The British corpses were examined carefully. A few of the bodies showed unusual characteristics — a set of tripled pupils here, a polished mandible there; some unexpected orifices scattered the length of one man’s spine. There was not, however, any sign that these characteristics had been added by human hands.
While the graafs, the scientists, and the general talked in low tones in a pavilion, the soldiers muttered amongst themselves. It was obvious that the scholars didn’t have any idea what gave these British people their powers. But it wasn’t natural, was it? A man could understand the concept of popping some extra muscles into a person, or even sewing on a tougher skin. You could wrap your mind around the idea.
But what enabled a gaunt old woman to punch her bare hand through steel armor and tear out both of a soldier’s hearts? And that young boy, hardly old enough to be in breeches, whom they’d all seen hovering in the air above the battlefield and dropping grenadoes. How could such things be possible?
In a time of faith, the answer was obvious: Demons. Deals with the devil. Black magic. By the end of the day, a name had been given to the British monsters.
Gruwels.
Abominations.
There was no question of abandoning the invasion. The Broederschap had suffered some losses, true, but they had won the battle. They still vastly outnumbered the Gruwels, and if they could subdue the Isle of Wight, then the rest of the British Isles lay before them for the taking. And from there, who knew? The government had not shared its plans, but the potential for wealth and power was plain to see.
But first they would need to be strategic.
“Rather than proceeding directly to Newport,” said the general, “let us be unpredictable. Our troops’ speed and endurance mean that we can take as circuitous a route as we like. Let the Gruwels exhaust themselves chasing us. Our goal is to take it all, so wherever we go, it is profit to us.”
And so that night the Broederschap soldiers activated the modifications in their brains that relieved them of the need to sleep. Their rods, cones, cubes, and tetrahedrons changed gears, their pupils dilated as wide as they could go, and the army sprinted off, not in the direction of Newport but toward the southwest. They took a couple of villages, detoured around the town of Yarmouth (just to confuse), and dashed into the island’s center to fall upon a particularly prosperous farm and feast on its cattle and the thatch of its farmhouse (the troops having been modified to live off the land). Their movements were random and erratic, preventing any possible ambushes. Further conflict was inevitable, that was certain, but it would not be on the Gruwels’ terms.
Two days later, the Gruwels fell upon them in some fields on the northwestern coast. There were more of the monsters, many more, and there were significant differences this time. For one thing, they were now arrayed in regular ranks. The columns were sometimes broken up to allow for a single hulking individual’s whiplashing tentacles or a perfectly cylindrical column of indigo smoke that kept its position in the formation. But overall, they were far more organized.
The two armies regarded each other levelly for a moment, came to a decision, and then all hell broke loose.
It was bewildering, nauseating, disorienting warfare. Storm clouds gathered, although it was not clear if this was the work of the Gruwels or just the traditional cussedness of English weather, and combat played out in mud and rain. Swords clashed against swords and shattered on inhuman skin. Musket balls were snatched out of the air and sent hurtling back at their firers. Flames were projected across the battlefield, flashing the raindrops into steam.
There was no respite. The Grafter warriors did not need to sleep or eat. They fought into the night, the Gruwels lighting torches while the Grafters’ vision showed the landscape clearly in shades of gray and orange.
Both armies were equipped with a myriad of unique abilities, and if the Gruwels did not appear to be bound by the laws of science, well, it was still damn difficult for them to kill a Grafter soldier. A limb torn off might give him pause, but he was likely to pick it up and use it to bludgeon his opponent to death. Being set on fire simply meant shedding a layer of cuticle from one’s epidermis. Mortal wounds weren’t.
The conflict continued through days and nights, with the Gruwel forces ebbing and surging as their soldiers were relieved and withdrew, presumably to snatch what sleep they could. The battle moved about as one side or the other gave way or pressed forward. They fought in meadows, and in marshland, and in the forests. Farms and villages were engulfed by battles, and civilians were cut down in the combat.
As the fighting continued, the Broederschap began to identify certain individuals. They learned to dread the presence of the girl whose long red hair floated about as if she were underwater and who could dive into the soil and emerge on the other side of the field, perfectly clean and calm, to put a blade in a man’s back. They loathed the leper who let loose plagues upon them. And most hated of all were the three men and the woman who seemed to be acting generals for the Gruwel army. Early on, they became the targets of the Grafter attacks, the brotherhood taking the same approach to warfare that they took to a rogue experimental tortoise: that if you cut off the heads, the body would die. Through a concerted onslaught, with the Broederschap enduring painful losses, the woman and two of the men were killed.
The remaining general, however, seemed able to dodge every attack. No matter where a gun was fired, or a saber slashed, or venom spat, he managed to evade it perfectly. Eventually, through the shouted orders that crossed the battlefield, the invaders learned that he was called Crimson Rook Perry.
As the fighting wore on, it became increasingly apparent to Ernst and Gerd that the Broederschap could not win. It might take a dozen Gruwel deaths to kill a Grafter soldier, but some British demons — like Perry — also seemed capable of tearing through multiple invaders without pausing. The Grafters were outnumbered and outmatched. Slowly but surely, their forces were whittled down.
Their commander, however, was unwilling to acknowledge the possibility of losing. Whether it was the might that came from his implants, his avarice for the promised rewards, or some orders from his master the governor-general that he dared not disobey, he refused to yield. Instead, to the massive distaste of the cousins and over their objections, he turned to the tactics of atrocity. Under his direction, his soldiers carried out grotesque outrages against their enemies. He thought that the strategic use of depravity and brutality would break the will of the Gruwels.
He could not have been more wrong.
After seventeen days of continuous conflict characterized by monstrous barbarism on the part of the invaders, scores of soldiers and hundreds of civilians were dead, and only a handful of Grafters were left. From a hilltop, Graafs Ernst and Gerd watched as the Gruwel army closed around the remaining invaders clustered in the valley below. The cousins’ eyes zoomed in, and they saw each of their warriors fall in turn. Finally, the only Broederschap soldier left was the commander, a hulking black-carapaced shape surrounded by enemies.
“Well, this should be interesting,” said Ernst.
“How long do you think he’ll last?” asked Gerd. Two Gruwels launched themselves at the warrior. Despite his size, he moved with dizzying swiftness and plucked the attackers out of the air to slam them down on the ground. A burst of musket fire erupted, and the reports echoed up to the ears of the noblemen. They could see the sparks as the balls ricocheted off him, but he did not fall or even hesitate.
“Very difficult to say,” said Ernst. “He really does represent the apogee of our craft.”