My Grandmother Asked Me to Tell You She's Sorry

Granny nods as a courtesy and tells the whole story anyway. Because no one ever taught Granny how not to tell a story. And Elsa listens, because no one ever taught her how not to.

That’s why she knows that one of the things people say about Granny most often when she’s not around is, “This time she’s really crossed the line.” Britt-Marie is always saying it. Elsa assumes this is why Granny likes the kingdom of Miamas so much: you can’t cross the line in Miamas, because the kingdom is endless. And not like on television when people toss their hair about and say that they “have no boundaries,” but properly, without any limits, because no one knows for certain where Miamas begins and ends. This is partly because unlike the other five kingdoms in the Land-of-Almost-Awake, which are mainly built of stone and mortar, Miamas is wholly made of imagination. It could also be slightly because the Miamas city wall has an insanely moody temperament and may suddenly one morning have the idea of moving itself a mile or two into the forest because it needs a bit of “me time.” Only to move twice as far back in the opposite direction the next morning, because it has decided to wall in some dragon or troll that for one reason or another it has decided to be grumpy with. (Usually because the dragon or the troll has been up all night drinking schnapps and weeing on the wall while sleeping, Granny suggests.)

There are more trolls and dragons in Miamas than in any other of the five kingdoms in the Land-of-Almost-Awake, you see, because the main export industry in Miamas is fairy tales. Trolls and dragons have excellent employment prospects in Miamas because stories need villains. “Of course, it hasn’t always been like this,” Granny sometimes muses. “There was a time when the dragons had been almost forgotten by Miamas’s storytellers, particularly the ones who’d grown a little long in the tooth.” Then she recounts the whole story about how the dragons were causing too much trouble in Miamas, drifting about without jobs, drinking schnapps and smoking cigars and getting involved in violent confrontations with the city wall. So in the end the people of Miamas begged Granny to help them come up with some kind of practical job-creation scheme. And that’s when Granny had the idea that dragons should guard treasures at the ends of the tales.

Up until that point, it had actually been a massive narrative problem, the fact that heroes in fairy tales looked for a treasure and, once they had located it in some deep cave, only had to nip inside to pick it up. Just like that. No epic closing battles or dramatic apexes or anything. “All you could do was play worthless video games afterwards,” Granny said, nodding somberly. Granny knows all about it, because last summer Elsa taught her how to play a game called World of Warcraft and Granny played it around the clock for several weeks until Mum said she was beginning to “exhibit disturbing tendencies” and banned her from sleeping in Elsa’s room from then on.

But anyway, when the storytellers heard Granny’s idea the whole problem was solved in an afternoon. “And that’s why all fairy tales nowadays have dragons at the end! It’s my doing!” Granny chortles. Like she always does.

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