on her neck, probably a smear of blood.

“Duty first,” he says.

“What?”

He nods toward her father. “I can lift him, while you shift the leg.”

Nassun blinks again, confused. The man moves over to Jija, and she is distracted from wondering about that strange touch by her father’s cries of pain as they work him free.

Much later, though, she will remember an instant after that touch, when the tips of the man’s fingers glimmered like the cut ends of the harpoon. A gossamer-thin thread of light-under-the-heat had seemed to flicker from her to him. She will remember, too, that for a moment that thread of light illuminated others: a whole tracework of jagged lines spreading all over him like the spiderwebbing that follows a sharp impact in brittle glass. The impact site, the center of the spiderweb, was somewhere near the back of his head. Nassun will remember thinking in that instant: He’s not alone in there.

In the moment it is no matter. Their journey has ended. Nassun is, apparently, home.




The Guardians do not speak of Warrant, where they are made. No one knows its location. When asked, they only smile.

—From lorist tale, “Untitled 759,” recorded in Charta Quartent, Eadin Comm, by itinerant Mell Lorist Stone





8


you’ve been warned


YOU’RE IN LINE TO PICK up your household’s share for the week when you hear the first whisper. It’s not directed at you, and it’s not meant to be overheard, but you hear it anyway because the speaker is agitated and forgets to be quiet. “Too Earthfired many of ’em,” an older man is saying to a younger man, when you pull yourself out of your own thoughts enough to process the words. “Ykka’s all right, earned her place, didn’t she? Gotta be a few good ones. But the rest? We only need one—”

The man is shushed by his companion at once. You fix your gaze on a distant group of people trying to haul some baskets of mineral ore across the cavern by use of a guided ropeslide, so that when the younger man looks around he won’t see you looking at them. But you remember.

It’s been a week since the incident with the boilbugs and it feels like a month. This isn’t just losing track of days and nights. Some of the strange elasticity of time comes from your having lost Nassun, and with her the urgency of purpose. Without that purpose you feel sort of attenuated and loose, as aimless as compass needles must have been during the Wandering Season. You’ve decided to try settling in, recentering your awareness, exploring your new boundaries, but that isn’t helping much. Castrima’s geode defies your sense of size as well as time. It feels cluttered when you stand near one of the geode’s walls, where the view of the opposite wall is occluded by dozens of jagged, crisscrossing quartz shafts. It feels empty when you pass entire crystals’ worth of unoccupied apartments, and realize the place was built to hold many more people than it currently does. The trading post on the surface was smaller than Tirimo—yet you’re beginning to realize that Ykka’s efforts at recruitment for Castrima have been exceptionally successful. At least half of the people you meet in the comm are new, same as you. (No wonder she wanted some new people on her improvised advising council; newness is a group trait here.) You meet a nervous metallorist and three knappers who are nothing like Jija, a biomest who works with Lerna two days a week, and a woman who once made a living selling artful leather crafts as gifts, who now spends her days tanning skins that the Hunters bring in.

Some of the new people have a bitter look, because like Lerna they did not intend to join Castrima. Ykka or someone else deemed them useful to a community that once consisted solely of traders and miners, and that meant the end of their journey. Some of them, however, are palpably feverish in their determination to contribute to and defend the comm. These are the ones who had nowhere to go, their comms destroyed by the Rifting or the aftershakes. Not all of them have useful skills. They’re youngish, usually, which makes sense because most comms won’t take in people who are elderly or infirm during a Season unless they have very desirable skills—and because, you learn upon talking with them, Ykka demands that a very specific question be put to most newcomers: Can you live with orogenes? The ones who say yes get to come in. The ones who can say yes tend to be younger.

(The ones who say no, you understand without having to ask, are not permitted to travel onward and potentially join other comms or commless bands to attack a community that knowingly harbors orogenes. There’s a convenient gypsum quarry not far off, apparently, which is downwind. Helps to draw scavengers away from Castrima-over, too.)

And then there are the natives—the people who were part of Castrima long before the Season began. A lot of them are unhappy about all the new additions, even though everyone knows the comm couldn’t have survived as it was. It was simply too small. Before Lerna they had no doctor, only a man who did midwifery, field surgery, and livestock medicine as a sideline to his farrier business. And they had only two orogenes—Ykka and Cutter, though apparently no one knew for sure that Cutter was one until the start of the Season; now there’s a story you want to hear someday. Without orogenes, Castrima-under becomes a deathtrap, which makes most of the natives reluctantly willing to accept Ykka’s efforts to attract more of her kind. So the old Castrimans look at you with suspicion, but the good thing is that they look at all the newcomers the same way. It’s not your status as an orogene that bothers them. It’s that you haven’t yet proven yourself.

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