The Measure of the Magic: Legends of Shannara

Aislinne was stunned. “He’s just abandoning us? He’s not even sending some of his soldiers?”


Brickey shook his head. “Time to go. We need to get out of here before the new and improved Skeal Eile thinks to send someone to dispose of you. He has no reason to keep you alive now. The people are with him, howling at the moon like wild animals, infused with the spirit of their new leader’s words. With Pogue dead, he commands them all, and you haven’t much protection against whatever he might decide to do with you.

Come.”

He took her arm and steered her toward the door. She did not speak against what he was doing or resist the pull in his hand. She could barely make herself think straight in the face of this latest news—Pogue dead, Esselline not coming, the people of her village —people she had known all her life—driven to a desperation and madness that could only end badly for everyone involved.

And Skeal Eile—that hateful, venomous snake, feeding the resultant frenzy with his poisonous words—was at the forefront of it all.

“Hurry, Aislinne,” Brickey urged, pulling open the door.

She was right behind him as he went through the opening and came face-to-face with Skeal Eile.



THE SUDDEN ENCOUNTER CAUGHT ALL THREE BY surprise. For one endless second they froze, locked in place as if they had turned to stone. Even the sounds of wildness and passion from without seemed to go silent.

Then Aislinne Kray, staring directly into Skeal Eile’s face, saw his eyes change from a soft brown to blood red, and she recoiled.

What are you?

The Seraphic’s features were unmistakable, but there was something else, too: something that peered through those red eyes and shadowed that twisted face.

“Going somewhere?” he whispered.

Brickey reacted instantly, launching himself at Skeal Eile and propelling the Seraphic backward into the hallway. Tough and tenacious, he attacked with the ferocity of a wild animal, driving into the other’s midsection until both were off their feet and tumbling onto the hard earthen floor in a tangle of arms and legs.

“Run, Aislinne!” the little man shouted.

She did as she was told, charging past the combatants as they thrashed, catching just a flash of Brickey’s knife as it rose and fell, burying itself over and over again in the Seraphic’s body. She could hear the latter’s grunts as the blade struck, could hear the sound of his breathing change. But his efforts to free himself did not cease, and she had a terrible, unshakable premonition that the knife wasn’t doing any damage.

By then she was past them and racing up the stairs, taking the steps two at a time until she reached the hallway, the entry, the door, and finally the world outside where the night was soft and velvet and welcoming. A crowd was still milling about in the aftermath of the earlier gathering, but she pushed through them without stopping, breaking clear of the hands that reached for her. She breathed deeply the forest air as she burst into the open, a sense of freedom filling her with hope for the possibility of escape. She never slowed. She kept running, down forest paths, down lesser byways, heading for her house. She might not have been thinking as clearly as she should, but at least she was thinking. She knew where she was going. She knew what she needed to find. She realized the importance of not being seen and recognized.

What she couldn’t seem to fix on was where she would go once she was clear of Glensk Wood.

She allowed herself a moment to think one last time of Brickey, whom she already knew she would never see again. Brave friend, she thought. He had given his life for hers.

Abruptly, she changed her mind. It had been her intention to go to her home, retrieve a travel cloak and weapons, and flee south to one of the other villages. But there was no time for the former and the latter was the obvious choice—and she could not afford to make a mistake. Instead, she veered north toward the deep woods and the high country.

Sider’s country. She would go there. She knew it well enough to find her way. She would go to his childhood home, abandoned now, fallen into disrepair, and find what she needed.

She ran hard, and soon her breath was ragged and her muscles aching. She had left the village behind, the madness and chaos consuming it. But even escape could not free her from her sense of disbelief and shock.

That—that thing—inhabiting Skeal Eile’s body wasn’t the Seraphic. Old stories recalled themselves—stories of the time when the Hawk led his people into the valley. They had been pursued by many evils, but chief among them were the demons.

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