“I don’t know…All the runes the Shadowhunters know come from the Gray Book. That’s why they can only be put on Nephilim; that’s what they’re for. But there are other, older runes…So when I think of these runes, like the Fearless rune, I don’t know if it’s something I’m inventing, or something I’m remembering…”
Sometimes new runes come to Clary fully formed, in a sudden burst of inspiration. The first hint we get of her rune-creating ability happens like this. When she and Jace are trapped on the roof of the Dumont (aka Dumort) Hotel, seconds away from being caught by the werewolves and vampires that are chasing them, they need to find a way off the roof, and Clary envisions a rune shaped like wings. Jace commandeers one of the vampires’ flying motorcycles before Clary has a chance to test that rune, but we—the readers—are pretty sure it was a Flight rune, and it’s a tantalizing promise of things to come.
Some new runes take shape only as Clary draws them, as if instinct and need are guiding her hand—like when Jace is imprisoned in the Silent City, and Clary’s so frantic to get him out that the simple Open rune she thinks she’s writing knocks the door right off its hinges and unlocks every pair of manacles in the vicinity.
Other runes require Clary to focus on the essence of the rune she wants to create, as when she’s desperate to follow Jace, Simon, and the Lightwoods to Idris, but the portal has closed and Magnus refuses to open another one. Clary grabs her stele, closes her eyes, and imagines “lines that spoke to her of doorways, of being carried on whirling air, of travel and faraway places” (City of Glass) until the Portal rune comes together in her mind, and she is able to draw it and open a portal to Idris herself.
Still other runes come to Clary in visions from the angel Ithuriel, such as the Alliance rune she uses to join Shadowhunters and Downworlders together in combat. I like to think the angel acts as her muse in those instances. Clary and Ithuriel are connected by blood, and that connection is part of what makes her runes so powerful, but it is Clary’s artistic sensibility that allows her to take what she sees in those visions and make it real.
As impressive as Clary’s new and amplified runes are, her power goes beyond the individual runes she creates. It’s her ability as an artist to see possibility where others see a blank page and, by extension, to see victory where others see certain defeat that truly empowers her and allows her to challenge Valentine when the Clave is on the verge of giving up.
The Master Plan versus the Masterpiece
An artist is used to failure. Not every work she envisions is going to come out right the first time. There will be disappointment and torn-up sketches—but a dedicated artist knows to keep going until she gets it right. Sometimes it’s a matter of rethinking the original concept. Sometimes the flaw is in the execution. But no matter why it’s not working, an artist knows that the struggle isn’t over until she chooses to abandon the piece. She has to be flexible and keep her mind open to inspiration—but she will succeed. Because she’s learning, and getting better, every day.
Valentine, Clary’s father and the villain whose search for the Mortal Instruments sets the Mortal War in motion, is not an artist. He’s a Shadowhunter warrior who believes in physical strength above all else, a narrow-minded megalomaniac and a first-class manipulator who lets his “son” Jace take a bath in spaghetti on his birthday but also breaks the neck of Jace’s pet falcon, just to teach Jace the lesson that “to love is to destroy”…which I guess means that Valentine really, really loves the Clave, his family, and Downworlders, because he wants to destroy all of that and rebuild it to suit his “pure” sensibilities. This is the guy who, when his best friend, Lucian, got turned into a werewolf, offered him a knife and told him to do the right thing and kill himself. We can see how far the Clary apple falls from the Valentine tree just by how they treat their BFFs, both of whom became Downworlders, interestingly enough.
Like most villains, Valentine has a master plan. And because his enemies believed he was dead for over sixteen years, he’s had more than enough time to perfect it. He has spies on his side; he’s bolstered himself with demon and angel blood; he even has a part-demonic secret son to unleash. He can predict the Clave’s every move and counter it. By the time he makes his play for the Mortal Cup, he’s confident no one can stand in his way.
Valentine knows he has to gather the Mortal Instruments in order to gain the power to bring the Clave to its knees and make his dream of a “pure” world a reality: first the Mortal Cup, then the Mortal Sword, then the Mortal Mirror. When he has all three Mortal Instruments, he can summon the angel Raziel and compel him to cleanse the world of “corrupt” Shadowhunters and Downworlders (“corrupt” meaning anyone who’s not on Valentine’s side).
Shadowhunters and Downworlders
Cassandra Clare's books
- A Highland Werewolf Wedding
- Dreams and Shadows
- First And Last
- Hope and Undead Elvis
- Landed Wings
- Serafina and the Silent Vampire
- Serafina and the Virtual Man
- Spirit and Dust
- Stands a Shadow
- The Magic Kingdom of Landover Volume 1
- Thraxas and the Ice Dragon
- Undead and Undermined
- Faelan: A Highland Warrior Brief
- Highland Master
- The Wondrous and the Wicked
- The Lovely and the Lost
- The Dead Lands
- Aunt Dimity and the Deep Blue Sea
- Aunt Dimity and the Wishing Well
- Aunt Dimity and the Duke
- Aunt Dimity and the Summer King
- End of Days (Penryn and the End of Day #3)
- Jimmy The Hand (Legends of the Riftwar Book 3)
- Hollowland
- Sisters Grimm 05 Magic and Other Misdemeanors
- A Book of Spirits and Thieves
- BRANDED BY FIRE
- The Moon and the Sun
- The Pandora Principle
- Artemis Fowl and the Eternity Code
- Land of Shadows
- The Sword And The Dragon